Reverse Game Confirmed or highly probably in GT5 (or maybe not)!

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I wish I had the rewind function in GT4 when first learning the ring.. That would have saved a bunch of time. In time trial mode I would run off course, reverse my direction, build enough speed then try again. For learning long courses like the ring, it makes sense.
 
No, just like the people telling me HOW to use the mode.. not by what should be in and what should be not in..

Why would anyone tell you what to do? And if they did, why would you listen? That doesn't make sense.
 
I surley won't use Rewind. The GT series is described as "the ultimate driving simulator." In real life, you can't rewind if you crash, it just doesn't fit into a Driving Simulator. Of course, now that I think about it, You can't just press the restart button in real life either.
 
What I mean is that I do not care if this option is in the game or not, I just want an OPTION to hide it away for no bloody TEMPTATION. Even when pros review FM3, they themselves said that there should be an option like that.. Then I would not press it.. Face it, you yourself would press it every now and then, don't lie.

I use it all the time in Forza 3 when I mess up, it's very useful. I would also use it a lot in GT5. But that's because I like to play games for fun.

Remember, nobody can see you being all serious about not using it and being a 'pro racer' when you're sat on your own in your bedroom playing a video game. I could say that I've never used it in FM3 and nobody would be any wiser.

While we're on the subject, why don't they remove the option to pause it too? After all, you can't pause a real racing car.
 
It would be interesting to get a list of everyone who knows they won't use rewind now. Then if it is indeed in GT5, revisit a month or two after release and see who stuck to it.
 
Well, on the rewind issue I see two trains of thoughts for the people who support it:

1 - It's approachable, because you don't have to lose a race for a single mistake. If you don't want to use, then don't use it. It's an optional feature.

2 - It's good if used as a tool to improve your driving techniques, or to teach you how to tackly each different turn on a given track.

So for number 1. You're missing one very important point. With every game developers try to convey a certain feeling, or vibe to the game. An RPG will have a different impact than a FPS for example, and what works for on genre may not work for the other. The kind of thing developers want you to experience when you play a simulation, is to have the closest experience you would get in real life. But racing in real life is not approachable nor forgiving. If you make a racing game that's easy, approachable, negates consequences for your actions, and gives you immediate gratification, then it's really not a simulation, it's an arcade game. It detracts from the series, taking a lot of its soul away.

For number 2, I never played on a track where I could nail all turns except for one. Usually if you have to improve, you have to improve for the whole track. And the best way to learn is to go lap by lap, slowly perfecting your driving. And I also think that over the years, GT has introduced other driving aids that are much more helpful than rewind.
 
Well, on the rewind issue I see two trains of thoughts for the people who support it:

1 - It's approachable, because you don't have to lose a race for a single mistake. If you don't want to use, then don't use it. It's an optional feature.

2 - It's good if used as a tool to improve your driving techniques, or to teach you how to tackly each different turn on a given track.

So for number 1. You're missing one very important point. With every game developers try to convey a certain feeling, or vibe to the game. An RPG will have a different impact than a FPS for example, and what works for on genre may not work for the other. The kind of thing developers want you to experience when you play a simulation, is to have the closest experience you would get in real life. But racing in real life is not approachable nor forgiving. If you make a racing game that's easy, approachable, negates consequences for your actions, and gives you immediate gratification, then it's really not a simulation, it's an arcade game. It detracts from the series, taking a lot of its soul away.

For number 2, I never played on a track where I could nail all turns except for one. Usually if you have to improve, you have to improve for the whole track. And the best way to learn is to go lap by lap, slowly perfecting your driving. And I also think that over the years, GT has introduced other driving aids that are much more helpful than rewind.

Well for 1 you are ignoring a very important need (maybe not of the devs but of the company in some way) and that is sales. Quite simply, the broader the crowd who can enjoy your game, the more you can sell. Noob dollars are as greens as pro dollars. Besides you can give someone the option for the most hardcore experience and it's not ruined by also having the option for the easy experience. In pretty much every game I play I ramp the damage up to max, the fact you can race without damage also doesn't change my experience at all.

2 I have... usually it's the last hairpin since quite frankly it's the one I have practiced the least as without rewind, as soon as you screw up royally it's restart time and so you don't get to practice the last turn nearly as much as the first. And if we have learned anything from the progression of our education system (well what progress there has been) it's that there isn't a "Best" way for everyone. Some people will do better with one method over anohter and some simply won't or don't want to bother getting as good as others.

You can say it's the best way for you and it worked for you, but what about someone who finds it frustrating and unenjoyable and thus doens't even do it? That guy learns nothing... in that case another "not best" way would teach him more by virtue of him actually enjoying doing it.

So result? Best way = learn nothing, I quit. Not best way = learn at least something. ;)

Remember best way is relative to your goals. Some people want to nail top 10 lap times online... some people just want to get around a track without getting frustarted and have some thrills while at it in a relaxed atmosphere. The best method for those people to get what they want is going to be very differnt because what theywant is very different.

It's important to remember not everyone is like you and thus it's not really right to tell everyone how to do things or what's best for them using your own goals as guides.

Take me for example... I hate the fact that there has been on damage in GT. I hate any contact because I know now the rest of the race I can't be sure that contact wouldn't have made some impact that would change the outcome of the race. So I go so far as to give up racing lines and overbrake just to avoid contacting the CPU drivers (who often don't return the favor) because I would rather have a race where there was no contact and thus no chance something wasn't accounted for than just gloss over it and accept it as an acceptable flaw.

I don't think that's the best way for most people, but because I hate the feeling damage has no consequence, it turns out it's the best method for me much of the time.
 
Devedander, i'm not going to quote your whole post because im replying just after it and it's too damn long :P but almost word for word, my thoughts exactly.
 
If heaps of people think that a rewind feature wil ruin GT, then doesn’t the driving line also ruin the experience because if you stick to it the chances over over turning a corner are reduced?
 
Rewind feature is amazing, i have learn a lot in Forza 3 by it, about passing cars and correct angles at turns, because you can try time after time whats the best angle, breaking point to take a turn. This has help me to be a better driver online, is an excellent way to find your mistakes and solve them.
People againts it would learn that when they try the game. I dont use it much now because once a your find your mistakes is simply not necesary.

Also it help me in a very long race, i screw up and i could return without losing the whole race.


Great learning tool and if you dont like, then dont use it.
 
Rewind = gimmick

Please keep the gimmicks away from GT please.

At this stage of the conversation i feel that your post almost warrants a ban.

You give no real reason to back up your claim of rewind = gimmick, and at most are just offering fuel to the fire.
 
Rewind feature is amazing, i have learn a lot in Forza 3 by it, about passing cars and correct angles at turns, because you can try time after time whats the best angle, breaking point to take a turn. This has help me to be a better driver online, is an excellent way to find your mistakes and solve them.

Paladin, when gamers like myself first heard that a AM2 was adding a dodge button for Virtua Fighter 3 we thought it was the greatest idea, however eventually we came to realize the dodge button was a bad idea. In fact this resulted in a massive backlash against AM2 and the result was no dodge button in VF4.

The point I'm trying to make is that gimmicks(like rewind) don't belong in already good games because they have the potential destory the basic gameplay and I for one don't want a gimmick that could cripple GT5.

May I add if you actually read many Forza 3 reviews the rewind feature seem to be the most destained feature.
 
Paladin, when gamers like myself first heard that a AM2 was adding a dodge button for Virtua Fighter 3 we thought it was the greatest idea, however eventually we came to realize the dodge button was a bad idea. In fact this resulted in a massive backlash against AM2 and the result was no dodge button in VF4.

The point I'm trying to make is that gimmicks(like rewind) don't belong in already good games because they have the potential destory the basic gameplay and I for one don't want a gimmick that could cripple GT5.

May I add if you actually read many Forza 3 reviews the rewind feature seem to be the most destained feature.

In no way will a rewind feature "destroy" anything about GT 5.

More Drama please.
 
It will destroy the integrity of Gran Turismo.
...jp.

If it is included, there better be an option to turn it off completely.
I personally have no need for it.
 
It will destroy the integrity of Gran Turismo.
...jp.

If it is included, there better be an option to turn it off completely.
I personally have no need for it.

Explain to me how an optional feature will "destroy the integrity of gran turismo"

All you rewind bashers are such drama queens with no argument.
 
I am curious why the need to turn off/remap the rewind button just because you will never use it?

I mean I guess I can see remapping it if you need another button available for something, but as far as keeping it from being available to you?

If you just don't need it, then that's fine, you won't use it, but what's the need to eschew it somewhere? That's like saying "If that restaraunt has ketchup bottles they better put them on in a drawer or something becuase I don't need ketchup to enjoy my food!"

So seriously... why the need to turn off rewind just becuase you don't need it?
 
Because it might be tempting?

If you want to lose weight, you put away those super-yummy chocolate bars you come across every day. If you want to stop smoking, you put away the packs of cigarettes lying around everywhere. Why? Because you know that when you see them, you will be tempted to eat and smoke again.

Now, I am absolutely certain that a lot of members who say that they'd never use the rewind function will come across moments in their life with Gran Turismo where they'll at least consider doing it.

You know ... that perfect lap. In the time trial. The one you were trying to do like a million times before. And you finally nail it, getting all the sections, corners, difficult pieces perfectly. And you force yourself into concentrating on driving, trying to suppress the ever growing "I'm gonna make it! I'm gonna make it! I'm gonna make it!" feeling. And then, you screw up the last corner. Rats! This would have been the perfect lap! I'll never get it this cleanly again!

... and then, there's that innocent little button. It whispers ... "press me, and all your misery will go away!". And you think "No way, I will not use rewind, it's like cheating!". But the button is there. And it knows that it will get you one day, one way or another.

That is why people say there should be an option to turn rewind off completely in the game. Sure, you can still turn it on in the menu, but when turned off, the temptation of randomly using it will be gone.
 
Well stopping smoking and stopping eating are things you are trying to stop doing that you already enjoy doing too much... I would think starting to do something else, something you are too good to need would be pretty different.

For instanceI don't smoke, I don't need to smoke and I don't have any use for smoking... you can leave packs of cigarettes all around... it's not going to change that I don't smoke.

So I when someone says "I want to turn it off because I would never use it"... well again I just don't see why one necessitates the other...
 
Have you never encountered a moment in your life where you put a thing elsewhere because you wanted to escape the temptation to use it?
 
Well stopping smoking and stopping eating are things you are trying to stop doing that you already enjoy doing too much... I would think starting to do something else, something you are too good to need would be pretty different.

...

So I when someone says "I want to turn it off because I would never use it"... well again I just don't see why one necessitates the other...


I'm baffled by this comment. Who said they were too good to need rewind?

And for the majority, having the button within reach will be tempting. Removing the button will remove the temptation of using a feature the gamer has chose to live without. I wouldn't expect you to understand this, it's based on the logic that Rewind is a form of cheating.

Still, just in case anyone is misled by the title, REWIND IS NOT CONFIRMED. :)
 
I guess there is a chance that you could accidentally sneeze while you are racing, with the pressure of your sneeze, pushing your foot down on the gas pedal, snapping off the bottom of the pedal, launching it towards your cat, scaring the cat, the cat accidentally jumped forward into the plasma screen of your TV, knocking out the pixels in the area of where your RPM gauge would normally be, causing you to over rev your engine to high on your next turn, therefore throwing a rod, causing you to lose the "never blow an engine on the ring because of a cat injury" Trophy.

Hahahahaha- I laughed so hard at this ! 👍 would make a fantastic trophy
 
If there is going to be a more detailed damage model in GT5, then rewind is one way of balancing the gameplay.

In addition, maybe it even helps some to further strengthen their character. Being able to resist temptations is a handy thing, so GT5 gets a educational aspect, too.

Seriously, if you don't like it, don't use it. And if you can't stand being beaten by "assists" racers there's one simple solution: you're not quick enough, so get on practicing ;)
 
The fact of the matter is, experienced players will get more out of the game without rewind.

But then inexperienced players will get more out of the game with rewind.

PD have just went further in making the game accessible for more people. Those hardcore users will be able to turn the feature off or just not assign a button to it.

I have been swayed in this argument since i realised i can just turn the feature off in the controller configuration by not assigning a button for it. But what will really seal the deal is a trophy for completing the game without using it.

But can i just say one thing; Did anyone stop to think that he meant rewinding in replays? It wasn't possible in previous GT games, and if you look at his answer in the interview, he did mention recording your laps in the same sentence, and it could be a translation error. Just a possible thought that occured to me.

But even so, i think it is highly likely to be included. As long as there is some bonus for not using it other than game satisfaction like a trophy to show off, then i welcome the feature.
 
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Explain to me how an optional feature will "destroy the integrity of gran turismo"

All you rewind bashers are such drama queens with no argument.

jp = just playin'

I was joking, but I still would like to have the option to turn it off.
Don't see the need for it.

In GRID I used it a couple of times to watch the car as it meets its doom, in the form of a barrier.
Basically because I was bored.
Since I presume that GT5 will have relatively miniscule crashes compared to GRID, I have no need for it.
 
My biggest gripe if rewind is included (as mentioned before) is the use of another precious button, I hope you have to press pause and select it to use it.
 
I am curious why the need to turn off/remap the rewind button just because you will never use it?

Some have said they are petrified that they might accidentally tap the button on their wheel, making the game rewind, therefore ruining their chance at getting the "complete career mode without rewind" trophy or "complete career mode without accidentally pressing a button on your wheel" trophy.
 
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