Real time physics.

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FanofGT5
Anyone want this in GT6 ?.

Nath.
 
Why don't you eplain what real time physics are and how that is different from what we currently have in GT5?
 
Yes. But online real-time physics are what needs to still be fixing in GT5, and it better will be resolved for GT6. since the offline real-time physics are relatively fine, I'm not sure of the actual "advantage" one could have by having a faster running physics engine, it's minimal at best, probably the human response time couldn't cope... maybe it can, I bet PC sims run higher and give the FFB wheel more info resulting in a better feel.

Anything PD can do to get physics up to higher standards, I will send them a big digital hug when released.

Edit: I also think what's overlooked is that the more accurate/fast the physics engine is, the better your equipment has to be... can a G27 accept a higher resolution of input and in turn send it back to the game in real time? I know the new Fanatec and the T500RS use more precise higher resolution parts.

Anyway, should GT6 up physics engine speed, I doubt it can be noticed by a controller racer in the slightest.
 
Last edited:
mcfizzle
Why don't you eplain what real time physics are and how that is different from what we currently have in GT5?

He can't because he has no idea.
 
I think this may be a good idea if the laws of physics happen to change in the near future.
 
Isn't GT5 physics working at real time anyway?
 
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