[PS4] WEDNESDAYS - Join us on Project Cars 2Finished 

If you guys are enjoying the 51 car this season, you might want to try the Formula Rookie car. It is a fictitious car created by the WMD community, so we would never use it in this classic series....But it handles very much like the 51, only with more horses under the hood! It will lap Brands Indy track from 7 to 10 seconds faster! Try it for fun sometime.....
 
Round 2 from Oulton Park International

T51 CCT S1 Round 1.jpg


Congratulations to Buybon on a fine win and Flaco on second place. Commiserations to SimbaLora on a disqualification for jumping the start.

At the moment with its unrealistic "Christmas Tree" (drag racing) style light countdown there is a temptation to anticipate the start - I must admit I anticipated the start this week after waiting for the green light last week caused an accident on the startline. This urgently needs to change in this game - the correct system is for the red light to go out after a random interval of between 1 and 3 seconds - which prevents anticipation and consequent accidents / jumped starts. It also seemed very unfair that Simba was disqualified when in real life he would have had a drive through penalty. I think both these things should be raised with @IanBell of SMS. for correction in Project Cars 2.

I really enjoyed the round - there were only a relatively small number of human opponents, but I had a good battle with Skip until his wheel worked loose and I thoroughly enjoyed lapping some of the AI opponents during the last few minutes of the race - being able to add AI drivers to an otherwise sparse grid is an excellent feature of this game.

Next Round 3 Sonoma Raceway GP - Note we have spaces for clean drivers!


 
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Round 2 from Oulton Park International

View attachment 642399

Congratulations to Buybon on a fine win and Flaco on second place. Commiserations to SimbaLora on a disqualification for jumping the start.

At the moment with its unrealistic "Christmas Tree" (drag racing) style light countdown there is a temptation to anticipate the start - I must admit I anticipated the start this week after waiting for the green light last week caused an accident on the startline. This urgently needs to change in this game - the correct system is for the red light to go out after a random interval of between 1 and 3 seconds - which prevents anticipation and consequent accidents / jumped starts. It also seemed very unfair that Simba was disqualified when in real life he would have had a drive through penalty. I think both these things should be raised with @IanBell of SMS. for correction in Project Cars 2.

I really enjoyed the round - there were only a relatively small number of human opponents, but I had a good battle with Skip until his wheel worked loose and I thoroughly enjoyed lapping some of the AI opponents during the last few minutes of the race - being able to add AI drivers to an otherwise sparse grid is an excellent feature of this game.

Next Round 3 Sonoma Raceway GP - Note we have spaces for clean drivers!



Sick, have you considered going to a rolling start...Perhaps that will work better??
 
Sick the table isn't showing the results from Silverstone when rich won.

Silverstone was the Round 0 (test round) so doesn't count towards the championship.

Sick, have you considered going to a rolling start...Perhaps that will work better??

Rolling starts aren't really a feature of European racing unless the series is American derived so if possible I want to avoid them, but I will do some testing with them. If we switch to rolling starts I will give some notice so you can practise.

Now that we have been racing on Project Cars for a while I have decided to relaunch a feature that we did in the past on GT6 - a weekly question and answer with racers using a set of standard questions which help to dispel some of the mystery and bring the personality to life. I will be sending a message to each of you with the questions - answering any is of course optional.
 
Silverstone was the Round 0 (test round) so doesn't count towards the championship.

I thought Silverstone was round 1, test round was at brands which I missed. Where are the round 1 points from on your table then?

Watched more footage of Sonoma - what an awesome track! I'll need to get on for some practice before our race to learn the circuit. This is where the driving line option would be handy.
 
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Is there not an option in game, that just uses the lights on track, for starts? I might have seen a clip about it.

Haven't heard of Sonoma, clip looked good though.
 
Hope I everyone's number.
 

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I thought Silverstone was round 1, test round was at brands which I missed. Where are the round 1 points from on your table then?

Watched more footage of Sonoma - what an awesome track! I'll need to get on for some practice before our race to learn the circuit. This is where the driving line option would be handy.

You are right Buybon - I will check and revise the table.
 
Silverstone was the Round 0 (test round) so doesn't count towards the championship.



Rolling starts aren't really a feature of European racing unless the series is American derived so if possible I want to avoid them, but I will do some testing with them. If we switch to rolling starts I will give some notice so you can practise.

True, enough..And the rolling start in pcars still uses the virtual lights...So this might not help the situation??
 
Track was in GT4, when it was a different name. I was doing some practice, thought looked familiar.



Whats the al set again Sick?

Nice, I liked Infineon Raceway, never realized it was Sonoma.

I have a Video up with the Lotus 51; skip to about 4:30 min in, I set a fast lap with all the telemetry on for you guys, note the shifting points.

 
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