To put more sources to that, 1up has also stated the same, referencing Famitsu as well, who are very reliable.
http://www.1up.com/do/newsStory?cId=3145024
http://www.1up.com/do/newsStory?cId=3145024
Yes, they already have a second generation BD recorder. !st gen BD recorders already have hit the pre-release market in Japan. Some with a 300 GB hard drive. They retali for about $1,100 to $1,300. None have been sold to the public, as far as I know.LaBountiIf that is in fact true then stand alone blu-ray disc players will have to do morethan play movies to get anyone to buy them for $800
LaBountiIn case anyone didnt no it 1080p TV's are already on the market. What was all the talk during E3 about these TVs not existing when ps3 comes out?
!080p is here but there are virtually no HDTV sources avable. And HDTV signals max refresh rate is 30fps in 1080p("1080p30") because of the required bandwith is higher than cable or satilite can provide right now from what i read.
PS3 will change that. You can bet many BD movies will be in 1080p. I dont think many games will be 1080p if they want 60fps.
Don't forget, most HDTV sets that 'advertize' as '1080p' don't have 1080p as the native resolution. They only mean it can recieve a 1080p source and convert it to the sets native resolution, which is usually something like 724p for LCD, Plasm and DLP sets, and 920i for CRT sets. Very little sets will do actual 1080p.LaBountiIn case anyone didnt no it 1080p TV's are already on the market. What was all the talk during E3 about these TVs not existing when ps3 comes out?
!080p is here but there are virtually no HDTV sources avable. And HDTV signals max refresh rate is 30fps in 1080p("1080p30") because of the required bandwith is higher than cable or satilite can provide right now from what i read.
PS3 will change that. You can bet many BD movies will be in 1080p. I dont think many games will be 1080p if they want 60fps.
Solid LiftersDon't forget, most HDTV sets that 'advertize' as '1080p' don't have 1080p as the native resolution. They only mean it can recieve a 1080p source and convert it to the sets native resolution, which is usually something like 724p for LCD, Plasm and DLP sets, and 920i for CRT sets. Very little sets will do actual 1080p.
Plus, 1080p is 60FPS by default. That's what makes it 1080p! Well, one aspect of it. But, yes, there are 1080p30, 1080p50, 1080p60 and even 1080p24 available. You should know that 1080i is 1080 lines shot progressively, but the image is split in two; a left side and a right side. But, each side is shot progressively onto the screen. 1080p, either 1080p30, or whatnot, is never split in two seperate fields.
Did I just confuse you?
Solid LiftersDid I just confuse you?
the_con60fps won't really be super important if developers learn how to use motion blur, then things would move a bit more fluid like during fast action sequences, more like in movies (since movies use motion blur, 24fps is capable of looking like "reality" so 30fps + motion blur should be fine).
Thats a nice little twist on the facts there, the PS3 and X360 have the same ammount of RAM, the XB360 simply allows the developer to choose how much of the RAM he dedicates towards graphics and programming wheras the PS3's is split 50/50. Also the PS3's RAM runs at a faster rate, pro's and con's in this department, both have an upper hand in different areas but neither is significantly more powerful or weaker than the other.rsmithdriftSorry if I may have skipped someone who posted this previously........but I'm worried now.![]()
![]()
I just found out something specs for the two systems.
PS3: 256mb graphics processor
XBOX 360: 512mb graphics processor
PS3: 3.2ghz processor speed
XBOX 360: 3.2ghz processor speed
PS3: 256mb RDRam
XBOX 360: 512mb eDRAM
PS3 Comes out later and has less power
![]()
Here are the links
PS3: http://hardware.gamespot.com/Sony-PlayStation-3-15015-S-4-5
XBOX 360: http://hardware.gamespot.com/Microsoft-Xbox-360-15016-S-4-5
Hopefully the PS3 will be better and they just haven't updated or something.
code_kevSplitting the memory is abit...silly it has to be said. I honestly don't know why they don't just stick a gig in, it's gonna cost and arm and a leg anyway!
tha_conIf you have 51% allocated to programming tasks etc, and 49% allocated for visuals, but there is too much going on screen and it requires extra physics, AI, and other tasks that might take up more than 51% of the memory allocation, then you will see a slowdown.
Smile![]()
which is why..when people MAKE games...they do this amazing thing called "testing!"
I remember Killzone, it didnt run perfect
code_kevGive that man a cookie.
Splitting ram may be nice in some ways, but over all, in terms of the good ol' console, it limits it in others. You PS2 dudes Bang ON AND ON about flexability this, flexability that, well there you go. Imagine the situation. They want to make a HUGE world, needs 300 mb of ram to program it all, with the Ai, and physics, and the sound, and so on and so on. Lets say needs 200mb for the textures etc. I dunno, it's silly, but hear me out. Damn they say, we are limited to 256mb, damn, lets make some cuts. If the memory is shared, no problem! I'm not trying to say that ps3 sucks or anything (it's scary fast), 256 is ALOT of a console, and I can't imagine it being a problem anyway.
And no, my pc can't match a 360. Sadly
I also think comparing a PC set up, to say a console set up is abit...off.
You made some good points though Tha_con.
Understatement of the year.