Real car damage, BeamNG

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Now I want to see the driving physics and if they are so close to real life as the damage is supposed to be.
 
It costs quite a lot of money for soft body physics, as well as processing power.
 
Is just impossible to change engine right now... and this wouldn't even work on a PS3..
 
Well. I have to say that the videos are really impressive. But to be honest. In my opinion GT is about car driving, not car crashing. The ones who wanna crash cars should play games like "Next car game" or something like this.
Before using CPU-Power for calculating car crash physics they should use the resources to improve the bot-intelligence, tyre physics, weather or or or.....
Greets,
thorfynn aka Heavy aka Michael
 
Well. I have to say that the videos are really impressive. But to be honest. In my opinion GT is about car driving, not car crashing. The ones who wanna crash cars should play games like "Next car game" or something like this.
Before using CPU-Power for calculating car crash physics they should use the resources to improve the bot-intelligence, tyre physics, weather or or or.....
Greets,
thorfynn aka Heavy aka Michael

It's not about car crashing, it's about the real driving simulator, car damage and crash is a huge aspect of reality and how a car handles after it gets damaged. The real driving simulator indicates the series should become as real as possible.
 
There's a reason BeamNG (and other games which focus on this aspect of damage such as Next Car Game/FlatOut, MotorStorm, Burnout, Grand Theft Auto and DiRT Showdown) have fictional, unlicensed vehicles.

More often that not, vehicle manufacturers will not allow video game developers to depict their products in potentially life-threatening situations. Hence, why no games with licensed vehicles have the extent of damage that these other games have (cars getting pancaked, crushed passenger cells, fires etc.). I gather this from talk in the Project CARS threads, and what the early-access testers have said.

This is why games like GT, Forza, Grid and Need for Speed (I could go on) only have body panel damage at most.

This is no excuse however to not focus on damage that affects vehicle performance. Grid and Forza do this very well; Grid factors in full vehicle failure (goodbye gearbox/tyres). Motorsport probably has the fullest damage system on a console - you can over-rev your engine, damage your aerodynamics through getting too rough, brakes, I could go on.

GT's five points of damage really don't cut it anymore.
 
There's two reasons as to why this won't happen:

Soft body physics require a powerful processor.
Car manufacturers don't like seeing their cars being crushed (especially Ferrari) so that's why games like the Burnout series has fake cars. Kinda ironic though as cars are shown getting destroyed and blown up in movies.
 
BeamNG have made a real car damage simulator, Yamauchi should make partnership with them or atleast make something as real.


Are you serious? You gotta be joking. Adding soft body physics to GT6 would require a major engine overhaul, and that'll take twice the time it took to make Gran Turismo 5. Also, soft body cars are known to have less controllability.
 
BeamNG have made a real car damage simulator, Yamauchi should make partnership with them or atleast make something as real.



Really impressive but i'm fear that never will be used into a new gt release also in the future.
For now Grid Evolution is not so impressive but's have a very good damage simulator.

But the worse on gt6 isn't the car damage but the crash phisics that's similar to games since 80's years.
 
Oh and Beam.NG drive has some of the worst handling physics in any car game ever :P.
 
There's two reasons as to why this won't happen:

Soft body physics require a powerful processor.
Car manufacturers don't like seeing their cars being crushed (especially Ferrari) so that's why games like the Burnout series has fake cars. Kinda ironic though as cars are shown getting destroyed and blown up in movies.

Totally agree about that car manufacturers don't like seeing their cars being crushed.
Not about physics, i think that PD not'are able to make an engine enought good for a real crash physics, that for me is worse than few damage.

For example Grid 2 have a lot of real car that have very impressive damage, not only race cars, and grid evolution have a crash physics that's impressive for realism of the crash, seemes to watch a real race !!!
It's superb when 2 IA controlled cars crashes between us, and you have to avoid the accident at the last time like a real race.
No worries about damage, but car realism is a MUST on a simulation race game !!!!
 
The cars in GTA are nowhere near as detailed as the ones in GT.

Sure about GTA against GT, but GT6 against Grid Evolution ?

Evolution is more arcade than Gt6, but for graphics and phisics of the cars the difference is so big to be embarassing for PD developpers. And i talk only about crash phisics , if you compare also car damage the difference is too big for compare !!!
 
Totally agree about that car manufacturers don't like seeing their cars being crushed.
Not about physics, i think that PD not'are able to make an engine enought good for a real crash physics, that for me is worse than few damage.

For example Grid 2 have a lot of real car that have very impressive damage, not only race cars, and grid evolution have a crash physics that's impressive for realism of the crash, seemes to watch a real race !!!
It's superb when 2 IA controlled cars crashes between us, and you have to avoid the accident at the last time like a real race.
No worries about damage, but car realism is a MUST on a simulation race game !!!!
Also Burnout Paradise has realistic damage as well, which showed what the PS3 and Xbox 360 was capable of. Also, it was 60 frames per second for the consoles (which we will never see in arcade style driving games again).
 
Also Burnout Paradise has realistic damage as well, which showed what the PS3 and Xbox 360 was capable of. Also, it was 60 frames per second for the consoles (which we will never see in arcade style driving games again).

Sure of course, bought and love a lot Burnout Paradise, (or Far Out 2), was a quite old arcade race game with a fantastic graphics , but the difference is that grid evolution is a race game like Gt6 (more arcade than gt6 but with similar circuits, cars types, races, and there just few month of difference).

So the ps3 cpu usage may be quite similar between GRID Evolution and GT6 engine .
 
I'm just gonna say this.

GT6 has 1200 cars. The other games have around 100 or so. Think about that.

Sure but the difference between 2 cars is made with some graphics files.
No relation about cpu usage, grpahic cards, crash phisics and more (maximum 12-16 cars at one time, not 1200 !!!!)

Don't talk about almost 1000 of 1200 cars are not useful at all cos is impossible to made own races or championship
Gt5 let's made a pratice race with all same cars (but not credits to gain), on gt6 you cannot at all, on arcade (IA choose opponents), on pratice you can only test the car alone.

Better have 100 cars than 1200 if they aten't useful but a good phisics like on grid.
 
If you put soft body physics in a race with 16 people, whether AI or humans, that can crash the game, and therefore damage the PS3, too.
 
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