"Real" tracks

  • Thread starter gtmaster08
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Laguna Seca....In its GT2 days....Not bad for ten years ago. Pikes Peak....was not the actual pikes peak..just a water down version for the Suzuki Escudo.

I want them to bring it back for gt5. One of the greatest races and the greatest hill climb is pikes peak.
 
From what I read somewhere the "real" Pikes Peak is around 20km long, while the GT2 version is only 4km or so, so it's clearly not the full version (disc space constraints perharps?).

Pikes Peak and Laguna are real tracks that are actually used for racing. There are other real tracks too, but they are not official or used for any racing in real life (Seattle, Rome). There's a thread a looooong time ago in the GT2 forum where somebody uses Google Earth or similar to actually locate the city tracks in GT2, and he did find streets in Seattle and Rome which fits the circuits in the game.

Is Eigen Loop real? Where is it? Japan or something?

Another track to bring back for GT5: SSR11 :D

PS: I think you can make Motorsports Land in your backyard :P If that makes it "real" for you. And Palm Strip too, just drag race down at the beach :lol:
 
Another track to bring back for GT5: SSR11 :D

As much as I would like to see both versions return since it's my favorite GT track of all time, I don't think we will see Special Stage Route 11 in GT5. Although I would love to be wrong.
 
Is Eigen Loop real? Where is it? Japan or something?

Well, a search brought up once again a peculiar route in Germany which, ironically, did not join up at the end. Nobody could understand it at the time, however, because the entire guide was written in German.
 
Looks like there are many real tracks for GT2.... I always thought of Laguna Seca as the only real one. But Midfield, Deep Forest, Grand Valley, Grindenwald, Apricot Hill, Autumn Ring and Trial Mountain are all fantasy tracks right?
 
Looks like there are many real tracks for GT2.... I always thought of Laguna Seca as the only real one. But Midfield, Deep Forest, Grand Valley, Grindenwald, Apricot Hill, Autumn Ring and Trial Mountain are all fantasy tracks right?

Yes, they are all fantasy tracks. However, Grindlewald is the GT2 equivilant of Eiger Nordwand if I'm not mistaken.
 
Why do you think then, that PD refuses for so long to bring back SSR11? I mean, it can't do them any harm right? And die-hard fans will be more than pleased. If it's because of disc space constraints then why not remove a few cars that are not really needed (like the many many versions of Skylines)?

Well, I made the same mistake with Laguna when I first saw it, I think the reason many people got fooled is because of the surroundings; it's very desert-like. I wouldn't blame them if they think it's at the Sahara. When I know it's in the US, I first thought it's at Texas, or Arizona. California seems very unlikely, but yes, it's in California.

On Eigen...I first thought (from the name) it's a track with a loop just like rollercoasters, so I thought it's purely fantasy. Turns out I'm wrong, interesting search nonetheless. Do you have the website?

Grindelwald is real actually, there are roads in the Alps which are similar to the track layout. Apricot Hill is fantasy, but I couldn't help thinking some parts of it are inspired by Suzuka: the esses, hairpin, casino triangle, you get the point.

And High Speed Ring is loosely based on Fuji Speedway in Japan.
 
Loosely IS the word... (on Fuji Speedway) Pole Position also features a similar course, but with flat turns as opposed to banks. It was the, "Wonder" circuit, I believe.

As for Eigen Loop, I'm afraid not, because Eigen Loop is also the name for a scientific theory created by Manfred Eigen, therefore the map is long removed from the search results for the mysterious track.
 
So exactly how difficult is the Laguna Seca track in the game?

Guess you haven't driven there yet. :) It's like any other track; you learn it, you memorize it, and before long you're reasonably good at getting around. Laguna Seca isn't very big, though. So think: a lot of moderate to heavy braking, a lot of accelerating, but no long straight areas of open track.

The one area most folks have problems with is the Corkscrew, which is a famous S-type curve that starts with a level, flat area but quickly and sharply goes downhill. If you've got a super-fast car in GT2 and follow someone else too close & too fast into the corkscrew, you'll wind up flying off into a sand trap :scared:
 
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They also corrected it in GT3 to include a more technically-demanding left-hand turn after the Corkscrew, the controversy being that whereas cars could run full-tilt on that turn in GT2, GT3's version meant that the driver would have to brake in an unfamiliar setting. You can see responses to this change in the respective forum.

The run-off areas are also not very large, and the sand does not do much to slow you down...
 
They also corrected it in GT3 to include a more technically-demanding left-hand turn after the Corkscrew, the controversy being that whereas cars could run full-tilt on that turn in GT2, GT3's version meant that the driver would have to brake in an unfamiliar setting. You can see responses to this change in the respective forum.

The run-off areas are also not very large, and the sand does not do much to slow you down...

True. The corkscrew is actually watered-down in GT2. And in GT3 it's trickier. But just wait till you get to GT4! Comparing the corkscrew in 2 to the corkscrew in 4, you really see a difference.
 
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Ah, the days of CART Team Racing demos (PC)... they made the Corkscrew FLAT! FLAT, of all things! Needless to say, it does not have much of a following of hardcore race enthusiasts.

As for 2 and 4, the difference did not seem too apparent at first, however I saw your point after about 3 laps.
 
Ah, the days of CART Team Racing demos (PC)... they made the Corkscrew FLAT! FLAT, of all things! Needless to say, it does not have much of a following of hardcore race enthusiasts.

:lol: yeah, go figure! Who needs a flat corkscrew!
 
And I think the left turn before the corkscrew is tighter in GT4, in GT2 you can take it flat-out but in GT4 you have to brake no matter what (unless you're going really slow).

I made a challenge once to get around Laguna in under a minute......using the most hated car: the Excuseo. I didn't quite manage it though, someone else did. The thing to Laguna is, it's a hard track to drive consistently. It's a relatively easy track to learn (compared to, say, Rome-Night), but difficult to master.
 
Well, the only real ones used as racetracks in real life are Laguna Seca and Pike's Peak (which is a cut-down version, but not invented - those 4km actually exist):
pikesgt2map.jpg


Then Seattle, Roma and Grindelwald they all exist, but not used as racetracks. And I don't get what that "Eigen Loop" is, but the Eiger Nordwand from GT5 is a made up track, but the location it's placed actually exists, some 3 miles south-west from the town of Grindelwald, in Switzerland.
2000563106808397789_rs.jpg


Some links:
https://www.gtplanet.net/forum/showthread.php?t=81451

http://zonaforo.meristation.com/foros/viewtopic.php?p=11672631#11672631
 
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