Roll over in GT5

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I think it should be race over if you roll your car, on forza 3 all you do is press the accelerator and the car turns over (sometimes). This looks absoloutely rubbish, so i'm hoping GT doesn't make the same mistake.

When they say it 'rights' itself in the interview above, clearly it sounds like it very much like FM3!..

As long as the internal/external damage has a huge effect on your car (in FM3 with sim damage on, you can hardly drive the car) then I'm fine with it. Of course not having some way of righting the car is just too restrictive, but perhaps an 'option' can give you that (for the very hardcore)..

I think you need 'rolling' in the game, having played FM3 a bit it is a welcome addition as a mechanic, just in T10's case, graphically it's a bit pap at times!
 
Maybe it should be handled like it is in Richard Burns Rally, but instead of spectators pushing your car back over (irrespective of how knackered it is), some flag waving, borderline suicidal, mentalist marshalls could do it for you at the flick of a switch? (off-track of course, or at least off-line and so long as no other cars are coming - like Shift-R in GPL :p)
 
When they say it 'rights' itself in the interview above, clearly it sounds like it very much like FM3!..

As long as the internal/external damage has a huge effect on your car (in FM3 with sim damage on, you can hardly drive the car) then I'm fine with it. Of course not having some way of righting the car is just too restrictive, but perhaps an 'option' can give you that (for the very hardcore)..

I think you need 'rolling' in the game, having played FM3 a bit it is a welcome addition as a mechanic, just in T10's case, graphically it's a bit pap at times!

Yeah i guess that as long as you have the damage cranked all the way up, i doubt you would be able to drive away from a crash like that anyway, even if you could right the car.
 
Maybe it should be handled like it is in Richard Burns Rally, but instead of spectators pushing your car back over (irrespective of how knackered it is), some flag waving, borderline suicidal, mentalist marshalls could do it for you at the flick of a switch? (off-track of course, or at least off-line and so long as no other cars are coming - like Shift-R in GPL :p)

I think automatic 'righting' is fine, whatever you do won't mimic real life, unless it's a minor roll, you won't be going anywhere, and I don't fancy the 'wait 5 hours for the recovery vehicles, then 10 hours waiting for the crew to rebuild the car ;)

:)
 
It should be realistic!
When doing a WRC race, if you flip, perhaps it could go to a little cutscene of the crowd flipping your car over. If the car is deemed drivable, you continue with however long it would of taken to flip your car back over.
In normal racing though, if your car were to flip, you should only be able to continue if your car is A) Drivable and B) Back on its wheels. If it is upside or has barrel rolled 100metres and is completely knacked, it shouldnt be able to continue.
It would make it so much harder and ultimately more satifying to finish the race if you didn't magically flip back over as if nothing happened!
 
It should be realistic!
When doing a WRC race, if you flip, perhaps it could go to a little cutscene of the crowd flipping your car over. If the car is deemed drivable, you continue with however long it would of taken to flip your car back over.
In normal racing though, if your car were to flip, you should only be able to continue if your car is A) Drivable and B) Back on its wheels. If it is upside or has barrel rolled 100metres and is completely knacked, it shouldnt be able to continue.
It would make it so much harder and ultimately more satifying to finish the race if you didn't magically flip back over as if nothing happened!

This is what happens in RBR (via the Escapé menu.) GPL's method is a (optional, via server / difficulty settings) simple key-combo that resets your car off the racing-line and only if there is no traffic behind. Cold tyres, oil, water - the lot :scared:

RBR's method is preferable, as resetting the car is a no-no (except perhaps via some sort of realism / difficulty setting)

Of course, ideally speaking, if you want you could configure it such that if you do roll you're screwed (unless it lands back on its wheels, is miraculously still running and not bent up like a clove-hitch...)
 
)Of course, ideally speaking, if you want you could configure it such that if you do roll you're screwed (unless it lands back on its wheels, is miraculously still running and not bent up like a clove-hitch...)

Maybe that's the reason they started to create realistic driver modelling, so you can actually climb out and walk back or if the distance is too far throw yourself in front of the A.I. cars for a quick way out.;)

Anyway i would be happy with it being quite similar to Dirt, whereby there's a reset but the damage remains or if it is written off it's game over.
 
Maybe that's the reason they started to create realistic driver modelling, so you can actually climb out and walk back or if the distance is too far throw yourself in front of the A.I. cars for a quick way out.;)

Anyway i would be happy with it being quite similar to Dirt, whereby there's a reset but the damage remains or if it is written off it's game over.

Hehe, yeah... though I think that's been done already :D (Cartoon gore warning)

The system in RBR is similar, except that if it's a write-off, the game won't automatically quit - so you can still call the spectators in and then wrestle fruitlessly with the controls trying to get it to go... I prefer this, since you get the same sense of dismal failure! :)
 
The system in RBR is similar, except that if it's a write-off, the game won't automatically quit - so you can still call the spectators in and then wrestle fruitlessly with the controls trying to get it to go... I prefer this, since you get the same sense of dismal failure! :)

Yes, and dismal failure is what i'm looking for in a sim as it is often the case in my own life :lol:.
Not sure the spectators thing will be accurate outside rally-sport although marshalls could be implemented on the normal tracks.
Would probably also prefer that to the Dirt-option, as a marshall/spectator option might be more real/fun but also have severe consequences online whereby it's not very easy to just quit and leave the game.
 
roll overs aren't that common anyway, you really have to be doing something wrong to roll over :)

true, but you can't leave out the possibility of a crazy T-bone from someone else behind, hitting you into turn 1.
 
Or this!! I can't believe how the thing just flips right over!



Sorry if it's been posted before; I didn't search.
 
Or this!! I can't believe how the thing just flips right over!
Looking at the speed and angle of approach, and how much rotational momentum the car was carrying, I can easily see how that flipped over, especially when the car is unsettled (i.e. on the gravel).
 
lol thats awesome commentary too

"He's a flyer yeah, watch 'em"
"Breaks.....?"
"(Car flings the corner with pro like symptoms)WOoo-hOOOO!!!!"
"(Car looses it)Wo-o-ooh-oooh!!! Oooouch....WHOA ****!"
 
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^ That's what you call snap back oversteer while trying to drift, ala GT4 :)
I think we'll be seeing this a lot in GT5 with the new Pro Physics. Certainly makes a change from the ridiculously easy drifting in GT5:P

oh, and hear all those squealing tyres and vacuum cleaner sounds....
 
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Interestingly, the Polyphony Digital delegate who led me through the demo said that the only reason crash damage exists in the game is because of mountains of requests they’ve received from American gamers. The vast majority of content requests they get from European and Asian players is for more authentic cars and tracks. Only Americans, it seems, are fixated on busting up their virtual vehicles.

He also added that, according to their research, most players who want to see realistic damage—including issues that affects performance and handling—end up turning it off after just a few races. “They say, man, that’s cool, then switch it off because it makes the game too hard.”

Seems like a lot of work for a feature that ends up being used by so few people.

^^^
This.

We probably could have had the game a year ago if it weren't for people screaming for damage.
 
I think it's time that at E3, a trailer or demo allows us to see a car rollover. And I hope it is clarified which cars can rollover. All of this stuff needs to be addressed. When ambiguity runs high, frustration follows soon after.
 
^ That's what you call snap back oversteer while trying to drift, ala GT4 :)
I think we'll be seeing this a lot in GT5 with the new Pro Physics. Certainly makes a change from the ridiculously easy drifting in GT5:P
Yes, but drifting in real life is not nearly as hard as it was in GT4. It was almost impossible to drift in GT4. But in prologue, yes it's a bit too easy. I think they have to find the right balance between GT4 and GT5P in terms of oversteer.
 
...mountains of requests they’ve received from American gamers.

I just would like to know the address to post these requests :D Doesn't sound very believable to me..
 
Rollovers Introduced

image02.jpg


As in a real race during a really hard crash, or when bumps on the road are hit at very high speeds, or if the car’s orientation is not right during a jump, the car may roll over under these unexpected events, and the effect will bring intense excitement to the race.

* Damage is not necessarily applied to all races in the game.

source: http://eu.gran-turismo.com/nz/news/d13609p4.html

So what if I accidently collided with another vehicle and suddenly I did a rollover, making the car flip upside down. So I'm in that state and the car won't be able to flip back up to its normal posture.

Is there a way to flip back up to the normal position if a rollover occurs??
 
https://www.gtplanet.net/forum/showthread.php?t=63934

/thread

EDIT: I don't want to be rude, but "READ BEFORE POSTING" actually really does mean "read before posting."

EDIT2: I still feel rude without contributing :(
I think that it would be best, when you roll over, for there to be a message on screen: Do you want to restart? Y/N
"Yes" would restart the race, "No" would take you back to the race menu. Seems unlike GT to just let you respawn there.
 
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I have a feeling you will sit there for a few seconds, and then just respawn on your wheels. This seems like a cheesy way to do it though, so I don't know.
 
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