God I don't want more fake upscaley crap. Most games on PC look like they've been rubbed in vaseline because of that and TAA. Dreadful technology, I don't want it leaking more onto console. Makes an excuse for devs not to optimise so the game can both look worse and run worse.
DLSS (and what I imagine PSSR, if real, would be), does better work than “traditional” upscaling methods because they have actual hardware built into the console/GPU dedicated to the upscaling that can offer up a cleaner, better image. With DLSS 2 onwards on PC, supported games in most cases can look even better than native resolution at times.
DLSS-esque tech in a console is a holy grail in a sense. You kind of get “free” performance + room to push graphics more, without losing much in the way of detail and clarity.
If they can get it at least 80-85% as clear as DLSS 2+, it’ll be a good time. Trust me. This stuff, when they get it right, is gonna really push out the envelope.
If you want to see how good AI upscaling can look, check out Cyberpunk 2077 running DLSS 3.5 running at Overdrive graphics, with Ray Reconstruction. I doubt Sony will get something like Ray Reconstruction running as well as NVIDIA on their first try, but that’s how good this can get (and it will be pushed further in future).
TAA and other traditional, software ups alerts can leave artefacts. Indeed, DLSS can too, but overall it’s cleaner than almost any software upscaler in terms of the detail retained in the image, and the clarity is pretty good, as well.
You’re not wrong that some devs rely on upscalers to recoup lost performance if their game isn’t all that well optimised, but the benefit when you want to push the envelope is well worth it - and overall, I’d say it’s worth it. And in a well optimised game, you can get more frames, without too much detail loss, so in that case it’s also worth it, in my opinion.