Rollover . full implementation or just a nice feature

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GTP_worthy1066
Hi all ,
As previously noticed in one of Kaz's Featured Backdrop's Rollover is to be used in GT5 for the first time ,but how far could or should they go to fully utilise the feature .Will they just turn of a couple of times and reset to 4 wheels ?.I have also noticed that the "kitty Litter " has a better embedded feel to it ,how would it react to other physics in the game ?.
 
I've no idea how it will be implemented, if it's going to feel natural or just "for kicks", I mean, what's the point if you can rollover and then keep the race going?

Aside from the visual implementation, there should obviously be mechanical damage (suspension, wing, wall tire and whatever else comes under stress while the car is rolling over).

From there, the car should stop on its sides, roof or back on its wheels (maybe even being able to return to the track at a snail pace) but if the former, ha ha ha, I guess it could be just like License Tests you know? When you go out of the track or give a small bump somewhere, it is over.

But IIRC it is likely to reset to 4 wheels (I did read about it in this forum, don't remember if it was an interview with Kazunori or if it was just an the opinion of one of the forum members), sadly.
 
The reason I got thinking about this was when I thought of online play. It would take a lot of processing power to rollover ,say 7-8 car in a NASCAR race and still keep the online game going at a stable enough rate to calculate where the cars are rolling and what damge is being sustained ......any thought techy guru guy's ?
 
theglobeandmail.com
They can even roll over, though, due to manufacturer concerns about consumers seeing their coveted rides lying impotent on their roofs, they automatically right themselves.

http://www.theglobeandmail.com/blogs/controller-freak/heavy-rain-pours-emotion/article1399757/


The reason I got thinking about this was when I thought of online play. It would take a lot of processing power to rollover ,say 7-8 car in a NASCAR race and still keep the online game going at a stable enough rate to calculate where the cars are rolling and what damge is being sustained ......any thought techy guru guy's ?


The users/clients/player machine calculates the physics of their own car, the host just gets position and status updates and relays them to the clients.
 
The reason I got thinking about this was when I thought of online play. It would take a lot of processing power to rollover ,say 7-8 car in a NASCAR race and still keep the online game going at a stable enough rate to calculate where the cars are rolling and what damge is being sustained ......any thought techy guru guy's ?

I wouldn't imagine it'd take much computation power to deal with multi-car rollovers, damage it would though.

Realistically, if the physics is done properly, cars should be capable of rolling over. That is, the car is given a mass, given an inertia, the world is given a certain gravity and given 4 contact patches for the wheels... this is all necessary for realistic driving physics... rollover is just a natural extension of all these variables. To NOT have roll over is more complicated because you have to have some limit where regular physics no longer applies.
 
I think they have to use safety cars when somebody rollsover, and meanwhile the safetycar is on the race some truck take out the damage car.
In my opinion that would be real roll over. XD
 
I am for FULL implementation!!! When I rollover on roof I don"t want to reset my car and continue race!!! Like i real life race is over when car is on roof...:dopey:
Sorry for my english am from Serbia...:indiff:
 
I personally feel that GT has been missing this feature for a while as to lose control to the point that something as major as you ending up on your side/roof only makes the game more intense in the respect that if you lose it big style your out , but at the moment you only lose a few seconds after a reset .(it will also get rid of the wall basher's / shunters from the race )
 
I would love rolling if I can recreate the CLK GTR that flys at some 24 hours race, can't remember which one though......
 
I hope it's not like Forza 3's rollover. I don't want to be able to turn over the vehicle and just continue.
 
I hope it's not like Forza 3's rollover. I don't want to be able to turn over the vehicle and just continue.

Yes 100% I don't want to be able to turn over vehicle I want to retire from race in that situation!!!! and then play race again ...
 
It was on 1999 le mans race when my favorite Toyota GT-one lose race again...:grumpy:

Despite being the fastest car in its class by a large margin :P

Besides, it was the CLR race car not the CLK GTR that flipped 3 times in the same weekend (or was it twice...). The CLK GTR was a road/race car, the CLR was a kind of race only version which was modified a lot.

CLK GTR:
mercedes-clk-gtr-1.jpg


CLR:
Mercedes-BenzCLR.jpg


EDIT: Yeah it was the number #4 car of Mark Webber, flipped twice in practice, then the number #5 car crashed during the race and the #6 car got retired.
 
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My understanding was that when a car rolled over it would right itself but most likely not be able to continue due to the mechanical damage that would occur.
 
Despite being the fastest car in its class by a large margin :P

Besides, it was the CLR race car not the CLK GTR that flipped 3 times in the same weekend (or was it twice...). The CLK GTR was a road/race car, the CLR was a kind of race only version which was modified a lot.

CLK GTR:
mercedes-clk-gtr-1.jpg


CLR:
Mercedes-BenzCLR.jpg


EDIT: Yeah it was the number #4 car of Mark Webber, flipped twice in practice, then the number #5 car crashed during the race and the #6 car got retired.

CLK GTR is used in FIA GT championship and CLK LM was used in Le mans.
 
CLK GTR is used in FIA GT and CLK LM was used in Le mans.

Yep

The LM was replaced by the CLR. And the CLR was an epic fail.

The LM was in the GT class so it was pretty much the same car as the GTR just with a different engine and some minor modifications.
 
If the car rolls over, I think it should stay rolled over. Resetting itself is not realistic at all.....the race is over at that point

BUT-

I think there should be something other than a "game over" screen.
-It would be cool if there were achievements/badges for doing an amazing rollover. (Not for online though)...so instead of getting all frustrated after the 5th time misjudging a corner on the Nürburgring and flipping into oblivion, you get a present. :D
I think that is a bit more realistic than getting magically flipped back over.
 
Who said a car couldn't continue driving after a rollover? I saw this often, especially WRC, but other (race)cars, too.
Just asking, because I want GT to be as realistic as possible, not as hard as possible ...
;)
 
In Richard Burns Rally if you roll over, you can land on your tires if you get so lucky or pause and "call for help" which activates some bystanders into flipping you over, depending on the intensity of the rollover and damage ensued, you would be able to continue with a cracked windshield.

I'm hoping GT has a similar system for rally stages, for circuit racing and NASCAR maybe some sort of tow truck service, or continue if you land on all 4 with a pit stop.
 
CLK GTR is used in FIA GT championship and CLK LM was used in Le mans.
They both ran at Le Mans, but the CLR never ran in FIA GT. The CLK-GTR was the first GT1 car and ran Le Mans in 97 and also competed in the FIA GT championship. Then the GTR was replaced with the CLK-LM which ran at Le Mans in 98 and lter replaced the CLK-GTR in the FIA GT championship. Thee year after the GT1 class was removed from Le Mans and Mercedes created the CLR which ran in Le Mans in 99 but as far as I'm aware it never ran in the FIA GT championship.
 
this is what I was saying before ,that when it comes to gameplay your going to improve your skills by pushing yourself to take a corner better if you know that if you take the bend a little brutally you could end up in a spin that flings your brand new car into a tumble dryer.Now that would give you a completely new skill set if you ask me
 
In Richard Burns Rally if you roll over, you can land on your tires if you get so lucky or pause and "call for help" which activates some bystanders into flipping you over, depending on the intensity of the rollover and damage ensued, you would be able to continue with a cracked windshield.

I'm hoping GT has a similar system for rally stages, for circuit racing and NASCAR maybe some sort of tow truck service, or continue if you land on all 4 with a pit stop.

Yeah, I only played RBR for about 5 seconds LOL, but that's what I was thinking. If you land on your wheels, you should (depending on damage) be able to continue and if it's just crawling back into the pits. 👍
 
In Richard Burns Rally if you roll over, you can land on your tires if you get so lucky or pause and "call for help" which activates some bystanders into flipping you over, depending on the intensity of the rollover and damage ensued, you would be able to continue with a cracked windshield.

I'm hoping GT has a similar system for rally stages, for circuit racing and NASCAR maybe some sort of tow truck service, or continue if you land on all 4 with a pit stop.

I want this.
 
^^ They could add that to an online arcade mode, 2 player & multiplayer battle plus other modes.Could start with some "cheapies" & as the cheap cars you buy reach the end of their life or are too damaged, get fixed for banger racing championships.
 
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