rFactor 2 v982 32/64Bit

  • Thread starter Thread starter Voltaic
  • 2,320 comments
  • 231,924 views
Tried the demo and I'm far from impressed, ill stick with iracing and soon to be out assetto corsa
 
https://www.facebook.com/BesModForRfactor2 Here's another mod that will be released this summer.

I used to have Fanatec CSP pedals and I had nothing but problems with them. I would suspect those as being the root cause of the problem. I had to take my pedals apart regularly to clean them every few weeks.
Sweet!! That mod looks very promising, hope they get the GT-R sounds right on this one...
About the CSPs I've never had any issues with them other than having to replace Loadcells every 3 months till I moved the brake bar up to the 3rd slot on the pedal, ever since I did it I've been running trouble free!
 
rFactor 2 looks brawn/orange compared to other sims, and the graphic engine still looks stuttering while in motion. Way to go ISI.

And the 1h demo is not the best way to show people what you really have to offer.
 
rFactor 2 looks brawn/orange compared to other sims, and the graphic engine still looks stuttering while in motion. Way to go ISI.

And the 1h demo is not the best way to show people what you really have to offer.

I agree with the 1 hour demo not being good. I tried rf1 demo and by the time I got the wheel and graphics adjusted the demo was over. I never did purchase rf1 after that.
 
I downloaded the demo too, and I'm not really impressed. The game was running at so-so graphics at 26FPS, triple screens 5760x1080, whereas in iRacing I can run at 83 FPS locked with only minor problems in certain tracks, looking awesome. I've never played rFactor, so the physics of this sim felt just "good". I didn't dislike driving that Corvette and I had some fun racing against the AI, and while the physics felt adequate and enough sim-like, I think I like iRacing more in this regard. Now that the rFactor guys will charge for yearly licenses, the benefit of going rFactor instead of iRacing has gotten a little bit smaller in my opinion. Still, you get the awesome, committed mod community, which is awesome.

All in all, not bad, although I definitely was expecting more in terms of FPS optimization and graphics.
 
I agree with the 1 hour demo not being good. I tried rf1 demo and by the time I got the wheel and graphics adjusted the demo was over. I never did purchase rf1 after that.
Which is a shame because rFactor 1 is a whole ecosystem on it's own. That stupid 1 hour demo really didn't show you anything. I don't know if rFactor 2 will be the same, probably not because ISI overcomplicated it quite a lot but 1 hour demo is just borderline useless.
the benefit of going rFactor instead of iRacing has gotten a little bit smaller in my opinion.
Agreed.
Still, you get the awesome, committed mod community, which is awesome.
The awesome, committed mod community will get tired soon enough if they will be forced to update their work doing the hardwork again and again everytime ISI (slightly) update the game.

All in all, not bad, although I definitely was expecting more in terms of FPS optimization and graphics.
Yes, let's face it rFactor 2 is not efficent at all and looks orange.
 
Last edited:
I don't disagree with any of the above statements, I also get frustrated. Having said that, let's not forget rF2 is a Beta slowly (agonizingly so) progressing to a polished "Gold" release. Assetto Corsa is having it's own delay issues, creating a proper SIM is not easy.

Let's also not lose sight of the fact that rF2 is a proper "simulator", this is not a game. The modders will come soon enough when the SIM is ready.

As far as the graphics; yes, they are odd. Odd because the TV camera views look almost cartoon_ish, however when behind the wheel just as in rF1, rF2 has some sort of voodoo immersion magic (physics and realism) that, at least in my opinion is the best.

ISI in is one of the best in the simulation business, or else many F1 teams (I think 65% as of last year) would not have chosen it. They will deliver.

Oh, more from ISI; http://www.virtualr.net/rfactor-2-first-nissan-gt500-gt-r-preview
 
Last edited:
All the BS aside, rF2 is the best sim I have ever driven because it has the most advance tire physics of any game before. That's why it chugs on so many systems- the tire model is very taxing on your system. People I hear about whining that it doesn't run well try to run it on old PCs or refuse to turn some options down.

When you overlook the poor graphics (this isn't F1 2013- this is about the RACING) and just drive, all the bad stuff fades away and before you know it, you are driving the best sim yet. You may even end up having fun. Imagine that. I agree that an hour is not long enough. You can barely go through a set of tires in an hour.

rF2 does not look orange on my system. That's just strange.
 
All the BS aside, rF2 is the best sim I have ever driven because it has the most advance tire physics of any game before. That's why it chugs on so many systems- the tire model is very taxing on your system. People I hear about whining that it doesn't run well try to run it on old PCs or refuse to turn some options down.

From what I'm reading, it's actually because of poor optimisation which is under-utilising system resources. Poor frame rates but CPU and GPU usage well below 90%, that sort of thing, so turning options down will achieve nothing. The forum posts where people talk about these things are quite old though so maybe things have changed, but assuming the tyre physics are calculated by the CPU then turning graphics settings down isn't going to alleviate the issue either. Personally I didn't have any problems but I tend to get lucky with these things; Arma 3 Alpha had similar under-utilisation issues but I never suffered from them for whatever reason.

When you overlook the poor graphics (this isn't F1 2013- this is about the RACING) and just drive, all the bad stuff fades away and before you know it, you are driving the best sim yet. You may even end up having fun. Imagine that. I agree that an hour is not long enough. You can barely go through a set of tires in an hour.

This isn't 2007 either though. If you can explain to me how Assetto Corsa and Project CARS aren't about the RACING, I'll accept that as a reasonable excuse for the barely improved visuals. Until then, they've had six years and all they appear to have done in that time is tweak the force feedback (something achieved years ago in rFactor with mods), changed the tyre model (note the progress being made on Project CARS, the implementation of the Seta tyre model hasn't taken six years), slightly improved the graphics, added weather and changed the GUI skin. That's what I've gleaned from this thread, anyway. Six years! But it's ok, it's all about the RACING so that doesn't matter.

Then consider the price. Is it worthy of a (if I remember correctly) £45 up front payment with a subscription to follow or a single £80 payment? Is there enough in the way of content - excluding the (unpaid) work the community does with regards to modding - and improvements over rFactor to justify that price? Needless to say, I don't think so. The thing is, though, I'm supposed to be able to judge for myself using a 1 hour demo of one car and one circuit. Assuming ISI are showcasing the very best of rFactor 2, I'm really not impressed! It seems like their approach is antiquated while the competition is really on the ball. Or, to be kinder: they aren't giving those of us who only have the 1-hour demo to go by much indication of exactly why we're supposed to spend so much money on their product.

In summary, then, I'm not sold at all on the demo and will wait and see what happens once it's released.
 
I purchased the game about a month ago. I have been through the whole game and your take on it is about the same conclusion I come up with. So maybe the demo is spot on. Im just not that impressed and kinda sorry I spent the money on the game. It could all change by release, but I still don't think this game matches the hype and probably never could of lived upto the hype.
 
And yet many of you continue to refer to rF2 as "game". This may be why you are disappointed. On the other hand, this is a GT fan site. I find eye candy is the main attraction for GT fans (I was one until GT5 came out and I discovered rF). I doubt rF2 will deliver on that front any time soon, if ever. If you are looking for realism rF2 is your long term bet.
 
Describe it any way you like, at the end of the day its still just a game. Some better than others, but there all just games.
 
And yet many of you continue to refer to rF2 as "game". This may be why you are disappointed. On the other hand, this is a GT fan site. I find eye candy is the main attraction for GT fans (I was one until GT5 came out and I discovered rF). I doubt rF2 will deliver on that front any time soon, if ever. If you are looking for realism rF2 is your long term bet.
The thing that appeals to me about games like GT over the typical PC sim is not eye candy but the fact that there is more to the game than just driving around the track in whatever car you want to use.

I like the aspect of earning credits to purchase and upgrade cars and to have those cars in your personal garage and then be able to race them. Most of the sims I have played just have a group of cars you can just jump in and drive on whatever track, you never own them, usually can't upgrade them, no real reason for earning credits and of course a much smaller selection if cars to work with.

I do like the way a good sim feels and it is cool to race online with them but there is a lot of what I like that is just not there. Even so if I could get a few of my friends online racing it would be cool with a good sim and that is one of the reasons I tried to get the demo to work here. I'll probably go back to it and try again later but initially it proofed to be quite a hassle to get the game to work properly.
 
It seems like their approach is antiquated while the competition is really on the ball.

I disagree that the competition is really on the ball.

The physics on pcars still doesn't feel right and the game isn't very well optimized either. I have real problems getting a smooth framerate with triples on pcars while rf2 is smooth on my system. The last I read about wet track physics they wanted to just decrease the grip both on racing line and off racing line without realizing that on racing line would be more affected by rain.

AC isn't released yet and is going to be missing some important features when it is released.

iRacing is still having issues with their tire model and doesn't have dynamic weather or tracks and of course they don't have AI.

GT6 is going to be on old hardware and still has performance and physics issues.

Forza5 is going to need a new system with likely a new wheel or at least an expensive new adaptor and is going to be missing key features like pit stop strategies.

rf2 has absolutely horrid UI and the graphics aren't very good but they do have a very good tire model, dynamic tracks and dynamic weather. All of the above are missing at least one of those three.

I find it really frustrating because a lot of the above games are doing some things really well but are either doing others very poorly or missing key features.
 
Of course, the other big thing with rF2 that hasn't been mentioned and it is a game changer (literally) is RealRoad.
 
Of course, the other big thing with rF2 that hasn't been mentioned and it is a game changer (literally) is RealRoad.

indeed 👍

Any interesting multi/single driver events coming up guybo? I've got to do one with gogatrs one of these weekends!
 
And yet many of you continue to refer to rF2 as "game". This may be why you are disappointed. On the other hand, this is a GT fan site. I find eye candy is the main attraction for GT fans (I was one until GT5 came out and I discovered rF). I doubt rF2 will deliver on that front any time soon, if ever. If you are looking for realism rF2 is your long term bet.

The thing is, having graphics at least at the level that they're not noticeably bad is an important part of the immersion. iRacing isn't winning any awards for revolutionary graphics design, but the graphics are crisp and clean and easy to look at.

Playing rF2 I feel like there's something wrong with my computer. And there just isn't.

There's no reason why a game of the calibre of rF2 should have poor graphics. It's not tied to physics, the two are almost totally independent. I can understand not needing to invest time and money to reach AC and pCARS levels, but if they could at least get in the same decade as the rest of us that would be nice.

Personally, I enjoy the driving in rF2 very much, but I don't play it often because the whole experience is not that fun. It just doesn't grab me, and I always feel that dissociation between myself in my room and the car. Which I feel to a far lesser extent in other sims, I think a lot of which is due to the visual immersion.

In sim racing, the vast majority of your driving information comes through your eyes. If your eyes are stumbling over dated graphics, it's hard to have a good experience.
 
The thing is, having graphics at least at the level that they're not noticeably bad is an important part of the immersion. iRacing isn't winning any awards for revolutionary graphics design, but the graphics are crisp and clean and easy to look at.

Playing rF2 I feel like there's something wrong with my computer. And there just isn't.

There's no reason why a game of the calibre of rF2 should have poor graphics. It's not tied to physics, the two are almost totally independent. I can understand not needing to invest time and money to reach AC and pCARS levels, but if they could at least get in the same decade as the rest of us that would be nice.

Personally, I enjoy the driving in rF2 very much, but I don't play it often because the whole experience is not that fun. It just doesn't grab me, and I always feel that dissociation between myself in my room and the car. Which I feel to a far lesser extent in other sims, I think a lot of which is due to the visual immersion.

In sim racing, the vast majority of your driving information comes through your eyes. If your eyes are stumbling over dated graphics, it's hard to have a good experience.

+1 nobodies asking for award winning graphics, but what they have currently is just horrible.
 
Of course, the other big thing with rF2 that hasn't been mentioned and it is a game changer (literally) is RealRoad.

Please, elaborate, I'm genuinely interested. Beyond what has been discussed in this thread I don't know what improvements have been made because ISI have made very little effort to communicate anything so far, so the list - as far as I can tell - goes:

- Improved tyre model
- Improved force feedback
- Built-in mod manager
- Licensed content
- Dynamic weather
- Dynamic track conditions (which I assume is stuff like rubbering in, debris and such?)

Not really £45 + sub/£80 worth of stuff so far, seeing as everyone has dynamic weather and licensed content, RealFeel and other FFB mods improved on rFactor years ago anyway and if you want to pay a subscription fee for a mod manager for rFactor, you can do that already. So really that cuts it down to the tyre model and track conditions, but even then, we don't know if it'll be better than Project CARS or Assetto Corsa's release-quality tyre model, or if either will have dynamic track conditions. In fact pCARS already has simulation of marbles, so that's something.
 
Please, elaborate, I'm genuinely interested. Beyond what has been discussed in this thread I don't know what improvements have been made because ISI have made very little effort to communicate anything so far, so the list - as far as I can tell - goes:

- Improved tyre model
- Improved force feedback
- Built-in mod manager
- Licensed content
- Dynamic weather
- Dynamic track conditions (which I assume is stuff like rubbering in, debris and such?)

Not really £45 + sub/£80 worth of stuff so far, seeing as everyone has dynamic weather and licensed content, RealFeel and other FFB mods improved on rFactor years ago anyway and if you want to pay a subscription fee for a mod manager for rFactor, you can do that already. So really that cuts it down to the tyre model and track conditions, but even then, we don't know if it'll be better than Project CARS or Assetto Corsa's release-quality tyre model, or if either will have dynamic track conditions. In fact pCARS already has simulation of marbles, so that's something.

RealRoad is the build up of rubber on the track. The track gets faster and faster as you drive on it. Some other notable features that I really like is that skins are downloaded automatically. Ability to rejoin a race after a disconnection. And my personal favorite, driver swaps.

Voltaic, I've got a 12 Hours of Sebring race coming up next month. We have two cars a GT4 Nissan and an LMP1 Pescarolo.
 
RealRoad is the build up of rubber on the track. The track gets faster and faster as you drive on it. Some other notable features that I really like is that skins are downloaded automatically. Ability to rejoin a race after a disconnection. And my personal favorite, driver swaps.

Voltaic, I've got a 12 Hours of Sebring race coming up next month. We have two cars a GT4 Nissan and an LMP1 Pescarolo.

Hmmm... I've always wanted to do a full distance Sebring race and the 370 is such a nice car...
 
Back