Well. I have to say that the videos are really impressive. But to be honest. In my opinion GT is about car driving, not car crashing. The ones who wanna crash cars should play games like "Next car game" or something like this.
Before using CPU-Power for calculating car crash physics they should use the resources to improve the bot-intelligence, tyre physics, weather or or or.....
Greets,
thorfynn aka Heavy aka Michael
Matter of licences my friend...gta iv has soft body damage and the ps3 can handle it why not in gt6?
GTA has fake cars. No manufacturers to upset.gta iv has soft body damage and the ps3 can handle it why not in gt6?
i'm not speaking of manufactured cars i'm speaking that body damage is possible on ps3GTA has fake cars. No manufacturers to upset.
BeamNG have made a real car damage simulator, Yamauchi should make partnership with them or atleast make something as real.
BeamNG have made a real car damage simulator, Yamauchi should make partnership with them or atleast make something as real.
There's two reasons as to why this won't happen:
Soft body physics require a powerful processor.
Car manufacturers don't like seeing their cars being crushed (especially Ferrari) so that's why games like the Burnout series has fake cars. Kinda ironic though as cars are shown getting destroyed and blown up in movies.
The cars in GTA are nowhere near as detailed as the ones in GT.gta iv has soft body damage and the ps3 can handle it why not in gt6?
The cars in GTA are nowhere near as detailed as the ones in GT.
Also Burnout Paradise has realistic damage as well, which showed what the PS3 and Xbox 360 was capable of. Also, it was 60 frames per second for the consoles (which we will never see in arcade style driving games again).Totally agree about that car manufacturers don't like seeing their cars being crushed.
Not about physics, i think that PD not'are able to make an engine enought good for a real crash physics, that for me is worse than few damage.
For example Grid 2 have a lot of real car that have very impressive damage, not only race cars, and grid evolution have a crash physics that's impressive for realism of the crash, seemes to watch a real race !!!
It's superb when 2 IA controlled cars crashes between us, and you have to avoid the accident at the last time like a real race.
No worries about damage, but car realism is a MUST on a simulation race game !!!!
Also Burnout Paradise has realistic damage as well, which showed what the PS3 and Xbox 360 was capable of. Also, it was 60 frames per second for the consoles (which we will never see in arcade style driving games again).
I'm just gonna say this.
GT6 has 1200 cars. The other games have around 100 or so. Think about that.