Reverse Game Confirmed or highly probably in GT5 (or maybe not)!

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Rewinding is a 100% less evil in terms of "learning the track for new drivers" than Dynamic Raceline.

If I have to chose between Rewind and Dynamic Raceline I'd always choose Rewind.

For example, of course.
 
Rewinding is a 100% less evil in terms of "learning the track for new drivers" than Dynamic Raceline.

If I have to chose between Rewind and Dynamic Raceline I'd always choose Rewind.

For example, of course.

Good point. With rewind, you still need to learn how to properly take a turn that perhaps you messed up. With a dynamic raceline, it just flat out tells you how to drive the track.
 
I also agree with some of the guys above that if that feature included in the game it can only exists on a NON-Credits races.

I will say it even better - only on the arcade menu where you can take any car & any track and go ahead & practice. But not in GT Mode at all, not on online (daahhh...) and not on any other non-arcade mode.
 
Suddenly the rewind option is a "good feature"...(not for me, for me always was a good feature)

I want to know wheres is the people who says that option is a heresy and that option is not from a sim, GT is a sim, etc etc etc.

Seems like the GT hardcore fans are not much hardcore.

Sorry my english.
 
Suddenly the rewind option is a "good feature"...(not for me, for me always was a good feature)

I want to know wheres is the people who says that option is a heresy and that option is not from a sim, GT is a sim, etc etc etc.

Seems like the GT hardcore fans are not much hardcore.

Sorry my english.

What do you mean? There are arguments everywhere of the "hardcore" GT fans who are not so fond of this feature.
 
What do you mean? There are arguments everywhere of the "hardcore" GT fans who are not so fond of this feature.

Really??

The point for me is that GT now have competition(not for me), i mind, in the sales way, and GT now must to take other ways, so, the GT fans must to take other ways to embrace the "new" GT, and c'mon, so much people says that rewind option is arcadey and its a blame, only for that option its already in the competition, only for that, you know it, and the thing i want to say is, if you like the racing games, you play racing games, not only GT.

Sorry my english.
 

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Well it's good we're having a discussion but the way he just casually mentioned this feature, I'm still unsure as to whether it was a translation error/misunderstanding or what. I think it would be wise for people to not get their hopes up too high just yet, or convince themselves that it's a confirmed feature.

Still, if it's in I'm just pleased mainly since it's one less thing for reviewers to nitpick the lack of when writing about the game.
 
Well it's good we're having a discussion but the way he just casually mentioned this feature, I'm still unsure as to whether it was a translation error/misunderstanding or what. I think it would be wise for people to not get their hopes up too high just yet, or convince themselves that it's a confirmed feature.

I agree, but his casual mention is probably because in the scale of things it's not something all that improtant or hard to implement. Something he probably never thinks about past when (if) they decided to implement it. Turn 10 made a big marketing deal about but clearly PD doesn't feel that way (Sony might though in the end).


Still, if it's in I'm just pleased mainly since it's one less thing for reviewers to nitpick the lack of when writing about the game.

This is true, some have said they can't stand racing without it now (turn 10 included) so it is one less thing to nitpick, but there will always be something else if they want to find something.
 
NOTHING has been confirmed in GT5 regarding the ability to rewind. That word has not been used, and everything has, as usual, been interpreted through hype. Until an official statement is released confirming the ability to rewind during a race, it does not exist as a "feature".
 
I really, for the life of me, can't possibly understand why people have problems with rewinding in single player?

You can say that you won't use it, but from there to suggesting it ruins the gameplay is going as far as the eye can see, and then some. If it;s in single player, why do so many people care and act as if it's ruining competition?
 
I really, for the life of me, can't possibly understand why people have problems with rewinding in single player?

You can say that you won't use it, but from there to suggesting it ruins the gameplay is going as far as the eye can see, and then some. If it;s in single player, why do so many people care and act as if it's ruining competition?
... because, some people have got nothing better to do, and cannot stand it when other people disagree with their opinion. I personally could not care less if it's in or not, and if I use it to save myself from wasting 20 minutes of racing on the last corner, I have no problem with that. It's just a game FFS. It has its place during training so you can learn the course, and if you use it during a time trial, you are only cheating yourself and it would be marked against the time that you cheated anyway. So all those having heart attacks over this...whatever... Are these people telling me they have never hit "restart" during a race? Yeah yeah... :rolleyes:
 
Wow, didn't feel as if the Rewind should or could make it in GT5.

I think a Rewind is kind of weak. But if it is in, it is in. I just won't use it.
 
The more I think about it, the more I'm interested in trying it out for the sake of practicing corners etc.

I remember plenty of times on Complex String wanting to practice a certain section, or just particularly enjoying a certain sequence of corners. and having to either stop, turn around, drive backwards and so on, or complete an 8 minute lap to get there again.

Maybe it'll only be an option in practices / free runs, who knows. The thing is, it's an option. Options are good. As they're optional, you don't have to use them if you don't agree with them. If it took extra time to develop, then so be it, that's PD's decision, and it's their game.

Sure it's perhaps not 'in the spirit' of what you think Gran Turismo is, but ultimately, Gran Turismo is what KY decides it is, and it's up to him to decide what the 'spirit' of GT is.

Slightly on topic, slightly off, I wonder what buttons will be mapped to the rewind / fast forward feature...? KY has mentioned about wanting to keep the ability to use the D-Pad for steering, there aren't that many buttons left unused...
 
Slightly on topic, slightly off, I wonder what buttons will be mapped to the rewind / fast forward feature...? KY has mentioned about wanting to keep the ability to use the D-Pad for steering, there aren't that many buttons left unused...
It will be configurable, but the ideal default would be the triangular start button, but that would mean its real function would need re-mapping.
 
I think the problem with the rewind feature is that you lose credibility for any fast laps/crazy drifts. Sure they may not be counted on the leaderboards, but with GT5 having youtube video upload, you rewind yourself to the perfect lap, upload replay and nobody is the wiser.

I just hope, if it is implemented, then it is done carefully as an introductory tool for new players, and is not allowed at all for higher competition levels, online or offline. Standard physics allowed/pro physics not allowed or something along those lines.

Personally I would rather not see it at all, I'll be disappointed if PD release GT5 with gameplay rewind in the game. The learning curve, I feel, of Gran Turismo is the License tests and trial and error, not undo/redo.
 
I think the problem with the rewind feature is that you lose credibility for any fast laps/crazy drifts. Sure they may not be counted on the leaderboards, but with GT5 having youtube video upload, you rewind yourself to the perfect lap, upload replay and nobody is the wiser.

I just hope, if it is implemented, then it is done carefully as an introductory tool for new players, and is not allowed at all for higher competition levels, online or offline. Standard physics allowed/pro physics not allowed or something along those lines.

Personally I would rather not see it at all, I'll be disappointed if PD release GT5 with gameplay rewind in the game. The learning curve, I feel, of Gran Turismo is the License tests and trial and error, not undo/redo.

Undo/redo isn't trial and error?
 
What the hell???

How can this be thought of for GT5. If Kaz wants to help the new drivers to this game then he should repeat himself until he throws up that there is a Restart Race option!!! Or they can practice in free mode or free race to get used the the Physics of the game and improve on their driving style. This game has been so exclusive for so many years for reasons that are so obvious and now he wants to make it as common as driving a
BMW M3...everywhere I turn there is a Sales Rep in sunglasses and a white shirt with a bluetooth headset on up and down the country trying to get that all Important sale for he can increase his X-Mas bonus.

Whats going to happen if GT goes to X-Box and then they get upgraded features in the game that PS3 will never see. Like they haven't already had enough games that were Playstation exclusives go to them with Bonus's that we will never see.

Not happy at all.
 
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I just hope, if it is implemented, then it is done carefully as an introductory tool for new players, and is not allowed at all for higher competition levels, online or offline. Standard physics allowed/pro physics not allowed or something along those lines.

Personally I would rather not see it at all, I'll be disappointed if PD release GT5 with gameplay rewind in the game. The learning curve, I feel, of Gran Turismo is the License tests and trial and error, not undo/redo.

To have replay on standard physics alone would make rewind totally useless for me. I want to use it to practice corners. Practicing corners with a completely different physics model does not make sense.

Good point. With rewind, you still need to learn how to properly take a turn that perhaps you messed up. With a dynamic raceline, it just flat out tells you how to drive the track.

It flat out tells you how to drive the track BUT at least for me it doesn't teach you the track very well. I find it very hard to pick out braking points while paying attention to the line. I find that I don't really learn the track until I turn the line off. I can see rewind being better for me.

On the money issue. I think that rewind should be included in races with money or credits but I would like to see a feature like in FC where you get more credits the fewer assists you use. thus you would get more credits for not using rewind and even more credits for turning off the possibility of using rewind.

The addition of rewind would mean that most of the infrastructure is available for another very interesting possibility. Imagine you were racing the ai and had a really good battle with one or more cars on say lap 8. You save the replay. A few days later you want to relive the battle so you load up the replay. Then instead of just watching, you join back in the action at lap 8. You could send the replays to friends and they could do the same. I think that would be a really cool feature.
 
Another game that has "Rewind" is the new Madden. I'm not exactly into football video games, my friends are...When we play, the rewind feature makes the game a) more accessible to me and b) more fun or at the very least funnier (i.e. I can rewind his great plays & vice versa).

Yes, it makes it the game a bit less serious, but you know what, as a beginner I like having the feature. I don't use it in every game, but it's nice to redo a play over instead of completely restarting.

Now, substitute "Madden" for "GT" and I can imagine a beginner at racing games saying the same thing.
 
it means not rewind, this is something like an aid for other people, reverse the replay and than "cut&share" feature, so we can show our driving to friends, rewind feature is not acceptable for sim games
 
Yes and your avatar is comprised of one specialty feature and a bunch of human features found on many other humans... but it pretty much exactly matches only one I can think of :)
It looks like Geordi LaForge and his older, slightly retarded brother, Shifty LaForge.
 
I never thought of GT as a Sim and found it rather weird the packaging says "Driving Simulator" when all you actually get to do was "Racing"
Odd, I spent more time in GT4 on Nurburgring driving around on my own than racing other cars. You can setup a practice or time trial run at any time and just drive until you pass out if you want.

Kazunori Yamauchi:"...you can reverse your game and record your laps and share them with others."

It seems innocent in this context. I feel like he is saying you can rewind the game, but only for lap time purposes.

How do you interpret it?
Well, you have to take the full sentence:

However, a lot of driver's aids will be included, such as driving lines, ABS, automatic braking, you can reverse your game, and record your laps and share them with others. All those things. They were not that difficult to implement.
Notice the comma I highlighted. It does not exist in the original quote from the article, thus making it appear that the phrase is tied to the replay phrase. But upon further examination I can tell that this article was written using AP-Style format (the default English writing style of journalists) and not the MLA style many of us are taught to use in school because it is what many use for research papers. I use AP-style at work, and that comma is not used to separate the final object in a list of objects the way it is in MLA because the "and" does that already. The second "and" links "record your laps" with "share them with others," which is the You Tube feature, but that first "and" is very likely denoting a new object in the list. Assuming that I am not reading this incorrectly, "reverse your game" is not linked to "record your laps" in any way, other than them both being a feature.

Of course, this does not say what part of the game he means. Remember that in GT4 if you wanted to re-race for a prize you already won you had to wipe the previous record clean. That alone could be defined as reversing your game.


Think of a race as a stage in a action/fps game, now imagine if there were no checkpoints. If you died and had to keep going back to the start of the stage (which lets call a stage 30mins), this becomes very frustrating, especially if you keep dieing at the same point of the stage.
You just described Mega Man and/or Donkey Kong, two of the most popular franchises in gaming history.

I agree with your assessment that rewind wouldn't ruin the game, and may even make it better for others, but your argument has a huge flaw. Your description of a horrible situation is how many of us gamed for generations, and we took it like men.

Do you know which racing cars games have this feature? It's FM3 GRID, NFS Shift etc.
NFS: Shift has it? But I own NFS: Shift and have never seen it. I honestly do not know if it has it or not. But then I looked at the controls just long enough to find gas, brake, shifting, steering, and view change.

It could really be there and I wouldn't know, which should immediately tell you how much of an affect a feature like this would have on me.
 
Notice the comma I highlighted. It does not exist in the original quote from the article, thus making it appear that the phrase is tied to the replay phrase. But upon further examination I can tell that this article was written using AP-Style format (the default English writing style of journalists) and not the MLA style many of us are taught to use in school because it is what many use for research papers. I use AP-style at work, and that comma is not used to separate the final object in a list of objects the way it is in MLA because the "and" does that already. The second "and" links "record your laps" with "share them with others," which is the You Tube feature, but that first "and" is very likely denoting a new object in the list. Assuming that I am not reading this incorrectly, "reverse your game" is not linked to "record your laps" in any way, other than them both being a feature.

Now although that's very impressive, you're interpreting what a journalist wrote down that was translated from Japanese.

I don't think there's any mileage in analysing what was written down at that level, as what was written on the site has no guarantee of even being that close to what KY said....
 
Now although that's very impressive, you're interpreting what a journalist wrote down that was translated from Japanese.

I don't think there's any mileage in analysing what was written down at that level, as what was written on the site has no guarantee of even being that close to what KY said....
While you are correct, the journalist is using AP-style and as such wrote it as he understood it to be. So, my analysis does not have any bearing on the translation itself, nor did I claim it did, but it does show how the journalist understood it to be said. I only did this as the post I was responding to gave the quote out of context from its own sentence and attempted to make an assumption based on that alone.

And the next paragraph, which you left out of the quote, specifically makes it obvious that I am not declaring it to be confirmation of anything.
 
You just described Mega Man and/or Donkey Kong, two of the most popular franchises in gaming history.

I agree with your assessment that rewind wouldn't ruin the game, and may even make it better for others, but your argument has a huge flaw. Your description of a horrible situation is how many of us gamed for generations, and we took it like men.

Those were the days :D I feel old now...
 
Seems that the posibility of the rewind option scare some people:nervous:

And im pretty sure IF that option never used before in any "other" game that feature will be embrace for any GT fan, because WILL a native GT feature, and a fan are mostly blind.
And i repeat, because of that(fan blindnes) moslty GT fan not like that feature, not because the feature imself :grumpy:

Sorry my english.
 
Odd, I spent more time in GT4 on Nurburgring driving around on my own than racing other cars. You can setup a practice or time trial run at any time and just drive until you pass out if you want.

Well, I too spent most of my time in time trial, but isn't that racing against the glock / your own ghost?
However you had to take part in many races to get the cash for all the cars / win the prize cars. So only because you could basically "drive" until no end, doesn't mean the game's main focus wasn't on "racing"... but I get your point though and can't entirely deny it. 👍
 
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