All these great cars that were in FM2 and are missing from FM3?
Random racing cars does NOT equal 'great' at all.
Where are the Forza rear diffuser upgrades? Not the strange looking exhaust tip coming through the bumper, but the actual diffuser? And while on the exhaust tip subject, how difficult would it have been to model 3 generic exhaust tips in the place of the old one to represent street, sport and race? I expected this upgrade to be improved, not just omitted completely!
This is not Need for Speed Underground. The performance exhausts will often look the same as the standard ones, but will affect the car's performance as they would for real.
Why when hiring a driver now we can only watch from the race from the standard views when we use to be able to watch the race with replay views? Makes hiring a driver the most boring experience ever now!
I don't know anyone who hires drivers. It's a game, it's meant to be played, not watched.
How about all the PI anomalies and glitches?
Such as? I've been playing since Wednesday and have had no issues.
A lot of cockpit displays are blanked out. Some cockpits don't have moving gauges, important gauges like speedometer and revcounter. A simple texture with a static display would have been better than blanking it out completely. Once again T10 being lazy.
I've not come across this either, all of mine have had working dials!
And what was that crap about being able to see changes to the cockpit view when weight saving upgrades are made? Complete bullcrap! It's exactly the same as before, even down to still being able to see the rear bench on cars with race weight saving upgrades, as well as in car entertainment!
You can see some of the upgrades, and you can also see when rollcages are added, but if they'd had to model the area underneath the rear bench of every single car the game would never have been released.
Where are all different tyre brands? Why not the tyre manufacturer names on the side wall, rather than that stupid texture with a bunch of lines?
Because when, in all seriousness, are you going to actually give a damn about the writing on a tyre wall?
Sound anomalies and strange popping noises that are almost eerie at times.
I've only ever heard turbo powered cars or powerful engined cars popping, and it's realistic.
How annoying is it that we can't race lower class cars in events? I can't race a D in a C or a 500hp car in a 600hp! So irritating! I don't care whether the announcer tells me I'm not at the right level, I may want to do it anyway!
You can do this, you just proceed to the race and ignore the announcer.
How about random rewinds to to ruin the momentum of your race. T10 have also added this wonderful bug just for us!
What?
How about the fixed point of view in the cockpit? Pointless having such a nice cockpit we can't even see properly. We have to trick the game to do it. TDU had an adjustable cockpit view and that was one of the first games for the XBOX360!
You can adjust the cockpit view
No back fire sounds or flames!
I've had plenty of backfires from full on race cars, and they do spit flames, just not ridiculously large ones. Because that rarely happens in real life.
The only people slagging this game off are the obsessive comulsive morons who spend so long looking at the details on the badges and the tyre walls that they forget to PLAY THE DAMN GAME!
IT'S A GAME. IT'S MEANT TO BE PLAYED AND USED FOR HAVING FUN.
People are finding faults in the most ridiculous things to try and slate a game which, judging by the metacritic score and my own experience, is very very good. Who, in all seriousness, gives a damn about having the rear bench remain in the car when the weight reduction has been done?
If you're noticing things like this you need to get out a lot more. Socialise with people, stay out late, have FUN. My god.