Project Scorpio — Digital Foundry Reveals Specs

What your missing is that with the lengths Microsoft have gone to improving computing efficiency that the CPU is now twice as powerful as the X1 CPU. Don't only look at the 31% clock increase. There is much more to it then that. You should read the articles over at Digital Foundry. For instance the fact that DX12 on the Scorpio is now a hardware feature (not even on PC is DX12 a hardware level feature) makes massive improvement in how much less CPU resources are tasked. When you go from 1000 commands to 9 or 10 that is a massive amount of CPU overhead gone. Like I said, with this console it's more then just the "specs".

This isn't quite what you think it is. Titles received up to a 50% DX12 driver overhead reduction, and it was part what they did a long while back, and its in both the xbox and xbox s. Depending on the game (and the driver optimisation), people were able to see an up to 15% improvement in performance.

It does not mean the CPU is 50% more powerful because they made the direct x in the hardware. They changed reprogrammed how they were using the hardware from a driver level, and overhead was greatly reduced. That is all.

Depending on the price, I'll buy one. But I'm not paying another 500, which is what I expect the price to be, probably going to wait until it comes down to 400.

Two things worry me - 1 is will it play all the existing xbox games (considering it is a change of architecture), and 2, how long before Sony announce the PS5.
 
WOW. It's a white computer that lays flat.
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Scorpio specs compared with the Xbox One and PS4 Pro
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Shouldn't the PS4 Pro Column mention the 1GB of DDR3 RAM?

This is all very confusing... so 4K HDR is roughly 8 x 1080P and the PS4 and XBox One don't do that at 60 hz very often but none of the Scorpio's specs are 8 x, most are a bit over 2 x right? Am I missing something?
 
This is all very confusing... so 4K HDR is roughly 8 x 1080P

No. 4K is four times the pixel density of 1080: 2,073,600 (1080p) x 4 = 8,294,400 (2160p; 4K).

...and the PS4 and XBox One don't do that at 60 hz very often

Which is the second half of the reasoning behind their existence: ensuring older games can hit their targets more often.

but none of the Scorpio's specs are 8 x, most are a bit over 2 x right?

If the specs were 8x what they are now it'd be able to do native 4K everything and wouldn't be relegated to the universal experience Microsoft is going for. As for the second half, the GPU is 4.5x that of the original in terms of horsepower.

Am I missing something?

I'd say you just got hung up on the numbers a little.
 
As much as the Scorpio interests me, I am starting to find consoles too restrictive. My biggest gripe is how the last gen wheels were axed on the Xbox platform when they moved from the 360 to the Xbone. I'm done. Going PC! Even if the Scorpio crushes my lowly build in every way. At least I am not being told what I can and can't have or do with my system.
 
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As much as the Scorpio interests me, I am starting to find consoles too restrictive. My biggest gripe is how the last ten wheels were axed on the Xbox platform when they oved from the 360 to the Xbone. I'm done. Going PC. Even if the Scorpio crushes my lowly build in every way. At least I am not being told what I can and can't have and do with my system.
Yup so glad I moved to PC after the 360 generation, although I still have a PS4 for the exclusives, the 30fps hurts my eyes though :P
 
No. 4K is four times the pixel density of 1080: 2,073,600 (1080p) x 4 = 8,294,400 (2160p; 4K).

Whilst 4K is four times the pixel density you forgot that HDR is 1.5 times the colour density.

4K60 12bit 4:4:4 = 26.8Gbps
1080p60 = 4.46 Gbps

OK... maybe it's just 6 times, I was thinking HDR had some extra brightness information in there somewhere, it seems to be only 8bit to 12bit?
 
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Only need to know, can this "machine" use to 21:9 or 32:9 or only normal 16:9 4K? Maybe its not built for sim racers... Forza fans, look other...
 
Oh yeah... Why did they not include a display port for all of those who happen to have a Freesync monitor? It's decisions like these that make me want off the console merry go round. The only way to get VRR with the Scorpio is to go and buy a brand new TV or Monitor with the new HDMI protocol... Brilliant! So for those who either don't have the money or are not ready to get a new set, we have stuttering and screen tearing to look forward to. Sweet.
 
Oh yeah... Why did they not include a display port for all of those who happen to have a Freesync monitor? It's decisions like these that make me want off the console merry go round. The only way to get VRR with the Scorpio is to go and buy a brand new TV or Monitor with the new HDMI protocol... Brilliant! So for those who either don't have the money or are not ready to get a new set, we have stuttering and screen tearing to look forward to. Sweet.
Which consoles have a display port for monitors?

Serious question, never thought of that as a thing.
 
Whilst 4K is four times the pixel density you forgot that HDR is 1.5 times the colour density.

4K60 12bit 4:4:4 = 26.8Gbps
1080p60 = 4.46 Gbps

OK... maybe it's just 6 times, I was thinking HDR had some extra brightness information in there somewhere, it seems to be only 8bit to 12bit?

HDR metadata does include additional luminescence data, but hardly increases the required bandwidth. Either way HDMI 2.0 or the recently announced HDMI 2.1 spec is enough to drive the latest HDR standards at 4K 60Hz.

Oh yeah... Why did they not include a display port for all of those who happen to have a Freesync monitor? It's decisions like these that make me want off the console merry go round. The only way to get VRR with the Scorpio is to go and buy a brand new TV or Monitor with the new HDMI protocol... Brilliant! So for those who either don't have the money or are not ready to get a new set, we have stuttering and screen tearing to look forward to. Sweet.

Variable sync doesn't have to be through DisplayPort. In the case of AMD Freesync they recently added HDMI support, however that requires scaler firmware support in the display as well as driver support from the graphics processor. HDMI 2.1 already guarantees the use of Game Mode VRR, fancy talk for Freesync capabilities (though the forum implied that Game Mode VRR is a more universal variable sync standard... whatever that means). So in the case of Scorpio, the HDMI controllers would have Freesync / variable sync enabled. Then game devs can leverage this tech in their games.
 
The wxam
This isn't quite what you think it is. Titles received up to a 50% DX12 driver overhead reduction, and it was part what they did a long while back, and its in both the xbox and xbox s. Depending on the game (and the driver optimisation), people were able to see an up to 15% improvement in performance.

It does not mean the CPU is 50% more powerful because they made the direct x in the hardware. They changed reprogrammed how they were using the hardware from a driver level, and overhead was greatly reduced. That is all.

Depending on the price, I'll buy one. But I'm not paying another 500, which is what I expect the price to be, probably going to wait until it comes down to 400.

Two things worry me - 1 is will it play all the existing xbox games (considering it is a change of architecture), and 2, how long before Sony announce the PS5.

The example of a 100:1 reduction in CPU draw call overhead was only one example of the new efficiencies that this new architecture has. If you want to know more about it go to the Digital Foundry article. It will explain the rest. It was there that the "twice as effective" scenario was given. Anyway, to your other issues... Yes, all X1 titles will work on Scorpio including all backwards compatible 360 titles. And they will all have enhancements from the get-go. I can't say about PS5 but given that the PS4 Pro just launched last year I wouldn't expect it any time soon...
 
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