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Reverse gear should be selectable by going back (using a DFGT) through the gears. 6-5-4-3-2-1-N-R.
👍 my nephew gives me 🤬 because of it not being like that...
Reverse gear should be selectable by going back (using a DFGT) through the gears. 6-5-4-3-2-1-N-R.
I know that GTWelsh, i'm trying to understand the point you are trying to make.
In GT4, though, as you say there were only two vehicles with that , while many more were supposed to have it.its already simulated in the game,
go drive the SL55 in game and you can see how it slowly creepy forward like a real auto and shifts without transition. its been simulated since GT4. but in GT4, only the SL500 and 55 had the automatic simulation and the SL600 and 65 transmission was just a traditional manual. there are quite a few cars that are only offered in automatic in GT5P also have the simulation.
From GT5p onwards it appears so. The last GT game I bought is GT4, though.DSG boxes are already simulated as well. fast shift time and no boost drop.
I agree that the transmission type should be selectable where possible.i just hope they have separate cars like the M3, EVO X etc into 2 models, one manual and one in DCT. since these transmission do make a huge difference in performance between the 2.
Not all automatics have the same shifting strategy.and shifting at a lower RPM is just stupid. the automatic logic in GT is basically the same as the logic in the Sport Plus mode on the Porsche PDK. it just doesn't shift until redline.
In GT4, though, as you say there were only two vehicles with that , while many more were supposed to have it.
From GT5p onwards it appears so. The last GT game I bought is GT4, though.
I agree that the transmission type should be selectable where possible.
Personally I think that new cars in GT should have a list of "options" to select from when you buy them, like in real life. So if there's an optional "automatic gearbox" selectable, the user can have it if he wishes.
Not all automatics have the same shifting strategy.
Especially older ones, or those not thought for race use, don't have a "sport" mode and don't hold gears until readline. Newer automatics lock their torque converter very soon, enabling a more direct and rigid "feel" with the engine, but less advanced ones do that only on taller gears, for example. Very old ones (that you might have found on a C1 Corvette Convertible from GT4 for example. In theory it had a very basic 2-speed automatic) don't have converter locking at all, while other ones don't even change gears automatically.
I personally think that the proper behavior of various transmission types should be simulated. One would learn pretty quickly what is suitable for racing and what is not. Also just because something is not meant to be useful while racing it doesn't mean it's "stupid". I bet many people enjoy in Gran Turismo simply driving their cars around, taking photos of them (the Photo Mode surely isn't useful for racing/driving quickly) without caring to be competitive.
Not necessarily so. That depends on the single model, of course. By the way, older automatics (from 25-30+ years ago and earlier) don't have an ECU or even electronics, they are purely hydraulically/(electro-)mechanically operated.automatic shifting logic is usually learned by the ECU while monitoring the driving habit of the driver.
even if you take an older automatic car with only PRND and no manual mode. Drive it hard, it will still shift at redline.
Personally, if they can't get things working correctly and specifications right, I think PD reached a point where there are simply too many cars. GT4 was already ridded with small (sometimes not so small) car specification errors. But hopefully in this six years development period they took all the time to correct those, and users now also have internet updates so that if there still is any error, probably it won't be there forever.There are over 1000 cars in this game, and I'm pretty sure some strictly automatic cars will still get left out and not even have the simulated automatic box. just like the case in GT4.
the last thing we want is kaz delaying the game another year to fine tune every single car's transmission logic in the game. we should be glad already that different type of gearbox is simulated. Forza don't even have the number of gears correct in many cars, let alone manual/auto/DCT simulation and correct gear ratios! LOL
I agree that the transmission type should be selectable where possible.
Personally I think that new cars in GT should have a list of "options" to select from when you buy them, like in real life. So if there's an optional "automatic gearbox" selectable, the user can have it if he wishes.
I personally think that the proper behavior of various transmission types should be simulated. One would learn pretty quickly what is suitable for racing and what is not. Also just because something is not meant to be useful while racing it doesn't mean it's "stupid". I bet many people enjoy in Gran Turismo simply driving their cars around, taking photos of them (the Photo Mode surely isn't useful for racing/driving quickly) without caring to be competitive.