PS3 Save Games Hacked

  • Thread starter Dodswm
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From what I've experienced, there's a fistful of people who's genuinly interested in running homebres stuff in order to do legit things, like play open source games and the like.
I can even understand stuff like emulating your old SNES on the PS3/PSP because the original console keeps erasing the game saves from your cardridges (damn you, SNES!) or something along those lines.

However, I'm fairly certain that 99% of those who wish to use homebrew software on their consoles actually want just one thing:
Free games.

I'd certainly like to do some stuff that using homebrew would allow, mostly for convenience's sake, but as long as it's associated with hacking and piracy, I won't touch it.
 
However, I'm fairly certain that 99% of those who wish to use homebrew software on their consoles actually want just one thing:
Free games.

I'd certainly like to do some stuff that using homebrew would allow, mostly for convenience's sake, but as long as it's associated with hacking and piracy, I won't touch it.

blah blah blah pulling statistics out my ass blah blah
 
If the jailbroken PS3's could run a PS2 emulator i would be interested so i don't have to set my PS2 up everytime i want to play an old game. If Sony started 'bricking' the consoles or banning from PSN it just wouldn't be worth it.
 
If the jailbroken PS3's could run a PS2 emulator i would be interested so i don't have to set my PS2 up everytime i want to play an old game. If Sony started 'bricking' the consoles or banning from PSN it just wouldn't be worth it.

A PS2 emulator is a lot of work. And sony won't brick consoles
 
blah blah blah pulling statistics out my ass blah blah

Ouch, I hit a nerve there, huh?
But just so you don't miss it again:

From what I've experienced, there's a fistful of people who's genuinly interested in running homebres stuff in order to do legit things [...]

However, I'm fairly certain that 99% of those who wish to use homebrew software on their consoles actually want just one thing:
Free games.
 
Probably less than a hundred people in the country are interested in P2P software because they are interested in IT and communications protocols.

The other 360 million just want free music, software and porn.

Jail-breaking a PS3 will be used by hundreds for legit purposes. And millions for stealing games. Examine YOUR motives VERY carefully before you disagree with this.

Got a P2P software on YOUR computer? A Bittorrent client? Of course, YOU are one of the hundred or so, aren't you? :rolleyes:
 
So in your little world there is no legitimate reason to have those on your computer right? I can generalize too. The only reason you have internet access is to look at porn.

Pretty cool huh?
 
Probably less than a hundred people in the country are interested in P2P software because they are interested in IT and communications protocols.

The other 360 million just want free music, software and porn.

Jail-breaking a PS3 will be used by hundreds for legit purposes. And millions for stealing games. Examine YOUR motives VERY carefully before you disagree with this.

Got a P2P software on YOUR computer? A Bittorrent client? Of course, YOU are one of the hundred or so, aren't you? :rolleyes:


Piracy in the PS is what establish Sony in the video game business that is the reason behind the success of the PSONE and PS2. Sony does not care if the games are pirate because

they don't produce most of them. They make money from the console. Other companies sides with Microsoft in the beginning of this generation as they promise there console would be

unbreakable.

I never bought the first PS until games could be pirated, then I went to buy like 40 original games and about 100 pirate games. In the PS2 I adopted the console since day

one and bought about 88 games and never modded my console. PS3 from day one and I have 72 games so far. In conclusion piracy is good to some point, in Sony's case, it was the best

thing that could have happen to them. I bought two ps1 at $149(modded) and $99(Change form), two PS2 $299 and $149(slim), Two PS3 $599(Stopped Reading Disk) and $399 120GB

Slim. I would have never bought these console if piracy wouldn't have been possible in the PS one.
 
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Rubbish.

Of course Sony care about pirate games

http://au.games.ign.com/articles/708/708972p1.html
And as part of the deal, the game must also meet with all of the strict quality standards and guidelines as set by the manufacturer for it to be approved and released. The exact licensing fee varies based on the manufacturer, as well as any deals they may give a publisher, but it can generally be anywhere from $3 to $10 per unit.

And why you purchased your first playstation is irrelevant in the big picture. You do not represent everyone for example I never owned a mod chipped PS and I owned two before I knew mod chips exist. Also you purchased a PS3 regardless of piracy as did everyone who owns one.

Piracy has been bad for the music industry, some artists might be adapting but it has had a massive effect on the ability for an artist to get a contract and the quality of the contract they get, it has had a massive effect on the music, but most importantly it has had a massive effect on the average artists ability to survive in the music industry. Most artists I know and communicate to on a regular basis either end up performing for free or out of their own pocket and live in poverty while they are on the road and they do this simply because they love the music and love performing. Only a small percentage of artists enjoy success.

If piracy become prevalent among the consoles and there was nothing the publisher could do to effectively curb it there is no doubt in my mind the consumer will lose.

EDIT: I'll just add the only positive I can see if piracy becomes unstoppable on a PS3 is that it might cause Sony to focus on getting a PS4 out sooner but there are negatives with this as well.
 
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Piracy in the PS is what establish Sony in the video game business that is the reason behind the success of the PSONE and PS2. Sony does not care if the games are pirate because

they don't produce most of them. They make money from the console. Other companies sides with Microsoft in the beginning of this generation as they promise there console would be

unbreakable.

I never bought the first PS until games could be pirated, then I went to buy like 40 original games and about 100 pirate games. In the PS2 I adopted the console since day

one and bought about 88 games and never modded my console. PS3 from day one and I have 72 games so far. In conclusion piracy is good to some point, in Sony's case, it was the best

thing that could have happen to them. I bought two ps1 at $149(modded) and $99(Change form), two PS2 $299 and $149(slim), Two PS3 $599(Stopped Reading Disk) and $399 120GB

Slim. I would have never bought these console if piracy wouldn't have been possible in the PS one.
None of this is true.
 
Piracy in the PS is what establish Sony in the video game business that is the reason behind the success of the PSONE and PS2.

Feel free to provide proof of this. I'm fairly sure this is based on nothing more than your own ( misguided ) opinion.

Also, if you deliberately waited until the PSOne was hacked before buying in, then you missed some very good years of gaming.
 
Feel free to provide proof of this. I'm fairly sure this is based on nothing more than your own ( misguided ) opinion.

Also, if you deliberately waited until the PSOne was hacked before buying in, then you missed some very good years of gaming.

I probably did miss some good years from the Playstation. This misguided opinion was also publish in IGN and EGM on how for a brief time the PS benefit from piracy. Probably today is an issue since mostly everyone has a burner but not back then. There were many consoles that fail like the Sega Saturn witchh I wanted so bad or the Jaguar. Also the Playstation Sale Boom was after piracy.


http://www.nowgamer.com/columns/casual-games/615/why-piracy-could-help-ps3-win-the-console-war
 
Are there such people who wish to jailbreak to do it with only "legal" intentions? Like I own Doom and Quake games...they are open source. Say I want to play them on my jailbroken PS3.

Or say like in the golden PS2 days with gameshark codes for OFFLINE use. Could I be legitimate if I wanted to use "gameshark" codes for my PS3 games OFFLINE with TROPHIES DISABLED?

I'm only speculating and have not said that this is my intention or desire to do so...

I'd like to have it to play some of my old NES/N64/PS1/PS2 games that I own on this console, since I broke some controllers/console and cartridges.

As a developer, I admire the work of those guys, still I don't like piracy since I know what you have to do to make a game, and I wouldn't like to see it for free unless I give it.

Piracy it's like working for free for someone, I don't know how much people would like this.
 
Also the Playstation Sale Boom was after piracy.[/url]

True, the PSOne sales boom years were 1996/1997/1998, and, granted, that's also roughly when the mod chips first became available. However, these three years also saw most of the biggest selling releases on the PSOne ( GT1, Final Fantasy VII, Tomb Raider, Tomb raider II, Metal gear Solid and Crash Bandicoot ). Also, in '97, the Playstation 1 ( grey ) was replaced by the PSONE ( white ) at roughly one third of the launch price. A combination of top notch games and cheap hardware is a more likely reason for the Sony's success back in the days of olde than easy piracy.
 
True, the PSOne sales boom years were 1996/1997/1998, and, granted, that's also roughly when the mod chips first became available. However, these three years also saw most of the biggest selling releases on the PSOne ( GT1, Final Fantasy VII, Tomb Raider, Tomb raider II, Metal gear Solid and Crash Bandicoot ). Also, in '97, the Playstation 1 ( grey ) was replaced by the PSONE ( white ) at roughly one third of the launch price. A combination of top notch games and cheap hardware is a more likely reason for the Sony's success back in the days of olde than easy piracy.

first mod chips were available in 1995 and I got the console in December 1995 I did buy many cool games from it but all the games that you mention I did get them original. A CD burner back in that day cost was about 250 dollars and computers didn't come with it. My best friend dad worked for an assembly line of Toshiba in Los Angeles and he was the only one that had one. He sold games at the school and pretty much stole my lunch money for a while. Of course internet was also crap then. Also back then I had no income now Myself and My wife make combine about $120,000 a year not much but enough to buy original things.
 
To attribute a consoles success to piracy is as flawed as attributing it's piracy to it's success.

They are a simultaneous and joined process. Piracy helps exposure and introduction of products sometimes and also hurts sales sometimes.

The biggest flaw would be to assume there is some absolute that can be applied to either side of the discussion.

Not every pirated game is a lost sale, and not every pirated game is an otherwise ungained exposure.

And let's not forget piracy and duplication has been around as long as the concept of sales an ownership. More to the point of todays generation though are things like this

http://my.opera.com/Nerak/blog/2011/01/05/how-to-pirate-a-vinyl-record

(I hope that's not an AUP violation).

The NES/Famicom was pirated heavily in Asia with the help of things like the honeybee and PC software has been pirated since I can remember it existing.

It's not something new, it's probably not going away anytime soon and it helps probably as much as it hurts the industry.

Piracy is like illegal immigration in the US, many like to blame illegals for soaking up our social services and healthcare dollars but ignore the fact that our cost and quality of life very much depend on the cheap labor they provide.

Don't kid yourself into thinking either side of the argument is "right" or "wrong". It's very much a case of the yin in the yang.
 
first mod chips were available in 1995 .... A CD burner back in that day cost was about 250 dollars and computers didn't come with it.

First mod chips were available in 1996. http://fileforums.com/showthread.php?t=87217
Regardless, there's a world of difference now as compared to back then. Back in 1996, it was still no trivial matter to get hold of pirated games. It involved paying some dodgy geezer to attack your beloved £300 playstation with a soldering iron and then buying copied games ( which may or may not work when you got them home ) from some other dodgy geezer. It was not the kind of thing that young kids or their parents would have done, the piracy was niche. Now, if pirated PS3 games become available, anyone with a PC, an internet connection and a grasp of google is going to be able to do this easily themselves, no external dodgy geezers required. With this ease, I can see software sales falling off a cliff, and that's not good news for anyone in the long term.
 
Wow, I remember copying commodore 64 games. Tape 2 Tape, back in the day.
Now that was a hassle.
 
First mod chips were available in 1996. http://fileforums.com/showthread.php?t=87217
Regardless, there's a world of difference now as compared to back then. Back in 1996, it was still no trivial matter to get hold of pirated games. It involved paying some dodgy geezer to attack your beloved £300 playstation with a soldering iron and then buying copied games ( which may or may not work when you got them home ) from some other dodgy geezer. It was not the kind of thing that young kids or their parents would have done, the piracy was niche. Now, if pirated PS3 games become available, anyone with a PC, an internet connection and a grasp of google is going to be able to do this easily themselves, no external dodgy geezers required. With this ease, I can see software sales falling off a cliff, and that's not good news for anyone in the long term.

Then I probably bought the Playstation in 1996 but my friend would sell the consoles at the school with the mod already in it. It must have been his dad making business on the side some how.
 
Wow, I remember copying commodore 64 games. Tape 2 Tape, back in the day.
Now that was a hassle.

Especially given that load times for some of the early games were nearly 30 mins with just a blue screen to watch. Half an hour later, if your dodgy copy didn't load, switch off, rewind tape, twiddle the azimuth, wait another 30 mins and at the end of that, perhaps you'd get "centipede", or perhaps another 30 mins of a blue screen. Kids these days, you don't know how easy you have it...etc etc...
 
Syntax error............

10 print" your a knob ";
20 goto 10.
Run

Your a knob your a knob your a knob your a knob
Your a knob your a knob etc etc.
 
First mod chips were available in 1996. http://fileforums.com/showthread.php?t=87217
Regardless, there's a world of difference now as compared to back then. Back in 1996, it was still no trivial matter to get hold of pirated games. It involved paying some dodgy geezer to attack your beloved £300 playstation with a soldering iron and then buying copied games ( which may or may not work when you got them home ) from some other dodgy geezer. It was not the kind of thing that young kids or their parents would have done, the piracy was niche. Now, if pirated PS3 games become available, anyone with a PC, an internet connection and a grasp of google is going to be able to do this easily themselves, no external dodgy geezers required. With this ease, I can see software sales falling off a cliff, and that's not good news for anyone in the long term.

Weren't those GoldFinger devices available before that? The ones that plugged into the back of Playstations and came with a spring?
 
Well, I don't really see what the big fuss is about. This all just seems like more elitist ego tripping to me. They're sticking their noses into how people should enjoy their games again... so what if someone has 1,000 cars in their garage on day one or hacked their way to 100% completion? Who cares!! This has nothing to do with me or my experience with the game.

As for GT5's Online and hacked cars...

There is no difference between a 1,000hp Prius or the Rebull X1, except the X1 has an official PD stamp on it. They discredit their own game with such an unrealistic fabrication, but nobody cares. However, when the possibility arises that someone else could create a car with the same absurdity... then everyone explodes with such ridiculous QQing.

A pointless online room without any restrictions is just asking for it. Of course I'd roll up with the most ridiculously hacked car...

Rooms with some intent and restrictions is where GT5's Online will resume viability. Limits are limits, the game will not allow you to enter a race beyond the restrictions set - thusly as Niky pointed out you are not techinically breaking any rules with a haxxed car if it meets regulations. If the room calls for actual cars only, then the host can kick the obvious hackers and resume gameplay. There is no problem here...

There is a problem when I can't change the wheels on 800 of the 1,000 cars. Or when GT4 has more events than its successors. Those are real problems... not some measely hacking.

I am definitely pro Hax if at the end of the day it makes GT5 the game it should've been. I would LOVE to do engine transfers, turbo/supercharger conversions, adding louder BOVs, changing wheel/tire sizes to my dragsters... the amount of customization could be staggering! The possibilities would make GT5 10 times the game it is now, the cutomization would have depths that far exceed any game on the market.
 
Ha! I spent hours with a thumbtack and 3x5 cards duplicating punchcard programs!

j/k :)

Ok, I concede - you obviously win the old man contest!!!
I thought it was bad enough that when I used to buy a monthly magazine for the dragon32, it would come with a few hundred lines of code to type in to run a game. There was no way of saving this game, so the next time you wanted to play it, type it all in again.
 
Ok, I concede - you obviously win the old man contest!!!
I thought it was bad enough that when I used to buy a monthly magazine for the dragon32, it would come with a few hundred lines of code to type in to run a game. There was no way of saving this game, so the next time you wanted to play it, type it all in again.

Reinds me of a setup I made with toothpick and rubber bands to link the switches on several Altair 8800s so I could program once and have mulitple copies!

Well until I turned them off :D
 
Are there such people who wish to jailbreak to do it with only "legal" intentions? Like I own Doom and Quake games...they are open source. Say I want to play them on my jailbroken PS3.

Or say like in the golden PS2 days with gameshark codes for OFFLINE use. Could I be legitimate if I wanted to use "gameshark" codes for my PS3 games OFFLINE with TROPHIES DISABLED?

I'm only speculating and have not said that this is my intention or desire to do so...

Or another example which im sure ALOT of people on here can relate to.

people like me who own HUNDREDS or more LEGIT BROUGHT GAMES that you wish to backup to be playable via a HDD, mainly for the reason of protection. especially if you own kids or have lots of people who play your games, it gives you peace of mind that your games arn't going to be scratched and ruined.
 

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