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RRRRR*
Regularity Rally
Regularity rallying is a form of motorsports where getting to the finish line first isn't necessarily the best. Instead it's about trying to complete a course as close as possible to a preset target time. The further away from the target time you are (whether ahead or behind), the more penalty points you obtain. At the end of the rally, the one with the fewest penalty points is the winner.
This form of rallying is well suited for cars and drivers that normally wouldn't be very competitive in other motorsports disciplines, and it allows for greater diversity among the competitors. You could have a 400 BHP Chevrolet competing against a 17 BHP Fiat and both would have an equal chance of winning.
The same goes with driving aids. Since you're trying to match your own lap times rather than beating someone else's, it does not matter which driving aids you want to use. You're free to use all, some or none.
In this series, the regularity rally events are run in time trial mode (except in the case of point-to-point tracks, which will be run in race mode). The length of each event is 30 minutes, it is done in "Race Together" mode, starting from the pit. Instead of a preset target time, your target time will be based on the average time of your completed laps, and this will allow all drivers too keep their own individual pace.
Rules and regulations
Overtakings
When possible, move to the side and give room for faster cars to pass. When making a pass, make sure to do it in a safe manner.
The pit-out lap (in the case of circuits) or the first sector (in the case of point-to-point tracks) is not timed, so it's recommended to use that lap/sector to overtake any slower cars and get some space between the cars before the timing starts on lap 2 / sector 2.
When possible, move to the side and give room for faster cars to pass. When making a pass, make sure to do it in a safe manner.
The pit-out lap (in the case of circuits) or the first sector (in the case of point-to-point tracks) is not timed, so it's recommended to use that lap/sector to overtake any slower cars and get some space between the cars before the timing starts on lap 2 / sector 2.
Event settings
PP: 550 or less
Tyres: Sports Hard or less
Aids: All allowed
Tuning: All allowed (including nitrous)
Time limit: 30 minutes
Grip Reduction: Real
Tyre wear / fuel consumption: Normal
Format: Race Together
Start Type: Pit Start
Note that nitrous is allowed and can be good way to catch up time you may have lost, for instance while overtaking another car.
PP: 550 or less
Tyres: Sports Hard or less
Aids: All allowed
Tuning: All allowed (including nitrous)
Time limit: 30 minutes
Grip Reduction: Real
Tyre wear / fuel consumption: Normal
Format: Race Together
Start Type: Pit Start
Note that nitrous is allowed and can be good way to catch up time you may have lost, for instance while overtaking another car.
Timing
At lap two (or sector 2 for point-to-point tracks) the timing begins and it continues until you pass the the finish line for the last time. At least three timed laps are required. If you end your session with a pit-in lap, that lap time is not counted.
The lap times are collected from the replay of the heat. The host will save the replay file, but it is recommended that the drivers do that as well in case the host disconnects during the heat.
When point-to-point tracks are used, they will be run in Free Run mode, and the time is measured from the first split time to the finish line. In those cases the race will be run three times, to get the required three lap times.
At lap two (or sector 2 for point-to-point tracks) the timing begins and it continues until you pass the the finish line for the last time. At least three timed laps are required. If you end your session with a pit-in lap, that lap time is not counted.
The lap times are collected from the replay of the heat. The host will save the replay file, but it is recommended that the drivers do that as well in case the host disconnects during the heat.
When point-to-point tracks are used, they will be run in Free Run mode, and the time is measured from the first split time to the finish line. In those cases the race will be run three times, to get the required three lap times.
Score
An average lap time is calculated for you. This is done by excluding the lap with the greatest time difference and then calculating the average time for the other laps. This average time becomes your target time. The absolute difference between each lap time and your target time becomes your score for that lap. The goal is to get as low score as possible.
Example:
1. Your target time is 2:32.800 and your lap time is 2:32.000. Your time difference is -0.800 seconds and your score is 0.800 points.
2. Your target time is 2:32.800 and your lap time is 2:33.800. Your time difference is +1.000 and your score is 1.000 points.
A score is calculated for every timed lap, but since cars of different speed will complete different number of laps and since more laps would accumulate a greater difference, only three of your laps counts towards your final score for that round.
Which laps that are picked is determined by an algorithm. In simplified terms, three percentages are generated at random for the event, for example they could be 10%, 30% and 80%. The start of your first lap is 0% and the end of your last lap is 100%. Your lap that is the closest to the percentage will be picked, so if you do ten laps with the previous example the laps picked for you will be lap 1, lap 3 and lap 8. If you do five laps, your three picked laps would be 1, 2 and 4. Each event will have its own randomly generated percentages, and the same percentage is applied to all the drivers. The percentages remain hidden until after the event, so that nobody knows beforehand which laps will count.
An average lap time is calculated for you. This is done by excluding the lap with the greatest time difference and then calculating the average time for the other laps. This average time becomes your target time. The absolute difference between each lap time and your target time becomes your score for that lap. The goal is to get as low score as possible.
Example:
1. Your target time is 2:32.800 and your lap time is 2:32.000. Your time difference is -0.800 seconds and your score is 0.800 points.
2. Your target time is 2:32.800 and your lap time is 2:33.800. Your time difference is +1.000 and your score is 1.000 points.
A score is calculated for every timed lap, but since cars of different speed will complete different number of laps and since more laps would accumulate a greater difference, only three of your laps counts towards your final score for that round.
Which laps that are picked is determined by an algorithm. In simplified terms, three percentages are generated at random for the event, for example they could be 10%, 30% and 80%. The start of your first lap is 0% and the end of your last lap is 100%. Your lap that is the closest to the percentage will be picked, so if you do ten laps with the previous example the laps picked for you will be lap 1, lap 3 and lap 8. If you do five laps, your three picked laps would be 1, 2 and 4. Each event will have its own randomly generated percentages, and the same percentage is applied to all the drivers. The percentages remain hidden until after the event, so that nobody knows beforehand which laps will count.
Maximum score
The maximum score for a lap is equal to the distance of the track in kilometers. For a 6 km track, the maximum score is 6.000 points. So if you for example lose 10 seconds on a crash, you will not get more than 6 seconds worth of points for that lap. If a driver completes less than 3 timed laps, the maximum score will be added for every lap that is missing. For example, if the driver completed two laps, 6 points would be added to the score for 1 missing lap. If the driver completed one lap, 12 points would be added for 2 missing laps. If the driver completed 0 laps, 18 points would be added for 3 missing laps.
The maximum score is tied to the length of the track as the time difference generally increases with the length of the track. You can expect to have twice the time difference on a track of twice the distance.
The maximum score for a lap is equal to the distance of the track in kilometers. For a 6 km track, the maximum score is 6.000 points. So if you for example lose 10 seconds on a crash, you will not get more than 6 seconds worth of points for that lap. If a driver completes less than 3 timed laps, the maximum score will be added for every lap that is missing. For example, if the driver completed two laps, 6 points would be added to the score for 1 missing lap. If the driver completed one lap, 12 points would be added for 2 missing laps. If the driver completed 0 laps, 18 points would be added for 3 missing laps.
The maximum score is tied to the length of the track as the time difference generally increases with the length of the track. You can expect to have twice the time difference on a track of twice the distance.
The championship is based on the accumulated score. The three highest-scoring rounds will be deducted, since everyone can't be expected to be able to attend every event. The driver with the lowest total score at the end of the season is the champion.
Race Calendar
Dates & Tracks
2016-02-13: Castelmartini
2016-02-20: Lambfell Moar, Isle of Man
2016-02-27: Montemaggiore (hillclimb event)
2016-03-05: Groß Rünz - Carlow
2016-03-12: Guldrupe
2016-03-19: Cotswolds - Condicote
Main heat
Main heats are held on Saturdays. The time trial starts at 20:15 Central European Time (19:15 GMT) and lasts for 30 minutes. The lobby is open from 19:30 CET (18:30 GMT) for practice and warm up.
Reserve heat
If a driver can't make it to the main heat on Saturday, a reserve heat will be hosted on Sunday. The time trial starts at 16:15 CET (15:15 GMT) and the lobby will be open from 15:30 CET (14:30 GMT) for practice and warm up.
Single player heat
If a driver can't make it to the main heat or the reserve heat, they can do an arcade mode single race instead. The race distance needs to be at least 4 laps, since the 1st lap is an out-lap and will not count. All other settings are optional, but if you want fewer AI cars on the track you can set the AI difficulty to 'beginner'. Save the replay after the race, then go to the gallery, select the replay and export it as MoTeC data (for this you need a USB stick). Then send the MoTeC data to me, either by attaching it to a post it in this thread or by private message.
"German time"
These heats utilizes "German time", which means that the events will start on the minute and won't wait for latecomers. So make sure you show up in time and be ready to start at quarter past.
If a driver misses both the main heat and the reserve heat, the maximum score will be awarded for that round.
Main heats are held on Saturdays. The time trial starts at 20:15 Central European Time (19:15 GMT) and lasts for 30 minutes. The lobby is open from 19:30 CET (18:30 GMT) for practice and warm up.
Reserve heat
If a driver can't make it to the main heat on Saturday, a reserve heat will be hosted on Sunday. The time trial starts at 16:15 CET (15:15 GMT) and the lobby will be open from 15:30 CET (14:30 GMT) for practice and warm up.
Single player heat
If a driver can't make it to the main heat or the reserve heat, they can do an arcade mode single race instead. The race distance needs to be at least 4 laps, since the 1st lap is an out-lap and will not count. All other settings are optional, but if you want fewer AI cars on the track you can set the AI difficulty to 'beginner'. Save the replay after the race, then go to the gallery, select the replay and export it as MoTeC data (for this you need a USB stick). Then send the MoTeC data to me, either by attaching it to a post it in this thread or by private message.
"German time"
These heats utilizes "German time", which means that the events will start on the minute and won't wait for latecomers. So make sure you show up in time and be ready to start at quarter past.
If a driver misses both the main heat and the reserve heat, the maximum score will be awarded for that round.
Signed up
eran0004
HarskGaming96
daibaspeed
J_Starscream
LexLathor
johnwells69
Maximusmonster
Flaco__13
epicgiratina
To sign up for the series reply to this thread with your PSN ID.
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