A video game does not transmit feel or inertia to the human vestibular system so the next closest thing is visually identifying what your car is doing.
I think this exactly should be the main task for FFB. Not to mimic just the steering information, but to substitute for the "butt sense". Give information of weight transfer and steering angle vs inertia. Many games including GTS fail miserably.
This "good ass" i think i one of the secrets of all the flying finns in motorsports. Driving cars or bikes or even walking on slippery ice/gravel teaches you inertia and momentum. Being proactive.. Like steering a boat.