I am not fanboy speaking... just marely stating the fact. As much as you dont like it. Race is not the priority as much as casual fun.
And no where did i ever say the automaker are coding.
So between you and me, lets agree to say that we both agree. We want fun, but we alsobetter race and AI in career mode.
Sounds like fanboy speak. The automakers aren't coding. They are sketching and designing and giving it to PD to implement. If that's the focus then I go back to my "initial-impression" of GT. See all the beautiful cars to drive and forget about the race. Cars on tracks just for you to oogle over. NOT! Trust me if the focus doesn't change the sales will diminish even further.
When i wrote "say", i mean figuratively, not literally.
It would be in the game record as you also have understood.
Example: you pop in GT7 for the first time.
It ask you to select the difficulty level, or based on a first lap, it select the recommended career level for you.
Just like old video games back in the days, or even today FPS game. You can complete the game three times.
Then the next step, the game would ask you to define a temporary and modifiable AI arcade level, and currently possible. Of course we all here would hope and assume the AI is vastly improved, and there is real changes when using that slider.
You shared your concerns, i am just here trying to say that i agree with you and that i want the same thing as you do. I am in no way defending Kaz, just trying to explain what is realistic to implement and what would not be.
Arcade mode has its own issues though, and unless they are addressed, this might not help much. Even if we assume PD makes a perfect arcade mode, that might still not be enough. GT isn't built for coop play, but that doesn't mean people won't or shouldn't try to make it coop. Obviously if the goal is to tag team all of career mode, arcade mode doesn't matter.
I don't think so. How are they making the claim? If it's just by word of mouth, anyone can make the claim even if they never played GT. If it's through the game's records then you can verify what happened.
I get where you are coming from, but this goes back to what I said before. You're making a competition and forcing everyone to be bound by its rules. Where did the focus on fun go?
Assuming that GT looks at what you've done and gives you a rewarding message at the end, then let it just go by the weakest link the in chain. If you do 99% of races on Vettel difficulty and then 1% on easy you get the first message on the end, and that's what shows up on your stats page that you may or may not care about at all. In this case those playing for fun have their fun and those that want to compare the stats of every player online to their own stats can as well.
Edit: and in regard to the individual AI level for each track or each mission, that would be a headach to implement and to manage.
You gave a nice example of someone doing 99% in Vettel and one percent in easy. In such case, if implemented as such, as a coder, i would simply say that you only completed the Vettel level at 99%. Period. Until you can finish the last percent in Vettel, no matter what you are still incomplete. No partial credit.
But what if some does 15% in Vettel, 60% in Medium, 10% in hard and 5% in easy, and 10% in extreme... it would be a mess trying to compare stats... possible but not as convenient as having different individual goals.
I would be striing to complete the game in difficult, as opposed to you, you would be striving to complete it in Vettel.
