I read something about frame rate. If you had a grid start, you'd have a 6-16 cars on screen, at once, at the first corner causing frame issues.
Yeah that argument is so full of bull, explain to me why I can't overtake the whole field on the first turn in a one make then..Because then the AI wouldn't start the race 20 seconds ahead.
The GT method of madness is typically, no grid starts in one mode, no rolling starts in another mode. Just because.Played a few hours of single player so far and only rolling starts. Is it like this for the entirety of it? Why? Why doesn't GT6 have any grid starts?
That's funny because apart from shifter karts all others use rolling start in real lifeThey have standing starts in the kart races in GT6.
Yeah, it's so funny haha!That's funny because apart from shifter karts all others use rolling start in real life![]()
I don't think it's got anything to do with frame rates dropping, simply because they let us race online with standing starts. I think it's got more to do with trying to hide the shoddy AI. Imagine the carnage of 20 park bots nose diving into turn 1 right in front of you!![]()
Now I want to see it!
Here's a summary.
Standing starts would kill the framerate as the cars are all closer together. The only fix that retained standing starts would've been to space the grids out further, but that would've made every track inaccurate.
Standing starts are possible online because your PS3 is only processing the physics of YOUR car. Every other person playing is having their PS3 process only their car, whereas on single player it's not only handling the physics of all 16 cars, but also the "brains" and pathing data of the 15 cars you're against.
Even rolling starts have framerate issues. Watch a rolling start on Brands Hatch with 16 cars, the framerate hits around 15FPS or so.