Reverse Game Confirmed or highly probably in GT5 (or maybe not)!

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What is so attractive about limited rewind? That's not simlike, it's gamelike. Have it unlimited for training, or off/don't use it for racing. If it's limited, it just becomes a gimmicj really. At least that's how I see it.
 
What is so attractive about limited rewind? That's not simlike, it's gamelike. Have it unlimited for training, or off/don't use it for racing. If it's limited, it just becomes a gimmicj really. At least that's how I see it.

That's how I used to see it, before I started using it in Dirt2, now I think the opposite is true ... if it's unlimited, it would get gimmicky because you would probably never lose a race.
 
What is so attractive about limited rewind? That's not simlike, it's gamelike. Have it unlimited for training, or off/don't use it for racing. If it's limited, it just becomes a gimmicj really. At least that's how I see it.

Agreed. Gimmicky... and it sort of diminishes the point of damage. Therefore ...probably only an option not suited for the Professional difficulty.
 
NOTHING has been confirmed in GT5 regarding the ability to rewind. That word has not been used, and everything has, as usual, been interpreted through hype. Until an official statement is released confirming the ability to rewind during a race, it does not exist as a "feature".

Well said and quoted for truth. Best reply so far today. :)👍
 
This thread gives me the feeling that people are going to continue arguing whether PD is going to put rewind in GT5 long after the game is released. :lol:
 
Well said and quoted for truth. Best reply so far today. :)👍

Yeah thats pretty solid truth.

I understand Dev jumping to conclusions with a playseat on the line but we should all just sit back on this subject till something is officially official.
 
Agreed. Gimmicky... and it sort of diminishes the point of damage. Therefore ...probably only an option not suited for the Professional difficulty.

Huh? Ok, here you have a 50 laps endurance race, but you're rewinds are limited to 3 times only, so you have to choose it wisely, how does that save you from damage? It's only there in case you or the AI (more likely ), srew up badly and therefor you can save you a few times ( 3 ) from being totalled, your car will still take damage.
And hey, if you never screw up, good for you, you'll never need to use it! :P
 
That's how I used to see it, before I started using it in Dirt2, now I think the opposite is true ... if it's unlimited, it would get gimmicky because you would probably never lose a race.

I'd never use it in a race*, and it can't be used online. If you're trying to practice, or cut through the grind of single player, limiting its use doesn't help. The win record doesn't mean much because it doesn't translate to online.

*race means what I define as a race, meaning that just because there's some race for credits in GT mode, that doesn't make rewind unacceptable. When I feel like having a race (as opposed to practicing or making money) I won't use it. In past GT's, I've bashed my way through races and took shortcuts at times when I didn't want to do a race (like the Vitz cup), but when I got through the game and could race whatever at will, I raced properly because at that point, the purpose of the game is to race.

Agreed. Gimmicky... and it sort of diminishes the point of damage. Therefore ...probably only an option not suited for the Professional difficulty.

That's gimmicky as well. Why can't you use a valuable training tool in what [I hope] is the main focus of the game, pro physics? What isn't a gimmick (IMO) is unlimited rewind everywhere. Doesn't diminish damage at all, just because rewind is in doesn't mean I'll use it when I crash. I've avoided using restart when I've lost, I'm sure other people have done and can do the same.
 
This thread gives me the feeling that people are going to continue arguing whether PD is going to put rewind in GT5 long after the game is released. :lol:

Well it is actually reversing the game rather than rewind. They are obviously very different. Reversing the game is much more realistic since all the cars can go into reverse at the same time and go backwards whereas going back in time is just wrong. night and day really.

Obviously we will have to wait for release for a real confirmation but that's the same for almost every other feature. By far the most logical explanation for the interview is that we are getting rewind the ability to reverse the game.
 
Also, I find it ironic that the people who were calling for damage, saying, "GT can hardly call itself a 'simulator' if there are no consequences for your mistakes," are largely the same people saying, "This game sure would benefit from a do-over button." ;)

Actually I was very much in favor of damage in GT because the experience was severely lacking without it.

That said I have no problem with both a damage option and a rewind option existing side by side. One does not undo the other. The USER can choose to undo one with the other, but that's up to each user and I have no problem with users playing the game however they like in the comfort of their own homes.

I don't have a problem with no/cosmetic/limited/full damage options, I have no problem with easy/medium/hard difficulties, I have no issue with normal/professional physics and I have no problem with all of them available at once as long as nothing I don't want is FORCED on me.

Again, one option doesn't undo the other option, a user can choose to undo any option he or she wants, and I am all for that. I play the game the way it makes me happy and satisified to, you play it the way it makes you happy and satisfied to and everything works out fine.

Yeah thats pretty solid truth.

I understand Dev jumping to conclusions with a playseat on the line but we should all just sit back on this subject till something is officially official.

Hehe you will see I said myself everything is still very much up in the air and even I know that KY's cryptic words mean very little in the big picture (that's quite sad actually... I remember when seeing it on a presentation was good enough to believe it, then we had to make sure PD announced it, then we were at the point that unless you hear it from KY's own mouth you can't be sure, now we can't even be sure of that!).

Besides, it was pretty obviuos no playseat was coming my way no matter what. Just a few posts is enough to realize he is probably a 14 year old kid talking big on the internet to make himself feel good (no offense to more sensible 14 year olds) who can't afford a playseat if he wanted to honor his own bet and isn't of the calibur personality to come through either way.

So I am not jumping to conclusions... I just really do read it that way... but I definitely understand the nature of details related to GT5 at this point in the game :)
 
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Well, I too spent most of my time in time trial, but isn't that racing against the glock / your own ghost?
Only if you choose to. I have photomode pictures of a DeLorean going the wrong way through Laguna Seca's Corkscrew, and flying into the air. Why? Because I wanted to get some funny pictures. The game is open enough to be whatever you make of it.

But if anyone is going for a Sunday drive in their Enzo we need to have a talk.

However you had to take part in many races to get the cash for all the cars / win the prize cars. So only because you could basically "drive" until no end, doesn't mean the game's main focus wasn't on "racing"... but I get your point though and can't entirely deny it. 👍
You have to have structure. If it was a 1:1 driving simulator only then the only other way to obtain new cars would be to add in a The Sims element so you can go to work.

The structure to any driving game will be some form of racing, but that doesn't mean you can't just drive if it is properly designed.
 
I'd never use it in a race*, and it can't be used online. If you're trying to practice, or cut through the grind of single player, limiting its use doesn't help. The win record doesn't mean much because it doesn't translate to online.

*race means what I define as a race, meaning that just because there's some race for credits in GT mode, that doesn't make rewind unacceptable. When I feel like having a race (as opposed to practicing or making money) I won't use it. In past GT's, I've bashed my way through races and took shortcuts at times when I didn't want to do a race (like the Vitz cup), but when I got through the game and could race whatever at will, I raced properly because at that point, the purpose of the game is to race.

Yes, I agree with your definition of types of 'races', but I really think many people wouldn't use it like that. They would just rewind over and over again ... which would make it a very stupid feature IMO. Also as I said before if it's limited you don't lose the tension of a race, it just would make it a bit easier. :)
Have you played Dirt2? Can't tell for Grid, because I absolutely disliked it, but when I play Dirt2, I realise it would destroy the purpose of gaming pretty much to have it unlimited.
I just hope, if rewind makes it indeed in GT5, it should be similar to Dirt2, but we don't know just yet.
 
Rewind doesn't belong anywhere credits are at stake.

It makes sense to give beginners the chance to get used to challenging maps (or just driving in general) like The Ring, but only in a practice mode. Only in a practice mode. I repeat, a practice mode.

Secondly, the effort PD has put into the damage system seems nearly futile if rewinding a turn can fix your error.


Lastly, any body comparing restarting a race to rewinding any turn is a fool. Literally, a fool.
This is a driving simulator. Just because your favorite racer has it, doesn't mean it belongs in every other racing game.

Lastly lastly, rewind should be a tool (for bettering your skills, not for a saving grace on lap 20 of 20). It shouldn't be an addictive, abused feature, and I think Kazunori realizes this.
 
At the end fo the day it's not something they spent alot of time programming, so it didnt hinder any progress, and the choice to use it or not is jsut that a choice, dont need it? Dont use it.
 
You keep saying that, but you have yet to explain why you believe that.

Why doesn't rewind belong where imaginary credits are involved?

The credits are not imaginary. They are very real and are used to buy cars and parts in Gran Turismo.

Why should I be awarded for sloppy racing and have rewind to save me? LOL silly. Mario Kart is that way>>>
 
Yes it is making it worse. Last time I check all the reviewers stated so as well, but they still gave game good score regardless...

You just contradicted yourself there. So you're saying that it impacts the game, but then you're also saying that according to everyone else, it doesn't affect how good it is.

What?

JUST DON'T BLOODY PRESS IT! :lol:
 
Rewind doesn't belong anywhere credits are at stake.

It makes sense to give beginners the chance to get used to challenging maps (or just driving in general) like The Ring, but only in a practice mode. Only in a practice mode. I repeat, a practice mode.

Secondly, the effort PD has put into the damage system seems nearly futile if rewinding a turn can fix your error.


Lastly, any body comparing restarting a race to rewinding any turn is a fool. Literally, a fool.
This is a driving simulator. Just because your favorite racer has it, doesn't mean it belongs in every other racing game.

Lastly lastly, rewind should be a tool (for bettering your skills, not for a saving grace on lap 20 of 20). It shouldn't be an addictive, abused feature, and I think Kazunori realizes this.

Just like that!👍
 
I expect a fast forward feature, too. I NEED to know what the A.I. does so I can prepare for it.:dunce:

Seriously, I don't like this rewind idea, especially in SIM mode. For beginners, it should be allowed in arcade mode to get a feel for the tracks. I can just see people abusing it. If I mess up on lap 20 of 20, so be it.

I like your idea of keeping rewind / auto breaking in arcade mode only. If PD allows these features in sim mode then prize winnings should be reduced. Maybe game completion will not be as revered this time as trophy support will be the new hardcore/noob differentiator.

Platinum Trophy: Game Completion 100%, All Cars, Professional Mode, No Cheats.
 
The credits are not imaginary. They are very real and are used to buy cars and parts in Gran Turismo.

Why should I be awarded for sloppy racing and have rewind to save me? LOL silly. Mario Kart is that way>>>
If the player corrected their original mistake, what's the issue? I personally don't think rewind should be limited, but I think there should perhaps be a penalty for using it.

Perhaps a percentage of credits is deducted from the prize money based on how much you rewound compared to how long the race (including the time rewound) took.

Example, for a race which took the player 10 minutes to complete, where the player rewound a total of 1 minute of that time, 10% of the prize money would be deducted.
 
If the player corrected their original mistake, what's the issue? I personally don't think rewind should be limited, but I think there should perhaps be a penalty for using it.

Perhaps a percentage of credits is deducted from the prize money based on how much you rewound compared to how long the race (including the time rewound) took.

Example, for a race which took the player 10 minutes to complete, where the player rewound a total of 1 minute of that time, 10% of the prize money would be deducted.


Honestly, if a person cannot drive well in Gran Turismo, then they will need to focus on using rewind in practice mode. I don't care if they rewind The Ring 80 billion and a half times. This person needs to keep rewinding until he/she get the turns down right. Then, when he/she is ready, he/she can enter GT mode and tackle real racing, The Real Driving Simulator. It really is THAT simple. And if this person still cannot win in GT mode, the game may not be for them. That happens, too. I'm not good at all games, admittedly. Rewind has its place in Gran Turismo, I admit, but not where credits are earned. I believe Kazunori is smart enough to understand this, don't you?
 
You just contradicted yourself there. So you're saying that it impacts the game, but then you're also saying that according to everyone else, it doesn't affect how good it is.

What?

JUST DON'T BLOODY PRESS IT! :lol:

What I mean is that I do not care if this option is in the game or not, I just want an OPTION to hide it away for no bloody TEMPTATION. Even when pros review FM3, they themselves said that there should be an option like that.. Then I would not press it.. Face it, you yourself would press it every now and then, don't lie.
 
Whatever happened to a game just being fun for all skill levels? If I want to go race the Ring and crash into everything in site and then rewind it back to do it all over again, then I should be able to. If I'm having fun what does it matter?

I think we need to stop this elitist BS going on.

What I mean is that I do not care if this option is in the game or not, I just want an OPTION to hide it away for no bloody TEMPTATION. Even when pros review FM3, they themselves said that there should be an option like that.. Then I would not press it.. Face it, you yourself would press it every now and then, don't lie.

Oh my, just learn self control. But really if you push the button the world doesn't end. Get over it man.
 
This is the stupidest idea of all "features"

whats next ?

chess with rewind option ? (there is but it's bloody stupid)
madden,nba,fifa with rewind option ?
wipeout zone mode with rewind option ?
megaman with rewind option ?
tekken with rewind option ?

i could go on... why people think that this is a cool idea for driving games ?

i won't ever use that, but there will be ton of gamers who will use that. That will ruin game for them.

And where is the spirit of fight with maschine and tarmac ?

what next ? 0 button driving ?

and then automatic carrier, oh wait, what carrier ? , just give them option in menu:

ARCADE / GT TV / GT MODE / OPTIONS / UNLOCK ALL CARS AND TRACKS

there is a border of aiding gamers in games but rewind option is just to much, you can drive with abs, antilock brakes, or even your 500 HP M-B SL vs 120hp miata in previous gt games.

Anyone of us was casual gamer once but we developed into full gamer not by one day easy games but by full "hardcore" games. **ck do you remember mario ? Pinnacle of casual gaming today but back in nes era this was and it is still bloody hard platformer. Megaman ? Try it today. Or Contra ? 3 lives, and one shot death, 4-5-8 h game ? Casual gamer will always be casual gamer when he will always play casual easy games. It's like money. If you earn it easy you just don't have any respect for it. Same with every sport it's more fun when it's challenging.

Why we are interested in racing ? Because we love challenge.

I remembered when people were complaining about no option of restart in tournament.

someone can now say "but but but " Gran Turismo is waaay to weel known franchise for casual gamers to keep it hardcore.

And i will say : Is it casuality of Gran Turismo earned popularity of GT games ?

Answer in you mind.

Rewind option ? yes ... but it won't be treated as abs or antilock brakes,

you can't set a online score, and this option is only for begginiers event (somewhat like GT5P online when all C class were standard physic with no penalties).
Rewind option as trening for casual gamer is a way to implement it.

btw sory for my terib eng..
 
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The Rewind option is against the "simulation" ...
it's a waste of memory in the PS3 system ..ops ..in GT5 ..

my humble opinion ..about it .. only ....

I-R
 
what next ? 0 button driving ?

Actually that came first. Both GT and Forza have had it. Though GT's version allowed some moderate interaction... though Forza 1's kinda had indirect interaction, in the form of training the virtual driver beforehand...
 
The credits are not imaginary. They are very real and are used to buy cars and parts in Gran Turismo.

Why should I be awarded for sloppy racing and have rewind to save me? LOL silly. Mario Kart is that way>>>

I believe you get rewarded for standard physics even though they aren't as hard as professional.

I believe you get rewarded for using the driving line even though it literally tells you what to press when instead of at least making you figure it out yourself.

What about Bspec where you literally don't have to do it?

And all this telling people what to do... they don't need to do it, they don't have to do it that way... this isn't some dictatorship.

YOU may want to do it that way, YOU may enjoy the results and the process of it, but that doesn't mean others have to.

Some people aren't worried about becoming an A1 driver, some people don't care if a game might prepare them to drive an actual race car, some people just want to have fun. So why do they need to go through some painful and frustrating experience when their goal isn't the same as yours?

If I want to go out and kick a soccer ball around with friends and I don't care if I ever get good enough to be on any team, must I also go through hours of drills and practice and penalty kicks and windsprints just so I can score some points in a game with some friends?

What if I put some pool balls on a pooltable and just hit them around with a cue. If I don't care to ever enter a competition or achieve any goal related to pool other than have fun will the Black Widow come to my house and force me to learn how to hold a cue and where to strike a ball and apply english and make me practice difficult shots hours and hours on end when it's not fun for me?

Why do people think it's ok to force the way they do things on other people and force their own goals in a game on other people?

You may buy a game to test yourself, push your limits and grind out victories, that's great and it's what makes you happy.

Others may buy games to just have fun and casuall enjoy a fun experience. Why is it ok to tell them what to do and why to do it?
 
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I believe you get rewarded for standard physics even though they aren't as hard as professional.

I believe you get rewarded for using the driving line even though it literally tells you what to press when instead of at least making you figure it out yourself.

What about Bspec where you literally don't have to do it?
Summary: Rewind is good for GT because of racing lines and B-spec.
 
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