- 692
- Brighton/UK
- GTP_janimal
It's not about making AI as competitive as human beings, it's about making the game playable. If the grid consists of 15 Vettels, 99% of all gamers is going to end up dead last in every single race. If the grid consists of 15 amateurs, then 99% of all gamers is going to end up first in every single race. If the AI is somewhere in between, you'll still have the same problem, for some it's going to be too easy, for some it's going to be too hard and for some it's going to be perfect (until they improve their skills, then it will be too easy).
To make it playable, the AI needs to adjust to the skills of the gamer, something a human driver wouldn't do. Rubber banding is one method of doing so, an option to select difficulty level is another. Personally, I'd prefer to have an option. It will not be perfect, but better than rubber banding I think.
There is another advantage to having difficulty options. It actually helps persuade people to get better. I have spent years turning people not interested in racing games into people who love them. One big motivator is being able to say to someone "Nice one! what difficulty level were you on?" Being able to answer 'elite' or whatever to this question is a driver in turning casuals into enthusiasts.