Project Motor Racing General Discussion

  • Thread starter Thread starter Jtheripper
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The FFB has more options than all the big PC sims put together.
And none of the options are explained, which is unbelievable.
There's a full PDF manual on their website dedicated solely to all the Force Feedback settings.
Some vehicles, notably the M3 E46, are unplayable because every downshift locks up the rear wheels and sends us into the guardrails.
(A good portion of the vehicles in its class, for that matter.)
All these cars from this era needed to be blipped on the throttle for downshifts. That's why there's an auto blip setting to turn on.
You need to either blip the throttle on downshifts just like in the real cars or turn on auto blip.
 
There's a full PDF manual on their website dedicated solely to all the Force Feedback settings.

All these cars from this era needed to be blipped on the throttle for downshifts. That's why there's an auto blip setting to turn on.
You need to either blip the throttle on downshifts just like in the real cars or turn on auto blip.

You see, this is the problem. If you're sent off to read some online PDF file to make sense of basic settings, important to even getting going in the game (emphasis on 'game'), then there's something seriously wrong. These settings should have in-game explanations as a matter of course, and I'd go as far as to say, at the early stages of the 'game' even that shouldn't be necessary as cars should be drivable from the get-go. Yes, make it more involved to maximise a given car's (or driver's) potential at a given track at more difficult levels, as the 'game' progresses, but to have this hassle at the start (if you're not already familiar with previous PC titles) is a real problem. And games with problems from the outset tend to be avoided or put aside pretty quick by a lot of punters. Which equals failure.
As a 'game'.
It surely wouldn't be that hard to have settings which allowed serious sim players (who care about, and want to replicate authentic blipping and suchlike) and other more basic settings that allow normal pad players (you can call them less serious if you like) to also be happy.

Just to reiterate, because this debate seems to v quickly degenerate to snobby accusations of 'you just want it easy, go play FH'; I don't want it easy. Easier, yes, not easy. Something, on pad, between what it is now (it's quite close tbh) and GT7.

I'll be busy with the brilliant Power Pack for the next month or so, so won't be back to PMR for a bit anyway, but I really hope they can get their act together.
 
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I hope people can now stop defending the people in charge of the studio and see them for what they are. Their bad management have cost these people their jobs. I hope they can still pull it off, but I honestly don't believe they will.

When you lie to your paying customers they have a tendency to loose trust in you and your product.
 
Fanatec, PS5 has great FFB.
I have a fanatec DD+ and i don't feel the limits of braking, ABS, wheel lock, or weight transfer.
And I don't want to do their job for them by spending an hour per car reading a document they threw in our faces.

Nevertheless, I feel sorry for the developers who got fired and who undoubtedly worked like crazy for this kind of result because it was released too early.
 
Regards the lay offs even if the game was amazing and the best ever sim like Bell said it would be, they would of lost their jobs, its the way that industry works at present, the ones laid off clearly were only needed to get the game out, once that's done bin them off.
So no surprise there.
I do feel given the nature of the statement, that they've let slightly more go than they would have otherwise. Whilst letting people go after a major launch is very typical of this industry, this kind of statement to accompany it isn't.
 
Regards the lay offs even if the game was amazing and the best ever sim like Bell said it would be, they would of lost their jobs, its the way that industry works at present, the ones laid off clearly were only needed to get the game out, once that's done bin them off.
So no surprise there.
That's true, but when the game is as unfinished as this game is the more people you have to fix the issues the better. We have seen multiple games flop because they needed more time, studios hit with layoffs and stop support in the coming months.

I hope I'm wrong, but my guess is they get the year 1 bundle dlc out the door, doing the minimum they have to do to not get into trouble and close shop. By this time next year S4Studios will have been shut down.

I'm not glad I didn't buy the game. I wish the game was released as a finished product and I would have gladly bought it.
 
Regards the lay offs even if the game was amazing and the best ever sim like Bell said it would be, they would of lost their jobs, its the way that industry works at present, the ones laid off clearly were only needed to get the game out, once that's done bin them off.
So no surprise there.
That's no fun when the kiddos want to do their chicken little doom and gloom "game dead" though. They don't realize it's been going on in software development for decades now. It happens in everything from IT projects all the way down to Commercial Painting Companies.
The initial amount of employed developers to get a product up and running in a specified amount of time is always going to be larger than what is needed to sustain the product once it's at a released state. They can't afford to keep paying that initial huge amount of employees.
What is a bit odd is how they went about their statement. Why word it as news they never hoped to deliver? You knew this was going to happen. Fine, sugar coat it for the contract workers or those laid off but surely these people saw this coming. ?
 
I have a fanatec DD+ and i don't feel the limits of braking, ABS, wheel lock, or weight transfer.
And I don't want to do their job for them by spending an hour per car reading a document they threw in our faces.

Nevertheless, I feel sorry for the developers who got fired and who undoubtedly worked like crazy for this kind of result because it was released too early.
I use these Fanatec DD Pro wheel settings ( wheel, not ingame ):

Then I use Gamermuscle settings:

I change the Steering rack between 1.1-1.4 and strength depending on car.
Feels good to me to start with.



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That's no fun when the kiddos want to do their chicken little doom and gloom "game dead" though. They don't realize it's been going on in software development for decades now. It happens in everything from IT projects all the way down to Commercial Painting Companies.
The initial amount of employed developers to get a product up and running in a specified amount of time is always going to be larger than what is needed to sustain the product once it's at a released state. They can't afford to keep paying that initial huge amount of employees.
What is a bit odd is how they went about their statement. Why word it as news they never hoped to deliver? You knew this was going to happen. Fine, sugar coat it for the contract workers or those laid off but surely these people saw this coming. ?
An announcement like that isn't normal for game developers. The tone of it makes it pretty clear that it's not going well for them.
 
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