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This is the discussion thread for an article on GTPlanet:
Great trolling by pd, we waited so long for 488 that we (probably) get it when its already obsoleted by 296 ;dFerrari 488 Challenge Evo incoming!
Ferrari 488 Challenge Evo incoming!
Ferrari 488 Challenge Evo incoming!
All of these pretty words for the sounds to be just okay most of the time compared to other sims. I will give them credit for taking the steps to improve on it though. With less than 10% of cars sounding accurate or even sounding like cars before GTS, I'm surprised about the 1700 recordings part.
It's not about screwing up, it's about PDs in-house audio engine being inefficient and creating an unsatisfying result. I can mix you up something more convincing in Assetto Corsa with FMOD Studio with PDs samples, than whatever happens in GT7s pipeline.It have the feeling that it is the same for sound.
Think of it how many time have you heard a specific car in real life to say « well they screwed it in GT7. »
Obviously in the past the issue was raised.
But with the process described in the article , it is doubtful you could screw up everything…
Oh yeah it’s so good.Imho, many games seem to exaggerate the car sounds, which does make them sound more impressive but not necessarily more realistic. The tire sound in GT on the other hand, is impressive, you can hear the difference in tire load.
Well I kind of have the sense that like with the Forza comparaison. The one about track surroundings and the fact that they seems more empty in GT7 ( for real life tracks compared in both) made by Digital Foundry. Where GT7 lack in track visuals details on some surrounding spots and Forza show more stuff. It looks that GT7 is more focusing on copying reality than wanting to show off.
It have the feeling that it is the same for sound.
Think of it how many time have you heard a specific car in real life to say « well they screwed it in GT7. »
Obviously in the past the issue was raised.
But with the process described in the article , it is doubtful you could screw up everything…
And evermore do you trust a recording made in the settings described in the article to have fidelity or a recorded sound in a youtube video with random mics & equipments ?
When you compare sound from game and reality you have to consider were the microphone is placed and were the hears of the player are positioned.
It would be hard to be placed in a chasing cam fashion for an human being you reckon ?
To me in general - Exhaust explosions, cracks and pops kinda sound like canned sound effects. When/If i pay attention to them; i feel like i'm hearing the very same note.You can notice in GT7 mainly is, every single sound from intake, exhaust, gear, turbo, turbo spool, etc. are there, which translate as realism. If the sound isn't loud enough, is another thing to blame.
It's interesting that they seem to record the cars with their hoods open. Wouldn't keeping the hood shut be more likely to capture the sound you'd normally hear while driving it?
Sound is often relative but this next post nails it.All of these pretty words for the sounds to be just okay most of the time compared to other sims.
THIS.Of course, at the end of the day, the input is greatly affected by the output..... they can come up with the most life-like recordings but if the speaker system at the other end isn't great, the reproduction won't be either.
They need more out-of-production cars, because those are the cars more difficult to experience in real life. Many interesting cars from the 80s and 90s in particular hardly exist in the US anymore because they've all rusted into dust or been stacked in junk yards. They're more difficult to experience than the newest race cars because video content wasn't created with them as readily as it is today.Is this a hint Polyphony is adding another out-of-production car?
This helps put into perspective the complaints from fans about sound. I personally don't care, as long as PD is tuning the different output settings for how their players actually listen to the game. I've been listening on TV speakers since I was a kid and not much has changed in 20+ years so as far as I can tell the sound we're getting now is about as accurate as I could ask for.Really interesting article / video and fascinating to see the lengths they go to. Of course, at the end of the day, the input is greatly affected by the output..... they can come up with the most life-like recordings but if the speaker system at the other end isn't great, the reproduction won't be either.
IIRC they used a tuned RX-7 as a recording source for 787B's engine sound.Also from our discussion that 488 clip could be just about anything. They’d take samples from stock and modified cars for authentic sounds for the exhaust/intake/turbo sounds. There’s a fair amount of leeway from the starting sample - apparently the MR2 they captured got a lot of mileage in GT7. That 488 recording could be for a modded 488 road car, or it could be an “upbadge” for a GT3/GTE, or a different model entirely, we won’t really know till we get something in game.
I'd certainly hope that people are considering that, as it means that they read the article 😂It's worth considering that the 488 Challenge is simply what they recorded for the F8 Tributo sounds.