Formula 3500 International Series is a top-level open wheel competition hosted by
RACE. Take on eight of the most amazing tracks the world has to offer as you battle for the title.
Rules and guidelines
This championship uses the
OnLine Racing rules and guidelines. The only major exception being that you must have two wheels on or vertically in line with the track at any given time (certain situations, e.g. crashing and avoiding a collision without gaining an advantage while doing so, allow for this rule to be dismissed). The track is defined as any piece of tarmac within the white (occasionally yellow) lines.
Race week
The race week takes place on every other Friday at 20:00 / 8 PM BST
Qualifying:
Duration: 10 minutes
Type: Race with others
Race 1:
Distance: ~ 125km
Grid order: Decided by qualifying
5 minute break (this will be controlled by the automatic race start timer)
Race 2:
Distance: ~ 125km
Grid order: Reverse grid based on race 1 results
Race week
Throughout the season, you'll be racing exclusively on real life circuits, these being:
The car used in F3500 is the Formula Gran Turismo detuned to following specs:
Power: 525 hp
Weight: 650 kg*
Tyres: Racing Hard
*the use of success ballast will make the car either lighter or heavier. Ballast will be handed out accordingly:
1st: +20kg
2nd: +15kg
3rd: +10kg
4th: +5kg
The negative values of those will be added to the "reversed top 4" of a given race. Notice: in order to be eligible for deduction of ballast, you must complete the race.
Points
1st: 15pts
2nd: 12pts
3rd: 10pts
4th: 8pts
5th: 6pts
6th: 5pts
7th: 4pts
8th: 3pts
9th: 2pts
10th: 1pt
Pole position (only race 1): 2pts
Fastest lap of the race: 1pt
Fastest lap of the week (fastest of the two "Fastest lap of the race"): 1 pts
Maximal possible points scored in a race week: 35.
Notice: In order to score full points for your position, you must complete at least 90% of the race. If you complete 50-89% of the race distance, you'll get half points. If you complete less than 50%, you will not score points.
Penalties and "Bottleneck zone"
Throughout the season, a driver may be given time penalties added to their finish time. This varies from 5 seconds for a minor offence to disqualification from the entire weekend/season.
In addition to these penalties, a penalty point (pp) system is in place. Penalty points are awarded in relation to regular penalties. Accumulate enough, and you will be banned from the remainder of this and/or coming seasons.
Penalty points are, as a rough guide, distributed according to this. Other penalties may be given if appropriate or repeatedly offended:
- Minor offence / light grade of medium offence - 0 pp
- Medium offence / light grade of major offence / repeat/bottleneck minor offences - 1 pp
- Major offence / repeat/bottleneck medium offence/repeat minor offences in bottleneck zones - 1.5 pp
- Repeat/bottleneck major offence/repeat medium offences in bottleneck zones - 2 pp
- Repeat major offences in bottleneck zones - 3 pp
The penalties given when you reach a certain amount of penalty points are:
5 pp - 15 second time penalty added to both race of the week.
10 pp - Disqualification from race week in which the 10th point was obtained (notice: if the 10th point is given in the same race week as the 5th, the penalty will apply from the following round)
20 pp - Disqualification from the race week in which the 20th point was obtained as well as the following (notice: if the 20th point is given in the same race week as the 10th, the penalty will apply from the following round). Penalty points given in the next two rounds will also be doubled (you are under supervision by the stewards)
30 pp - Season ban.
The severity of each penalty is defined on a case-to-case basis.
Bottleneck zones are classified as the first two-three braking zones where traffic is expected to form up in the first lap after (re)start. Therefore, penalties in these zones are a level higher than elsewhere.
Disconnect procedure
Disconnections do happen, and sometimes there's nothing you can do about it. Therefore, this disconnect policy will apply:
- If 1 driver disconnects within 2 minutes of the start of the race, said driver must send a PSN message to the event organiser making him aware of this.
- If this is done within the first 3 minutes of the race start, the race will be red-flagged and restarted, with the grid order being the same as at the first start. You are therefore required to note your position on the grid, and, if you have time, the name of the driver ahead/behind.
- If at least two drivers disconnect within 5 minutes of the start of the race, they must follow above procedure. If this is done, the race will be restarted as described above.
- Disconnections after 5 minutes after the start of the race will be treated as engine problems. You will be allowed to start in race 2 if the disconnect happened in race 1.
Massive pileups - Caution
Should a massive pileup happen at the start of the race, all drivers involved must use the ingame chat to type "c", meaning they request a caution. If two or more drivers do this, all drivers in the lobby must slow down
and perform a pit stop to allow the damaged drivers to repair their car as well as ensuring everybody is equal in relation to tyres (tyre bug).
During these cautions you are required to keep
at least three car lengths between you and the car ahead. This way, you should be able to react to a driver slowing down for various reasons.
During the caution, you are not allowed to use the ingame chat. The only exception is the leading driver, who must use it to inform everyone else of when the race will go back to green, following a single-file restart.
The pace speed during the cautions is 50 mph / 80 kph.
The race restarts when the leader crosses the finish line after making aware of the restart by typing "restart" in the ingame chat.
Room settings
Room privacy: Open (must confirm your GTP ID upon entry)
Room type: Race with qualifier
Room comment: RACE F3500 Round (round number)
Race type: Race for real
Fixed room host: No
Race quality: Standard
Voice chat quality: Off
Penalty: Manually given
Tire wear/fuel depletion: Normal
Grip reduction: Real
Race finish delay: Adjusted to track (approx. 1 lap)
Damage: Full
Slipstream strength: Real
Championship standings and registered drivers
To view the current championship standings and see who's registered, please click
here (if the link doesn't work for you, use
this link
Click
here to see all registered teams.
Register
To register for this championship, simply fill out
this form.
In order to register a new team, fill in
this form (notice: there can only be one team using each car color!)
Click to expand...