reflects on windshield

  • Thread starter polpol3214
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Crispy
I already addressed all this in my last couple posts here.

However, I think someone else mentioned, and you sort of hit the sane point, that this could be a toggleable option. That way, everyone wins. What would be the problem with that?
 
The Ford focus ST in GT5 has it's interior parts being somewhat reflected on the windsheild, this was also noted in the cars with unusual traits thread.
 
The reason is your brain focuses past the reflection in the windscreen when you're driving a real car. You effectively don't see it at all, but it's there. When that is just a two dimensional image, like on a screen, then you see it. The difference is that your brain doesn't just focus on what's up ahead like in a real car, it focuses on everything on the screen. It's actually more realistic to not include it because when driving an actual car you don't actually see it.

Thats exactly what I wanted to say but I have problems to make myself clear in English.

However, I think someone else mentioned, and you sort of hit the sane point, that this could be a toggleable option. That way, everyone wins. What would be the problem with that?

If it comes as a deactivateable feature, I would have no problem with it. But I know if we get something like this, PD forces it upon all of us.

The Ford focus ST in GT5 has it's interior parts being somewhat reflected on the windsheild, this was also noted in the cars with unusual traits thread.

Yes, but that windscreen is also bugged. It "annihilates" street markings. If you drive on Eiger, whatch at the line in middle of the street, it vanishes when it reaches the black "glue" edge of the windscreen.
 
The reason is your brain focuses past the reflection in the windscreen when you're driving a real car. You effectively don't see it at all, but it's there. When that is just a two dimensional image, like on a screen, then you see it. The difference is that your brain doesn't just focus on what's up ahead like in a real car, it focuses on everything on the screen. It's actually more realistic to not include it because when driving an actual car you don't actually see it.

I think that there should really only be reflections in Photomode. That way pics come out as easily as possible, yet driving is still realistic.

Reflections would also work if you're playing the game in 3D, since you'd have that depth which would allow you to focus past the reflections.
 
Yes we know, you said it three times already.
The question is, how many GT5 players actually play in 3D?

But in the end its another point for a toggleable option.

I tested the ST again, the windscreen causes problems with the grass and the yellow dotted line at the pit entrance at Eiger. It also causes rendering problems with ghost cars.
 
I wouldn't want it because they already seem to be having enough problems with performance (especially in cockpit view) for them to start screwing around with realtime interior reflections just because Forza 5 will have them.
 
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As some mentioned this is not a "feature" it is just a graphical detail that gives you the idea of having a real windshield there. The same as adding dirt to it or the rain drops (if it can be like in Race07 it can be cool)

rFactor 2 (which I play the most), R3E, pCARS and others have this and you don´t even notice while playing. So it isn´t bad at all.

Do we "need" it?...From an aesthetic point of view it can be a little cool addition (as having proper modelled suspensions and not the tyres in mid air...) but if it consume some more resources that can have an impact in the frame rate...I rather don´t have that detail.

It is not distracting because when you drive (even in your real car) you are always focusing your view in the horizon so the reflections and other stuff are out of focus.

Lens flares are a pain in games like pCARS (I always disable that thing) because in real life you have eyes and not a camera with a lens instead...That can distract you.
 
Yes we know, you said it three times already.
The question is, how many GT5 players actually play in 3D?

But in the end its another point for a toggleable option.

It's not my fault people repeatedly ignored my point and continued to push their false "herp derp TVs are flat therefore no depth perception is possible to allow you to see past the reflections" argument.

As more and more TVs become 3D-capable, people will be buying 3DTVs whether they care about 3D or not. And while 3D is a novelty in most cases, depth perception is actually useful in a racing simulator, so I'd imagine that most serious GT players with a 3D-capable setup would opt to play in 3D.
 
For a game that has rain drops on the windscreen I don't see what the fuss is about regarding distraction.

It would be nice to have it but its way down on priority's for me. Frame rate needs work above all else at the moment. And no I'm not buying its my fat ps3 that's the problem, nor my tv or birth sign.
 
I doubt PD would add this. They are already flirting with maximizing what the PS3 can offer. Adding a reflection like this is an unneeded increase in resources, considering what it contributes.
 
For a game that has rain drops on the windscreen I don't see what the fuss is about regarding distraction.

Remember when people first saw that? "OMG dat graphics!!!" :lol: Pretty sure the reaction would be the same if GT6 had this feature regardless of what's written in this thread.

However, rendering these reflections + rain drops + night would be too much for the PS3 hardware I would think
 
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It's not my fault people repeatedly ignored my point and continued to push their false "herp derp TVs are flat therefore no depth perception is possible to allow you to see past the reflections" argument.

As more and more TVs become 3D-capable, people will be buying 3DTVs whether they care about 3D or not. And while 3D is a novelty in most cases, depth perception is actually useful in a racing simulator, so I'd imagine that most serious GT players with a 3D-capable setup would opt to play in 3D.

Well "3D" on a tv is actually still 2D to the eyes. It is only the brain that sees 3D. There is no selective focus available to the eyes.
 
Pointless feature ...

Childish fanboyism.

Every single solitary time that another game does something that GT doesn't, the Gran Turismo Fanboy Defense League is always there to justify it. They always rush in with an excuse for why the game is better off without it. GT fanboys will rant and rave about how bloody important it is to mimic every aspect of everything as realistically as possible, but then when some other game has a realistic touch that GT doesn't have it's shrugged off as a "pointless feature" or a negative one. If GT6 was the game that had windshield reflections, we wouldn't be hearing about how it's a pointless feature, but rather praise for the wonderful little details PD worked into the game. Tell me I'm not speaking the truth.
 
Childish fanboyism.

Every single solitary time that another game does something that GT doesn't, the Gran Turismo Fanboy Defense League is always there to justify it. They always rush in with an excuse for why the game is better off without it. GT fanboys will rant and rave about how bloody important it is to mimic every aspect of everything as realistically as possible, but then when some other game has a realistic touch that GT doesn't have it's shrugged off as a "pointless feature" or a negative one. If GT6 was the game that had windshield reflections, we wouldn't be hearing about how it's a pointless feature, but rather praise for the wonderful little details PD worked into the game. Tell me I'm not speaking the truth.
Inability of accepting others opinions.
 
Childish fanboyism.

Oh? So because others doesn't want reflection on windshield, their considered fanboys just because OTHER RACING GAMES has it... Yeah okay, NOT. 👎

Inability of accepting others opinions.

Excatly. IMO I don't want reflection on the windshield because this + weather WILL be distracting (at least for ME). Yeah sure it can be an opition to be switched on and off, but I still don't want it nor care for it if gets added.

But I guess I'll be considered a fanboy anyway so whatever... :rolleyes: Also, I don't care what other racing games have. I don't care what Forza has nor Ferrari Legends has, who cares.
 
Childish fanboyism.

Every single solitary time that another game does something that GT doesn't, the Gran Turismo Fanboy Defense League is always there to justify it. They always rush in with an excuse for why the game is better off without it. GT fanboys will rant and rave about how bloody important it is to mimic every aspect of everything as realistically as possible, but then when some other game has a realistic touch that GT doesn't have it's shrugged off as a "pointless feature" or a negative one. If GT6 was the game that had windshield reflections, we wouldn't be hearing about how it's a pointless feature, but rather praise for the wonderful little details PD worked into the game. Tell me I'm not speaking the truth.
You are not speaking the truth :sly:

That sounds like another site you are describing, at least that's the way it seems to me. Sure, there are defenders of the series here, but a lot of the posts seem to be negative toward GT5 and by default GT6. Okay, there are a few more positive ones about GT6 nowadays but the same old detractors keep hauling out the same old arguments as if they were gospel.
 
Would love those reflections, it looks more natural. The way GT5 has it now is like there wasnt even a windshield.
 
Childish fanboyism...



You want to hear about good cockpit features/effects from other games that could be implemented in GT and don't suck? Here are some:

-Adjustable drivers seat.
-Adjustable FOV
-Adjustable camera reaction (How the camera reacts to G-forces and so on)
-Mirrors reflect the interior of the car (Not possible in GT, but nice)
-Virtual mirror (switchable)
-Windscreen accumulating dirt, that can be wiped away.
-Stone chips in the Windscreen.
-Camera moves to apex (switchable)
-Switchable drivers arms and/or steering wheel.
-900° steering animation.



Sorry, this looks just ridiculous. Its like a waterfall or something. No thanks.
A windscreen mostly reflects whats very close to it or very bright and oddly colored, its not a transparent mirror.

Even the great Iracing does not bother with it. Because it is annoying.
 
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I think a problem with the Ferarri Legends vid, is that the reflections should move/stretch/contract as the car's orientation to the sun shifts.

I like details such as these but I seriously doubt GT will have it before GT7 - as has been said, resources on the PS3 are stretched already.
 
Dashboard reflections are something that GT6 could benefit from. I don't understand why more developers don't try it. Even if it's a blurry two-dimensional texture like in Ferrari Racing Legends or Shift, it's still a nice minor touch that improves the look of the cockpit view.
 
-Adjustable drivers seat.
-Adjustable FOV

We have an adjustable FOV. 3 settings aren't enough? Having an adjustable seat is the last thing on my list. I think you'll agree when I say there's plenty of other things that could, and would be implemented first.
 
We have an adjustable FOV. 3 settings aren't enough? Having an adjustable seat is the last thing on my list. I think you'll agree when I say there's plenty of other things that could, and would be implemented first.

The three FOV settings are horrible. I want a wider one, so you can see the mirrors.
 
The FOVs are supposed to be close to what we see from the drivers seat. I can't look straight ahead and see both mirrors without moving my head or eyes. If you want to look in the right side mirror, you have to turn your head. Why not keep it the same way?
 
The FOVs are supposed to be close to what we see from the drivers seat. I can't look straight ahead and see both mirrors without moving my head or eyes. If you want to look in the right side mirror, you have to turn your head. Why not keep it the same way?

The current FOV is too narrow, it kills the sense of speed in most of the views and it's really deplaced in many cockpits that the overall view could be done better. I agree to him, adjusting Seat position and height and the FOV is highly welcomed.
 
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