Realism vs. Realism and Driver Aids

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IF you can still drive well without driving aids, I do agree that it's more fun. I try to only use ABS=1, but there are times I'll enable ASM because maybe I don't want to spend an hour trying to properly learn how to race a FR car.

Assists don't make you faster, but they make the car easier to control. Losing control due to contact with another car aside, someone using less/no assists should have an advantage over someone using assists in terms of raw pace. It is then up to the skill of the driver to utilize that extra pace to achieve a faster lap time.
 
I remeber seeing a show that had a comparison between a R8 V10 with aids and without, the engineers took a fuse out or something to disable ABS I think. And laptop to plug into the cars ECU. The host could not drive the R8 without aids...

the R8 is 4WD too... goes to show most people have no idea how little traction a road car has on street tyres when driven hard!

http://www.exceta.com/media/1592/The_Gadget_Show_Audi_R8_V10_With_No_Driver_Aids_0/
 
In real life, TCS and ASC doesn't exist. It's hard to say how a certain car should feel unless you have a car in the game...even then, there are 80% of the REAL world materials missing in the game compared to real life. As a 'simulator'...it's close enough to being 'real'.
 
There are driving aids and then there are driving aids. TCS/ABS/ASM..etc are all present in real world. Some people drive with the on, others with them off. In GT4 the TCS and ASM are very intrusive, much like some of the system of this type in real life, and they sap speed out of the car. In GT5 they are not as bad. Then there are steering aids and skid recovery, both of which does not really exist in real life. Cars don't magically gain grip when it start to skid or steer for you away from trouble(latter might start appearing though in some kind of accident avoidance aid)...
 
The only driving aid that should be considered a cheat is the Skid Recovery as it does not operate in a realistic manner (it magically increases tire grip when they start losing it). All others are ok for me - most skilled drivers would end up being slower with them anyway, except probably the ABS due to the bugged way the brake pedal response works in GT5.
 
Seems every game has it's group of people who are masochistic, don't understand (or care) about realism and make things as hard as possible just so they can thump their chests about how manly and good they are (at a game) - and in the process of trying to explain just how and why they are so good and manly, they proceed to spout false crap - sometimes it's about how "mad skilled" they have to be to do what they do, other times it's about how it's supposedly more realistic when it's actually not (IL2 in particular, I'm thinking of with that one).

First a not on realism, since that's part of the OP - you can't turn ABS off. If your car is equipped with it, you're stuck with it, and the only way to turn it off is to rip the system out. How many people bother with that even on a track day? If a car has it, add it in the game, IF you want a more realistic driving experience.

Now, if you're masochistic and think it'll get you more chicks to (virtually) drive without it, go right ahead.

TCS is similar; some cars won't allow you to turn it off. Again, leave it on in cars with it where you can't turn it off.

The catch is that GT5 doesn't reflect this from car to car, so it's up to you to figure out what would best represent the traction control or ABS on a car you're using. Clearly, newer systems should do a better job of preventing locking or spinning of wheels than older systems, and thus, should be turned up higher.

Other cars, like the GTR, have ASM and are actually built around it. Again, for realism, turn it on.

This is what I do, and why I do it. I don't give a rats a** about some people who want to beleive it'll make them more popular with the ladies - because it won't, it's meaningless. Just a way for guys to find some way to beat their chests - and clearly, they need it, else they wouldn't do it.


Traction control (TC)
If you set it at something like 5 (the level needed to enable you to just jump on the gas without fear of spinning) it cuts the power to a level where you don't accelerate as quickly coming out of a corner as someone not using it.

A wheel that is spinning is not putting power down. Wheels that are spinning during a corner are also sliding laterally. Thus, the quoted statement doesn't make any sense.

If you wish to control the throttle to prevent wheel spin... well - control the throttle to prevent the TCS from kicking in. It's the SAME thing. In neither case is the wheel spinning, and is instead actually putting power down and directing the car.

What TCS does is enable the driver to get the maximum amount of grip in a repeatable manner without having to distract himself.


I believe some modern systems (particularly on newer model Ferrari's - 599GTO, 458 Italia) are more sophisticated. These systems are somewhat intelligent in that they will allow a tiny bit of slip and maintain this level of control even when the grip levels change during a corner.

Turn down the level of TCS and you'll get this too. It's about wheel rate, which inherently removes all other variables, do what you want with throttle or surface or car orientation, it can change as much as it wants, wheel rate will be controlled to the same level in same manner.



Stability Control (ASM)
Stability control works by braking individual wheels to stop a car either under or over steering... so if a car is understeering it can apply the brakes to an individual wheel to bring the car back on line. It makes you slower as it's applying the brakes when you don't want it to... a lot of the time you want to induce a bit of lift-off oversteer to get the car pointed at the apex... but if you try to do this with ASM you will get understeer as the ASM will try and stop the rear sliding (or vice versa).

Grip is faster than drift.

If you change your line and habits, you will regain all the time you think you are losing, and more. The whole idea id ASM is to make the car go in the direction the driver intends. That means maintaning max grip of the rubber under any given set of conditions or driver commands.

Here's a video I've linked before. Watch the side by side, look at when the truck exits frame. Which is faster?

http://www.youtube.com/watch?v=rZOP4Raindw

Yes, I realize that is a road vehicle, and it was acknowledged as a good thing for road cars. However, it was still _faster_ on.

But wait - there's more!

The GTR is what it is, and does what it does, BECAUSE of the "driver aids". Without TCS, ABS, and ASM it would not be nearly as fast.

The more the vehicle can do for driver, the more the driver can focus on the driving line and overall racing, thus being faster.

If this were not true.... then why would it have ever been present on F1 cars, and why would the FIA have to ban it from the rules? If it was slower, it would not need banning, it would just not be present. But it's not slower - it's faster.

A machine will shift faster than you. A machine will monitor wheel rates faster than you. A machine will react to wheel rates faster than you. A machine in general is just plain faster and can control itself better than you - that is why we have flappy paddle gear boxes and TCS and ABS and ASM enabled on cars meant to set record times at famous race tracks (in particular thinking about GTR and ZR1).

Some cars go the other way though and want to be "pure" and have none of that stuff - just 3 pedals, 1 wheel, and a stick. And that's fine too. But... if they added those gizmos, they could turn in faster lap times - even in the hands of Schumi.
 
Use what you like period.

Those who give you grief are just concerned abouth themselves; their ego; they don't like when aids are used and the purists don't win.

No one should dictate how others play the game
 
Incidently I usually put all aids off but it sure as hell wouldn't bother me if I got beat by someone who feels they need a helping hand to compete.

I wonder if pro athletes feel the same way. Hence why they should create divisions in sports for steroid users vs non-steroid users. Or why there are divisions for stock vs tuned cars.
 
On most cars I use no aids apart from ABS set to 1. The further up the power of a car goes, the more inclined I would be to use a little traction control, usually 1 or 2. Not with 4WD or FF cars which don't really require it, but MR (1) and FR (2)...
 
In real life, TCS and ASC doesn't exist. It's hard to say how a certain car should feel unless you have a car in the game...even then, there are 80% of the REAL world materials missing in the game compared to real life. As a 'simulator'...it's close enough to being 'real'.

TCS/ASC doesnt exist in real life? You must have only driven 90hp beaters in your life.

http://www.bmw.com/com/en/insights/..._guide/articles/dynamic_traction_control.html

http://www.bmw.com/com/en/insights/...ide/articles/automatic_stability_control.html
 
I wonder if pro athletes feel the same way. Hence why they should create divisions in sports for steroid users vs non-steroid users. Or why there are divisions for stock vs tuned cars.

Not everyone can be a pro athlete so the difference between them is usually very small, however, anyone can play GT online regardless of skill level so what you get online is complete mis-matches. I'd rather have a less-skilled player use TCS, ASM etc and make a race of it rather than them turning aids off and spending the race flying off the track.
 
easy. if its old car - turn everything off.. if its new, check out internet how it drives and what aids it uses and then select them in game.. if you want more fun and challange turn everything off.. in F1 you have to use some driving aids.. not SRF (it just dont exist as I understand).]

ONline it have to be set to OFF.. so all unskilled players fly off in first corner and then competition can begin with skilled players. (my opinion) + a small bit of a joke!

PS. there are alot of rooms with Driving aids ON and OFF, so its cool for everyone.
 
I don't view "active steering" as an aid at all.

It works how the wheel SHOULD work, and with it off, I have a totally dead wheel. There was a thread about it.


I rarely use TCS, except in cars that have TCS in reality, including sports prototypes, GT-1 (to my knowledge) and formula cars.

I use ABS-1 in all cars over around 300 horse. With it off after 300 horse, the brakes become a total lockfest.

ASM I don't use because I like a loose car. But if a car is too loose, I may consider it.

I use aids as a means of helping me set up of the car. GT5 has some setup options sorely missing that I can psuedo-fake with driving aids.

I feel PD knew this, and thats why there is per car aids setup.

Harder is not equals to realistic. Or Fun. To many people.
 
...

First a not on realism, since that's part of the OP - you can't turn ABS off. If your car is equipped with it, you're stuck with it, and the only way to turn it off is to rip the system out. How many people bother with that even on a track day? If a car has it, add it in the game, IF you want a more realistic driving experience.

Now, if you're masochistic and think it'll get you more chicks to (virtually) drive without it, go right ahead.

TCS is similar; some cars won't allow you to turn it off. Again, leave it on in cars with it where you can't turn it off.

The catch is that GT5 doesn't reflect this from car to car, so it's up to you to figure out what would best represent the traction control or ABS on a car you're using. Clearly, newer systems should do a better job of preventing locking or spinning of wheels than older systems, and thus, should be turned up higher.

Other cars, like the GTR, have ASM and are actually built around it. Again, for realism, turn it on.

This is what I do, and why I do it. I don't give a rats a** about some people who want to beleive it'll make them more popular with the ladies - because it won't, it's meaningless. Just a way for guys to find some way to beat their chests - and clearly, they need it, else they wouldn't do it.

...

No, the "catch" is that GT doesn't simulate the TCS, ABS or ASM of any car in the real world. Basically, these in-game systems behave as they would in the ideal case. This is a technical impossibility in the real world.

Sure, go ahead and use the aids you want to, nobody ought to judge anyone else for that. But claiming that using fully discretised, digital 1:1 control systems is a realistic analogy to the real-world, finite-delay and specific, more-or-less-unique response characteristics of a complex array of electronic (analogue and digital) components is just as false as claiming (for those same cars) that driving with no aids at all is realistic. Take the Nissan GTR, is it at all likely that the smörgåsbord (spell-check FTW) of electronics (software and hardware) is "simulated" to match the car, or is it just a case of tweaking the handling characteristics just to give that impression...?

One car that might be superior to another (in terms of its aids) in one set of conditions, may well be inferior for a different set of conditions. How is the game meant to account for this? On the road, A car ought to drive well without electronic assistance (excluding things like active differentials) - there's almost no excuse for just patching up a dodgy ride with electronic slings and straight jackets. Formula-1 traction control systems were far superior in so many areas compared to systems used for the road, the most important probably being the individual "profiles" used from circuit to circuit, based on data from previous races etc. I'd be amazed if this sort of thing could be automated for the road, like it is (was?) per-corner in MotoGP, for instance.

Whilst we're at it, how about we all come down to earth and realise that this a game / sim, and is therefore automatically "not realistic", simply because it is not "real". My reasoning for not using aids is that I simply enjoy it more, and most (professional) racing series don't allow them. That doesn't mean I won't resort to turning ABS on for licence tests or other difficult challenges where my consistency just isn't there. It takes a lot for me to consider TCS, though. Usually fatigue or an absolute, irrevocable pig of a car.


Additionally, your arguments about wheel grip are not quite right. If a wheel that isn't slipping has more grip than one that isn't, then why aren't ABS and TCS always excellent (flawless) in a normal road car and why does BMW's traction control allow the wheels to spin, long after the car is no longer stationary? The answer: a tyre grips best at about 5-10-20% slip, depending on the tyre, the vehicle, the road, the loads, the temperatures, the phase of the moon etc. That's one reason many people like to drive without assistance on mid-powered track-day oriented vehicles, since the assistance offered can vary wildly (on all but the best systems) depending on all of these things. It's also why many traction control systems can be "dialled back" for ice and snow, since they're often utterly useless in dry-road settings.


The benefits of TCS, ASM, ABS on the road are obvious and welcome on paper, but the reality of the execution sometimes leaves a lot to be desired. Thankfully, the mass-production technology is just about catching up to the research, and will eventually approximate the ideal behaviour displayed by GT. As for racing, do what works to promote good competition and enjoyment on the track. 👍
 
Griffith500
No, the "catch" is that GT doesn't simulate the TCS, ABS or ASM of any car in the real world. Basically, these in-game systems behave as they would in the ideal case. This is a technical impossibility in the real world.

Sure, go ahead and use the aids you want to, nobody ought to judge anyone else for that. But claiming that using fully discretised, digital 1:1 control systems is a realistic analogy to the real-world, finite-delay and specific, more-or-less-unique response characteristics of a complex array of electronic (analogue and digital) components is just as false as claiming (for those same cars) that driving with no aids at all is realistic. Take the Nissan GTR, is it at all likely that the smörgåsbord (spell-check FTW) of electronics (software and hardware) is "simulated" to match the car, or is it just a case of tweaking the handling characteristics just to give that impression...?

One car that might be superior to another (in terms of its aids) in one set of conditions, may well be inferior for a different set of conditions. How is the game meant to account for this? On the road, A car ought to drive well without electronic assistance (excluding things like active differentials) - there's almost no excuse for just patching up a dodgy ride with electronic slings and straight jackets. Formula-1 traction control systems were far superior in so many areas compared to systems used for the road, the most important probably being the individual "profiles" used from circuit to circuit, based on data from previous races etc. I'd be amazed if this sort of thing could be automated for the road, like it is (was?) per-corner in MotoGP, for instance.

Whilst we're at it, how about we all come down to earth and realise that this a game / sim, and is therefore automatically "not realistic", simply because it is not "real". My reasoning for not using aids is that I simply enjoy it more, and most (professional) racing series don't allow them. That doesn't mean I won't resort to turning ABS on for licence tests or other difficult challenges where my consistency just isn't there. It takes a lot for me to consider TCS, though. Usually fatigue or an absolute, irrevocable pig of a car.


Additionally, your arguments about wheel grip are not quite right. If a wheel that isn't slipping has more grip than one that isn't, then why aren't ABS and TCS always excellent (flawless) in a normal road car and why does BMW's traction control allow the wheels to spin, long after the car is no longer stationary? The answer: a tyre grips best at about 5-10-20% slip, depending on the tyre, the vehicle, the road, the loads, the temperatures, the phase of the moon etc. That's one reason many people like to drive without assistance on mid-powered track-day oriented vehicles, since the assistance offered can vary wildly (on all but the best systems) depending on all of these things. It's also why many traction control systems can be "dialled back" for ice and snow, since they're often utterly useless in dry-road settings.


The benefits of TCS, ASM, ABS on the road are obvious and welcome on paper, but the reality of the execution sometimes leaves a lot to be desired. Thankfully, the mass-production technology is just about catching up to the research, and will eventually approximate the ideal behaviour displayed by GT. As for racing, do what works to promote good competition and enjoyment on the track. 👍

👍 excellent read! agreed!
 
My argument against this is twofold.

First. The game is about fun before realism.

Second. Everyone who claims to drive with no aids in real life, do a little test.

Take a 300+ hp car. Kill power steering, traction, stability, propietary 4 wheel adjustment systems, deadify your pedals so they feel like game ones, tighten all your rose bolts, and crank your LSD as you would in the game.

And then, when your car is wrapped around a tree and your covered in soot and piss, come back here and explain to the people who use abs-1 how much better aids are off in the real world and how much better you were for driving with them off in a video game.
 
My argument against this is twofold.

First. The game is about fun before realism.

Second. Everyone who claims to drive with no aids in real life, do a little test.

Take a 300+ hp car. Kill power steering, traction, stability, propietary 4 wheel adjustment systems, deadify your pedals so they feel like game ones, tighten all your rose bolts, and crank your LSD as you would in the game.

And then, when your car is wrapped around a tree and your covered in soot and piss, come back here and explain to the people who use abs-1 how much better aids are off in the real world and how much better you were for driving with them off in a video game.

I agree 👍

I would wager that the VAST majority (basically all of them) of purists who don't use any aids in GT5 have never driven a pure-bred race car likewise in real life.
 
If a driver use more aids than you and beat you, you should go hide somewhere. That's all I gotta say. I drive the car with what will let me go the fastest possible. If the aids I can get help me go faster I'll use them, if they make me go slower I'll disable them.

I usually only use abs to 1 because it help me make close lap. I could run with abs off I did it for a while in forza but I prefer to have abs to the lowest possible setting so I can still control my car even if I mess up a bit my braking.

TCS slows me, ACM slow me, Skid recovery it depends on car but it kinda spoil the fun, I never use it online because room with it enable usually turns into demolition derby. Trajectory slows me too and you dont learn braking line so it's a mess if you're doing close racing.

And if you didnt get it I dont care of what others using.
 
These 'purists' annoy me. It was particularly grating on rFactor with the CDTP 2005 F1 mod where all these 'elite' drivers would wish to drive with no TCS online despite the fact the 2005 F1 cars relied heavily on TCS. I like to drive a car as it is in real life; i.e. if it has a great TCS system and ABS, I'll use it!

Just because you want to try and make the game more difficult for yourself, don't get pissy at those who want to actually make it realistic.




The problem is the way the ABS, TC and all other aids work in GT5 is not realistic.

My argument against this is twofold.

First. The game is about fun before realism.

The fun driving simulator, right ?
 
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I love the mentality displayed by some that somehow if you use a assist on a video game it's not realistic. They act like they as no assists players are actually strapping themselves into a 800hp racing machine, using all the skills necessary to do such a thing, feeling all the G's, taking all the risks. While the lowly assists users are just playing a game and it's not realistic and are even cheating by using assists.

Play the game however you want, whatever makes you faster, or ups your enjoyment, do it. Let the basement dwelling purists stick their noses up at you.
 
The fun driving simulator, right ?

"Real" Driving simulator is a misnomer. Whats ment by the title catch-line is that the game provides a good driving feeling. A good driving feeling whether aids are on or off. Whether or not you use a controller.

Keep in mind these catch-lines are from japanese company, and don't necessarily reflect words like "Real Driving Simulator" to be "BE A PURIST LOL DONT USE AIDS LIKE A NOOB"
 
No, the "catch" is that GT doesn't simulate the TCS, ABS or ASM of any car in the real world. Basically, these in-game systems behave as they would in the ideal case. This is a technical impossibility in the real world.

This is why there are levels available. They really do reflect different abilities and thus, different feels.


Sure, go ahead and use the aids you want to, nobody ought to judge anyone else for that. But claiming that using fully discretised, digital 1:1 control systems is a realistic analogy to the real-world, finite-delay and specific, more-or-less-unique response characteristics of a complex array of electronic (analogue and digital) components is just as false as claiming (for those same cars) that driving with no aids at all is realistic. Take the Nissan GTR, is it at all likely that the smörgåsbord (spell-check FTW) of electronics (software and hardware) is "simulated" to match the car, or is it just a case of tweaking the handling characteristics just to give that impression...?

One car that might be superior to another (in terms of its aids) in one set of conditions, may well be inferior for a different set of conditions. How is the game meant to account for this? On the road, A car ought to drive well without electronic assistance (excluding things like active differentials) - there's almost no excuse for just patching up a dodgy ride with electronic slings and straight jackets. Formula-1 traction control systems were far superior in so many areas compared to systems used for the road, the most important probably being the individual "profiles" used from circuit to circuit, based on data from previous races etc. I'd be amazed if this sort of thing could be automated for the road, like it is (was?) per-corner in MotoGP, for instance.

Really reaching to try to discredit the horrible aids now.

Stop mixing points. Let me separate these for you and everyone else - machines are faster than people. Period. Masochists in these threads make blanket statements that, in the real world, not just GT, driving aids will slow down a good driver. This is patently untrue. Yes, much depends on the nature and quality of the aids, but let's be straight for a moment - we aren't talking about a Chevy Tahoe. We're talking about cars that would find themselves in a racing environment in the first place - like a ZR1 or GTR. Or... TCS on F1. That proves indisputably that machines can enable the human to go faster. There is nothing more that can be said about that. From here on in, keep it focused on the GT world.

Just to add - All they did with the F1 TCS was map it based on location (and probably many other variables as well) - This is more than possible on a street car if the OEM so desired. It's just a matter of adding the right data and connecting to the GPS which is now becoming standard anyway. But it would be a bit counter productive as there are too many roads out there, so they instead opt for resolution (speed and data rate), response times, and generic settings (asphalt, snow/ice, gravel, sport, or off/race). Again, nothing you said there in any way invalidates my prior point. Just much ado about nothing.

The fact that these systems have the ability to be (theoretically) faster than any real world system actually just drives home the point that using it can make one faster, and with the right tweaking you certainly CAN bring out realistic behavior.

E-Diffs are flappy paddle gearboxes are ECS is TCS is ABS. You can not state that "this is ok, but those aren't". That really invalidates your whole argument with what it reveals about your thinking (or at least what you're willing to say even if it's all a charade here - not saying it is, but some people like to pull that after the fact - not naming any names.... lol)



Whilst we're at it, how about we all come down to earth and realise that this a game / sim, and is therefore automatically "not realistic", simply because it is not "real".

Wrong.

Realistic in this context means to represent reality - which, in this particular case, is a given car on a given track under almost any set of driving conditions in controlled weather settings.

It has NOTHING to do with g-forces, fear factor, or anything else that makes a 'game' different from reality. It has purely to do with accurate representation - ie, if you were to take that car on that track with those tires in that weather and do those things in reality - would it match the sim?

This is the same as with flight sims too. People love to pull this "it's not real because it's a game" crap cop-out and hope to pull the wool over people's eyes about the above and the interface. Any sim can and should only be expected to be as realistic as it's interface allows - in flight sims, that's generally a PC, in this case, it's a PS3 (and associated optional hardware - coders design them for proper control hardware and people are able to use improper if they choose, but the loss of fidelity in the experience is on them in that case).

So let's drop this little nugget entirely.



My reasoning for not using aids is that I simply enjoy it more

And that's fine. But you clearly feld like you had to defend yourself by trying to take me to task and discredit my points ("try", not "do/did").


and most (professional) racing series don't allow them.

Per rules, but most professional racing series also don't drive street cars either. At best they drive completely stripped out and re-built cars that may have started out life as street cars, or even tube chassies with fake bodies. That's what GTR (from Simbin) and iRacing are about. Gran Turismo is about driving real cars - street cars - and wringing them out on various tracks from across the world. Like being our very own blend of Jeremy Clarkson and The Stig.


It takes a lot for me to consider TCS, though. Usually fatigue or an absolute, irrevocable pig of a car.

As you pointed about above - there's a lot of difference between sim and reality. If you are unable to afford a wheel - then what? It's more realistic to leave TCS on (assuming the car actually had it) as it can work with your inferior interface to allow you to do what you could acutally do were you actually to be in the car. Alternately, let's say you buy a full control rig. Ok, but you are still missing out on SOTP, and FFB motors and wheels aren't 100% dead on either, and there's also lack of FFB on pedals, so you still aren't getting all the proper feedback. However, the software/interface can help out to help create the proper experience (lap times or speed in this case).

This also ignores the simple fact that if the car actually has it, it should have it. But my point here is that what you call an "irrevocable pig of a car" is just a car that you are trying to control through a limited interface. And having more power is not a bad thing - if the machine can help control it, or if you have the proper interface (all the missing elements present) to control it.



Additionally, your arguments about wheel grip are not quite right. If a wheel that isn't slipping has more grip than one that isn't, then why aren't ABS and TCS always excellent (flawless) in a normal road car and why does BMW's traction control allow the wheels to spin, long after the car is no longer stationary? The answer: a tyre grips best at about 5-10-20% slip, depending on the tyre, the vehicle, the road, the loads, the temperatures, the phase of the moon etc. That's one reason many people like to drive without assistance on mid-powered track-day oriented vehicles, since the assistance offered can vary wildly (on all but the best systems) depending on all of these things. It's also why many traction control systems can be "dialled back" for ice and snow, since they're often utterly useless in dry-road settings.

All you've done is prove my point, really. Sport Mode/Competition Mode. In the game, it's similar to dialing it back down. It works pretty much the same. However, the point you tried to nullify, yet missed, is that in an absolute sense, if you are sliding and spinning, you are not going in the direction you want, unless it's D1GP and making smoke is the point. This is WHY the GTR has all that whiz-bang techno-geekery - because it makes the car faster.

And that of course is the other side, the Elise doesn't need it. The GTR does. Not many cars can be what the Elise is. If you want utility and comfort, and sell under modern safety regs (especially in the US), then you need to make a heavy car. And a heavy car will be faster if you let the machine do some work.

A great example of this is the Prodrive street car on Top Gear, same test with and without electronics on, the sort of test that could be rigged with some wire to hold the wheel and gas, and with it on, it turned tighter and could go faster - it wasn't a question of driver skill or other factors as it was all boiled out of it.



The benefits of TCS, ASM, ABS on the road are obvious and welcome on paper, but the reality of the execution sometimes leaves a lot to be desired. Thankfully, the mass-production technology is just about catching up to the research, and will eventually approximate the ideal behaviour displayed by GT. As for racing, do what works to promote good competition and enjoyment on the track. 👍

The tire behavior is ideal as well. So it's a match. Again, if you want partial slip, dial it down. It does change it.

And do what you find is more enjoyable for you, but don't try to claim it's more realistic - it's not, or that realism can't be had - it can. Just enjoy it the way you enjoy it and go with it. :)
 
There are quite a few well-worded explanations for and against the aids on here, but for me it comes down to this and this alone: Why have done for me what I can do for myself?
 
I find this discussion interesting, because there seems to be two sides who refuse to give in to a level playing field unless it's on their own terms. I don't see how you can complain that you were beaten by a driver using different assists than you if you weren't using the same assists yourselves. The game explicitly allows you to set whatever assists you want. If you're getting beat by someone who's using traction control, then turn it on yourself and beat that person fair and square. Or make them adjust to your assist setup. Otherwise who are you to say that you're a better driver? It's that simple. Talk means nothing if you can't prove it. The better driver will win.
 
reaperman
edit: Oh and to all the aids-haters out there, you might want to consider leaving 'driving lines' as an option for other players. They're all public lobbies, and half the game's users probably don't realize it's off until a race starts. When they forget to brake, you all get punted off at the first corner.

Also helps at night when you are not familiar with the 'ring'; or any other circuit.

Blangadanger
Otherwise who are you to say that you're a better driver? It's that simple. Talk means nothing if you can't prove it. The better driver will win.

Better virtual driver, you mean :lol:
 
Just have fun!!! That's the only thing that matters. :)

For me, I only use CS and Sports Hard tires on supercars, Race cars only with Sports Soft, and thinking about using Sports medium.

Trashing the nordschleife on a Zonda R with Sports Soft under 6.30 it's just wrong!!!
Going for the 6.47 record on Sports medium!!

Throttle modulation = fun
 
To me is simple:

-Do you want to learn from the game and improve your skills? play with no aids, the hard way.

-Do you want that the game adapts you instead? play with aids, the easy way.

Almost all the aids present in GT5 are banned in most of the major categories of motorsports for a reason. In the real world are there to make road legal cars more secure and easier to drive(noob friendly), not to make them faster but slower and predictable to save lives.

See what option fits better in your idea of fun.
 
This is why there are levels available. They really do reflect different abilities and thus, different feels.

Except that ABS functions flawlessly immediately from '1'. Turning it up merely tweaks the way the game threshold-brakes all four wheels independently, in a manner similar to ASM (except only when braking), such that it's possible to remove some of the understeer inherent in GT's ABS system (when braking). TCS is similar, the step from 0 to 1 is massive, with very little actual (longitudinal) slip allowed.

Really reaching to try to discredit the horrible aids now.

Discredit them? I don't follow. If you mean I'm deliberately attacking aids so as to make a point that people shouldn't use them, then you're wrong. You oughtn't assume you know where I'm coming from (though, if you'd read my post, it should have been implicit) - I'm not arguing for or against using aids, I'm simply stating that a control method devised for a digital representation (one that is far from accurate, i.e. it isn't real) is in no way comparable to one that is designed for use on the real thing. There's no getting around this.

Stop mixing points. Let me separate these for you and everyone else - machines are faster than people. Period. Masochists in these threads make blanket statements that, in the real world, not just GT, driving aids will slow down a good driver. This is patently untrue. Yes, much depends on the nature and quality of the aids, but let's be straight for a moment - we aren't talking about a Chevy Tahoe. We're talking about cars that would find themselves in a racing environment in the first place - like a ZR1 or GTR. Or... TCS on F1. That proves indisputably that machines can enable the human to go faster. There is nothing more that can be said about that. From here on in, keep it focused on the GT world.

This was never part of my argument, at all. However, machines being "faster", doesn't automatically make them better. Remember, a machine is only as good as its designer. The problem with what you're saying, though, is that in GT, we have a lot of cars that aren't by any means intended for the race track. What that means is, that their stock aids are not of a performance type. Does GT model this? No. All aids in GT are, by default, performance oriented - no scaling changes that. On top of this, aids on every car function in the same way, via the same mechanisms. You might be able to tweak the settings to come close in certain situations, but fundamentally you're approaching from a different direction to systems in the real car.

Just to add - All they did with the F1 TCS was map it based on location (and probably many other variables as well) - This is more than possible on a street car if the OEM so desired. It's just a matter of adding the right data and connecting to the GPS which is now becoming standard anyway. But it would be a bit counter productive as there are too many roads out there, so they instead opt for resolution (speed and data rate), response times, and generic settings (asphalt, snow/ice, gravel, sport, or off/race). Again, nothing you said there in any way invalidates my prior point. Just much ado about nothing.

The fact that the systems have to be made to cope with a variety of road surfaces, temperatures, tyre wear levels etc. etc. automatically makes them compromised. It might only be a small margin in real terms, but on the track that can make all the difference. Like I said, the best systems come close to being flexible enough, but it'll never approach the bespoke quality that Formula-1 employed - unless we get machines that really can read the road, amongst other things.

The fact that these systems have the ability to be (theoretically) faster than any real world system actually just drives home the point that using it can make one faster, and with the right tweaking you certainly CAN bring out realistic behavior.

ABS is about the only aid, for "slower" cars, that can really make a difference to an accomplished sim-driver in GT. TCS takes too much out of the slip to be of any use anywhere but on a wet track or high-powered cars, in this game. For drivers of "lower ability" (or with "poorer interfaces") the other stuff will no doubt help, but not anywhere near as much as actually improving your driving technique, or upgrading the "interface". If the aids really do allow anyone to drive faster, then why are the time trials not reflecting this?

I personally don't want to bother tweaking the aids to try to imitate the electronics in a car I've likely never driven, nor likely ever will - there's no fidelity that way, at all. For those with the experience, fine, if they're convinced it's accurate, that's all that matters. If not, we shouldn't be surprised.

E-Diffs are flappy paddle gearboxes are ECS is TCS is ABS. You can not state that "this is ok, but those aren't". That really invalidates your whole argument with what it reveals about your thinking (or at least what you're willing to say even if it's all a charade here - not saying it is, but some people like to pull that after the fact - not naming any names.... lol)

I was trying to contribute to the discussion, don't try to judge me based on another poster's reactions to you. I'm not interested.

Independently variable differentials (as opposed to the automatic, mechanical types) are a tricky one. On the one hand, they're about as important as brake bias is for (engine) braking stability, yet the differentials do so much more for the car overall. I consider aids an "intervention" (that's how they function in GT), and whilst it is only sensible to tie these different systems together, it's not definite that this occurs in all cars in real life. In emergency situations in some cars, the "e-diff", as you put it, probably is an aid just as much as ABS or ASM can be. Primarily, the "e-diff" was developed to allow the car to be more flexible at any point on the circuit, or a range of surfaces and conditions. This translates to the road in the form of friendly engine braking and power-over, switchable for the track to something a bit more useful.

Wrong.

Realistic in this context means to represent reality - which, in this particular case, is a given car on a given track under almost any set of driving conditions in controlled weather settings.

It has NOTHING to do with g-forces, fear factor, or anything else that makes a 'game' different from reality. It has purely to do with accurate representation - ie, if you were to take that car on that track with those tires in that weather and do those things in reality - would it match the sim?

This is the same as with flight sims too. People love to pull this "it's not real because it's a game" crap cop-out and hope to pull the wool over people's eyes about the above and the interface. Any sim can and should only be expected to be as realistic as it's interface allows - in flight sims, that's generally a PC, in this case, it's a PS3 (and associated optional hardware - coders design them for proper control hardware and people are able to use improper if they choose, but the loss of fidelity in the experience is on them in that case).

So let's drop this little nugget entirely.

No. I agree with the statement (it's the same statement, repeated) in bold, but quite how you can convince anyone that GT actually does this is beyond me.

"People" are right, it's not real. It is just a game. Some sims come damned close to copying reality (in terms of behaviour), but usually only in a small scope - e.g. one car on one track.

And that's fine. But you clearly feld like you had to defend yourself by trying to take me to task and discredit my points ("try", not "do/did").

No I didn't. You're bringing me into arguments I never mentioned.

Per rules, but most professional racing series also don't drive street cars either. At best they drive completely stripped out and re-built cars that may have started out life as street cars, or even tube chassies with fake bodies. That's what GTR (from Simbin) and iRacing are about. Gran Turismo is about driving real cars - street cars - and wringing them out on various tracks from across the world. Like being our very own blend of Jeremy Clarkson and The Stig.

I already addressed this above, where you said: "We're talking about cars that would find themselves in a racing environment in the first place"

As you pointed about above - there's a lot of difference between sim and reality. If you are unable to afford a wheel - then what? It's more realistic to leave TCS on (assuming the car actually had it) as it can work with your inferior interface to allow you to do what you could acutally do were you actually to be in the car. Alternately, let's say you buy a full control rig. Ok, but you are still missing out on SOTP, and FFB motors and wheels aren't 100% dead on either, and there's also lack of FFB on pedals, so you still aren't getting all the proper feedback. However, the software/interface can help out to help create the proper experience (lap times or speed in this case).

This also ignores the simple fact that if the car actually has it, it should have it. But my point here is that what you call an "irrevocable pig of a car" is just a car that you are trying to control through a limited interface. And having more power is not a bad thing - if the machine can help control it, or if you have the proper interface (all the missing elements present) to control it.

So there is no such thing as an irrevocable pig of a car in real life? Ignoring the poorly chosen adjective (I'm not a walking thesaurus, sadly) I'd say they almost certainly do exist on the road, so there must be loads of them on the race tracks, where performance is measured across a much smaller envelope / range / whatever - analogous to "tolerance", in engineering terms, if you will. Machines won't give you more traction than is available. They might make that limit more accessible, sure. But that's an important distinction.

All you've done is prove my point, really. Sport Mode/Competition Mode. In the game, it's similar to dialing it back down. It works pretty much the same. However, the point you tried to nullify, yet missed, is that in an absolute sense, if you are sliding and spinning, you are not going in the direction you want, unless it's D1GP and making smoke is the point. This is WHY the GTR has all that whiz-bang techno-geekery - because it makes the car faster.

And that of course is the other side, the Elise doesn't need it. The GTR does. Not many cars can be what the Elise is. If you want utility and comfort, and sell under modern safety regs (especially in the US), then you need to make a heavy car. And a heavy car will be faster if you let the machine do some work.

No. A tyre grips best when it is sliding. This is fact. Anywhere between 5-20% slip is optimal. This is either within the bounds of sidewall creep, or much beyond it - depending on the tyre - the range of workable slip will feel different on different tyres, even at the same slip ratios. TCS in GT doesn't allow enough longitudinal slip, so in many cases (particularly low-to-mid powered cars) it is actually slower - the crossover occurs at the point where you can no longer control the throttle finely enough, or read the grip levels well enough.

The GTR adjusts its mechanical balance (via its "trick" diffs) in order to "find" the optimal yaw rate based on the available traction at all four wheels. That's what makes it fast. GT does not do this. ASM works via the brakes only, and fixed LSDs are more likely to be too tight or too slack in corners, and just right on the corner you deem most important.

A great example of this is the Prodrive street car on Top Gear, same test with and without electronics on, the sort of test that could be rigged with some wire to hold the wheel and gas, and with it on, it turned tighter and could go faster - it wasn't a question of driver skill or other factors as it was all boiled out of it.

Again, trick diffs - this time for WRC, and they are much better than anything on the road. Again, does GT model these systems? ASM doesn't work the same way (brakes), and a variable centre-diff is only controllable from the RA menu (or settings), so that's not an aid, either.

But, I thought we were keeping this to the GT world?

The tire behavior is ideal as well. So it's a match. Again, if you want partial slip, dial it down. It does change it.

But it's not a match for reality. It is not realistic.

And do what you find is more enjoyable for you, but don't try to claim it's more realistic - it's not, or that realism can't be had - it can. Just enjoy it the way you enjoy it and go with it. :)

I never claimed it was more realistic. :grumpy:

" ... claiming that using [GT's aids] is a realistic analogy to [real-world aids] is just as false as claiming (for those same cars) that driving with no aids at all is realistic."

Apologies for the monster post.
 
To me is simple:

-Do you want to learn from the game and improve your skills? play with no aids, the hard way.

-Do you want that the game adapts you instead? play with aids, the easy way.

Almost all the aids present in GT5 are banned in most of the major categories of motorsports for a reason. In the real world are there to make road legal cars more secure and easier to drive(noob friendly), not to make them faster but slower and predictable to save lives.

See what option fits better in your idea of fun.

Actually I learned the opposite way in driving games. I had driving aids on until I got things like braking points, track position and my cornering techniques up to a decent level, then the aids went off to improve brake and accelerator control in corners, finally I started using manual gears. Newcomers to driving games should learn bit by bit instead of giving themselves too much to think about all at once.
 
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