RRRRR - Regularity Rally - 2nd Round Feb 20thOpen 

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RRRRR*
The Real Road Replica Regularity Rally is a regularity rally championship held on road replicas created with the track path editor app.




Regularity Rally


Regularity rallying
is a form of motorsports where getting to the finish line first isn't necessarily the best. Instead it's about trying to complete a course as close as possible to a preset target time. The further away from the target time you are (whether ahead or behind), the more penalty points you obtain. At the end of the rally, the one with the fewest penalty points is the winner.

This form of rallying is well suited for cars and drivers that normally wouldn't be very competitive in other motorsports disciplines, and it allows for greater diversity among the competitors. You could have a 400 BHP Chevrolet competing against a 17 BHP Fiat and both would have an equal chance of winning.

The same goes with driving aids. Since you're trying to match your own lap times rather than beating someone else's, it does not matter which driving aids you want to use. You're free to use all, some or none.

In this series, the regularity rally events are run in time trial mode (except in the case of point-to-point tracks, which will be run in race mode). The length of each event is 30 minutes, it is done in "Race Together" mode, starting from the pit. Instead of a preset target time, your target time will be based on the average time of your completed laps, and this will allow all drivers too keep their own individual pace.


Rules and regulations

Overtakings
When possible, move to the side and give room for faster cars to pass. When making a pass, make sure to do it in a safe manner.

The pit-out lap (in the case of circuits) or the first sector (in the case of point-to-point tracks) is not timed, so it's recommended to use that lap/sector to overtake any slower cars and get some space between the cars before the timing starts on lap 2 / sector 2.

Event settings
PP: 550 or less
Tyres: Sports Hard or less
Aids: All allowed
Tuning: All allowed (including nitrous)

Time limit: 30 minutes
Grip Reduction: Real
Tyre wear / fuel consumption: Normal
Format: Race Together
Start Type: Pit Start

Note that nitrous is allowed and can be good way to catch up time you may have lost, for instance while overtaking another car.

Timing
At lap two (or sector 2 for point-to-point tracks) the timing begins and it continues until you pass the the finish line for the last time. At least three timed laps are required. If you end your session with a pit-in lap, that lap time is not counted.

The lap times are collected from the replay of the heat. The host will save the replay file, but it is recommended that the drivers do that as well in case the host disconnects during the heat.

When point-to-point tracks are used, they will be run in Free Run mode, and the time is measured from the first split time to the finish line. In those cases the race will be run three times, to get the required three lap times.

Score
An average lap time is calculated for you. This is done by excluding the lap with the greatest time difference and then calculating the average time for the other laps. This average time becomes your target time. The absolute difference between each lap time and your target time becomes your score for that lap. The goal is to get as low score as possible.

Example:
1. Your target time is 2:32.800 and your lap time is 2:32.000. Your time difference is -0.800 seconds and your score is 0.800 points.

2. Your target time is 2:32.800 and your lap time is 2:33.800. Your time difference is +1.000 and your score is 1.000 points.

A score is calculated for every timed lap, but since cars of different speed will complete different number of laps and since more laps would accumulate a greater difference, only three of your laps counts towards your final score for that round.

Which laps that are picked is determined by an algorithm. In simplified terms, three percentages are generated at random for the event, for example they could be 10%, 30% and 80%. The start of your first lap is 0% and the end of your last lap is 100%. Your lap that is the closest to the percentage will be picked, so if you do ten laps with the previous example the laps picked for you will be lap 1, lap 3 and lap 8. If you do five laps, your three picked laps would be 1, 2 and 4. Each event will have its own randomly generated percentages, and the same percentage is applied to all the drivers. The percentages remain hidden until after the event, so that nobody knows beforehand which laps will count.

Maximum score
The maximum score for a lap is equal to the distance of the track in kilometers. For a 6 km track, the maximum score is 6.000 points. So if you for example lose 10 seconds on a crash, you will not get more than 6 seconds worth of points for that lap. If a driver completes less than 3 timed laps, the maximum score will be added for every lap that is missing. For example, if the driver completed two laps, 6 points would be added to the score for 1 missing lap. If the driver completed one lap, 12 points would be added for 2 missing laps. If the driver completed 0 laps, 18 points would be added for 3 missing laps.

The maximum score is tied to the length of the track as the time difference generally increases with the length of the track. You can expect to have twice the time difference on a track of twice the distance.

The championship is based on the accumulated score. The three highest-scoring rounds will be deducted, since everyone can't be expected to be able to attend every event. The driver with the lowest total score at the end of the season is the champion.


Race Calendar

Dates & Tracks
2016-02-13: Castelmartini
2016-02-20: Lambfell Moar, Isle of Man
2016-02-27: Montemaggiore (hillclimb event)
2016-03-05: Groß Rünz - Carlow
2016-03-12: Guldrupe
2016-03-19: Cotswolds - Condicote

Main heat
Main heats are held on Saturdays. The time trial starts at 20:15 Central European Time (19:15 GMT) and lasts for 30 minutes. The lobby is open from 19:30 CET (18:30 GMT) for practice and warm up.

Reserve heat
If a driver can't make it to the main heat on Saturday, a reserve heat will be hosted on Sunday. The time trial starts at 16:15 CET (15:15 GMT) and the lobby will be open from 15:30 CET (14:30 GMT) for practice and warm up.

Single player heat
If a driver can't make it to the main heat or the reserve heat, they can do an arcade mode single race instead. The race distance needs to be at least 4 laps, since the 1st lap is an out-lap and will not count. All other settings are optional, but if you want fewer AI cars on the track you can set the AI difficulty to 'beginner'. Save the replay after the race, then go to the gallery, select the replay and export it as MoTeC data (for this you need a USB stick). Then send the MoTeC data to me, either by attaching it to a post it in this thread or by private message.

"German time"
These heats utilizes "German time", which means that the events will start on the minute and won't wait for latecomers. So make sure you show up in time and be ready to start at quarter past.

If a driver misses both the main heat and the reserve heat, the maximum score will be awarded for that round.


Signed up

eran0004
HarskGaming96
daibaspeed
J_Starscream
LexLathor
johnwells69
Maximusmonster
Flaco__13
epicgiratina

To sign up for the series reply to this thread with your PSN ID.
 
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A minor addition to the way the points are calculated: Since the target time is based on your average lap time, a single messed up lap can be devastating for your score since it would increase the average time quite a lot.

So a change I've made is that the slowest lap will be excluded when calculating the average.

Here is an example:

Code:
Driver: John Doe
Target: 07:36.337
Lap times    Difference    Points
07:36.789    +00.452        0.452
07:37.321    +00.984        0.984
07:35.224    -01.113        1.113
07:36.015    -00.322        0.322
07:58.777    +22.440        10.000

John made four very consistent laps, but on the fifth lap he made a big mistake and lost more than 20 seconds. Since that was his slowest lap, it is excluded when calculating the average time, so John's target (based on his average) remains at 7:36.337 and his mistake on the last lap does not spoil his nice results of the first four laps.

Note that the points for all five laps are provided (and that John got a maximum of 10 points for his last lap). At the end of the event, three of those scores will be picked at random to determine John's total score for the event. For instance, if the random scores picked are from lap 1, 3 and 4, John's total score is 0.452 + 1.113 + 0.322 = 1.887.
 
A minor addition to the way the points are calculated: Since the target time is based on your average lap time, a single messed up lap can be devastating for your score since it would increase the average time quite a lot.

So a change I've made is that the slowest lap will be excluded when calculating the average.

Here is an example:

Code:
Driver: John Doe
Target: 07:36.337
Lap times    Difference    Points
07:36.789    +00.452        0.452
07:37.321    +00.984        0.984
07:35.224    -01.113        1.113
07:36.015    -00.322        0.322
07:58.777    +22.440        10.000

John made four very consistent laps, but on the fifth lap he made a big mistake and lost more than 20 seconds. Since that was his slowest lap, it is excluded when calculating the average time, so John's target (based on his average) remains at 7:36.337 and his mistake on the last lap does not spoil his nice results of the first four laps.

Note that the points for all five laps are provided (and that John got a maximum of 10 points for his last lap). At the end of the event, three of those scores will be picked at random to determine John's total score for the event. For instance, if the random scores picked are from lap 1, 3 and 4, John's total score is 0.452 + 1.113 + 0.322 = 1.887.
What is the purpose to pick up the scores randomly instead of the most consistent laps?
 
What is the purpose to pick up the scores randomly instead of the most consistent laps?

It's to make the scoring system fair between cars that completed a lot of laps and cars that only completed a few. If the most consistent laps were picked, it would benefit the cars who completed the most laps, since they'd have a bigger sample to pick from.

The selection is random so that the drivers won't know beforehand which laps will count and which will not. In real life regularity rallies, the drivers do not know when they will be timed, so they will have to try to match the target time throughout the full distance.
 
It's to make the scoring system fair between cars that completed a lot of laps and cars that only completed a few. If the most consistent laps were picked, it would benefit the cars who completed the most laps, since they'd have a bigger sample to pick from.

The selection is random so that the drivers won't know beforehand which laps will count and which will not. In real life regularity rallies, the drivers do not know when they will be timed, so they will have to try to match the target time throughout the full distance.
Well... Okay.

But in my rally series, what I do is to put the all times together in a Special Stage (Lap) and calculate all of them to make the TOtal Time.


Anyways, I have one idea.

Can I use your Hill Climb track for my GRC Round 3=? It could be valid for the Real Road Replica Regularity Rally.

What do you think?
 
Well... Okay.

But in my rally series, what I do is to put the all times together in a Special Stage (Lap) and calculate all of them to make the TOtal Time.

Regularity rallying is all about consistency, so that is why we'll use individual lap times rather than the total time.

Anyways, I have one idea.

Can I use your Hill Climb track for my GRC Round 3=? It could be valid for the Real Road Replica Regularity Rally.

What do you think?

Sure, use my hill climb track (which one?). As for the validity, I think it's best to keep the two series separate. The GRC is about being as fast as possible, while the RRRRR is about consistency. I think it would be complicated to combine them, especially as people might want to use different cars.
 
Regularity rallying is all about consistency, so that is why we'll use individual lap times rather than the total time.



Sure, use my hill climb track (which one?). As for the validity, I think it's best to keep the two series separate. The GRC is about being as fast as possible, while the RRRRR is about consistency. I think it would be complicated to combine them, especially as people might want to use different cars.
Well, I could put the total time of the Regularities to the GRC, while the RRRRR would have only indvidual lap times.

This is an invitation for the RRRRR drivers in GRC Round 3 as one-off. 👍
 
This seems interesting. :mischievous:

Do you want to sign up for the test round?

Also, a little tweak to the scoring system: The maximum score per lap of 10 might be too much. For a normal lap you shouldn't be more than a couple of seconds off the target (1 second = 1 point), so having 10 as the cap might penalize missing laps or individual mistakes too much, making it hard to recover.

So we'll try dropping the maximum score down to 5 for the test round to see how that works. This means that if you're more than five seconds off your target time, your score for that lap is capped at 5. If you miss a round you'll get a total of 3x5 = 15 points, down from 30.
 
Do you want to sign up for the test round?

Also, a little tweak to the scoring system: The maximum score per lap of 10 might be too much. For a normal lap you shouldn't be more than a couple of seconds off the target (1 second = 1 point), so having 10 as the cap might penalize missing laps or individual mistakes too much, making it hard to recover.

So we'll try dropping the maximum score down to 5 for the test round to see how that works. This means that if you're more than five seconds off your target time, your score for that lap is capped at 5. If you miss a round you'll get a total of 3x5 = 15 points, down from 30.
I shall show my face. :)
 
Do you want to sign up for the test round?

Also, a little tweak to the scoring system: The maximum score per lap of 10 might be too much. For a normal lap you shouldn't be more than a couple of seconds off the target (1 second = 1 point), so having 10 as the cap might penalize missing laps or individual mistakes too much, making it hard to recover.

So we'll try dropping the maximum score down to 5 for the test round to see how that works. This means that if you're more than five seconds off your target time, your score for that lap is capped at 5. If you miss a round you'll get a total of 3x5 = 15 points, down from 30.
I want to. 👍

But I'm able to do only after the race which ends at 21:30. So, I should be able to do this race at 21:30 onwards.

Anyways, can I use any 550PP car?
 
I want to. 👍

But I'm able to do only after the race which ends at 21:30. So, I should be able to do this race at 21:30 onwards.

Anyways, can I use any 550PP car?

Is that 21:30 Portuguese time (Western European Time)?

You can use any car with 550PP or less. Tyres are restricted to sports hard or less.

Note that the faster the car, the more overtakes you might have to do. And that could spoil your consistency. Nitrous is allowed though, so if you get caught up behind a slower car for a couple of seconds you can always use a bit of nitrous after you've passed to compensate.
 
Is that 21:30 Portuguese time (Western European Time)?

You can use any car with 550PP or less. Tyres are restricted to sports hard or less.

Note that the faster the car, the more overtakes you might have to do. And that could spoil your consistency. Nitrous is allowed though, so if you get caught up behind a slower car for a couple of seconds you can always use a bit of nitrous after you've passed to compensate.
Yes, 21:30 from Portugal (GMT+0).

Ah! So, the more overtakes I do, then less is the chance to maintain my consistency time, right?

I may be using a Fiat 500F '68 or then a BMW 507.

And you? What car will you be using for RRRRR?
 
Yes, 21:30 from Portugal (GMT+0).

Ah! So, the more overtakes I do, then less is the chance to maintain my consistency time, right?

I may be using a Fiat 500F '68 or then a BMW 507.

And you? What car will you be using for RRRRR?

The more overtakes you have to do, the higher the risk that you'll be stuck behind a car for a couple of seconds. Everyone should leave space for faster cars to overtake, but you could have bad luck and be stuck behind someone while going through a tight corner.

When does the GGTC race start? 20:00 to 21:00 CET is 19:00 to 20:00 in Portugal, so maybe you can make it before the GGTC race starts?

I haven't decided about a car yet, but I've got a lovely little Abarth 695 replica that could be fun to use :D
 
The more overtakes you have to do, the higher the risk that you'll be stuck behind a car for a couple of seconds. Everyone should leave space for faster cars to overtake, but you could have bad luck and be stuck behind someone while going through a tight corner.

When does the GGTC race start? 20:00 to 21:00 CET is 19:00 to 20:00 in Portugal, so maybe you can make it before the GGTC race starts?

I haven't decided about a car yet, but I've got a lovely little Abarth 695 replica that could be fun to use :D
The GGTC race starts at 20:20 in Portugal. But I should be able to make it before GGTC race starts, around 18:00/19:00 GMT.

Anyways, I will be proposing a calendar for RRRRR, okay?
 
The GGTC race starts at 20:20 in Portugal. But I should be able to make it before GGTC race starts, around 18:00/19:00 GMT.

Anyways, I will be proposing a calendar for RRRRR, okay?

You don't have to stay for the full 30 minutes, just make sure that you do at least three laps + the out lap (four laps in total). The lobby will open at 19:00 GMT, and the time trial will begin at about 19:15 so if you're in a hurry you could probably be done by 19:30 GMT, 50 minutes before the GGTC race starts. Would that work for you?

Propose a calendar and I'll take a look at it :)
 
You don't have to stay for the full 30 minutes, just make sure that you do at least three laps + the out lap (four laps in total). The lobby will open at 19:00 GMT, and the time trial will begin at about 19:15 so if you're in a hurry you could probably be done by 19:30 GMT, 50 minutes before the GGTC race starts. Would that work for you?

Propose a calendar and I'll take a look at it :)
Well, I can be done at 19:30 and the fact of the lobby being open at 19:00 GMT works perfect for me. 👍

Anyways, here's my purposed calendar for the RRRRR.
reg sch.JPG


What do you think?
 
@Harsk100 @Downhill Dino @J_Starscream @LexLathor

Test round tonight! The lobby will be a "friends only" lobby, to prevent random strangers from joining in. I've sent friend requests to everyone, make sure you accept them. The lobby is open from 20:00 CET / 19:00 GMT and there will be 15 minutes of practice. The time trial begins at 20:15 CET / 19:15 GMT and lasts for 30 minutes.

The start
The time trial starts from the pit, the out lap will not be counted so you can use that lap to get into position for lap two. Typically, the faster you aim to go, the further up ahead you would want to be before lap two starts (otherwise you might get stuck behind slower cars on lap two). If you see a faster car approaching behind you, move to the side when possible and give them room to overtake.

Required laps
A minimum of three timed laps are required. Since the out lap is not timed, that makes a minimum total of four laps. There is no upper limit, you may keep driving for the full 30 minutes of the time trial. If you want to stop after three timed laps, that's okay too. I think you can exit the track as well if you prefer to do that, because you should still be saved in the replay file.

Goal and scoring system
The goal is to try and produce lap times as close as possible to your target time. Everyone have an individual target time based on the average time of all your timed laps except from the one that is the furthest from your average. For example, if you do five laps near the 3:05 mark and one lap that is 3:10, then the 3:10 lap is excluded when calculating your target time, since it's the furthest away from your average. This is done so that a single flawed lap won't ruin your target time.

The distance between your lap time and your target time becomes your score for that lap. If you're 1.5 seconds ahead of your target time, your score is 1.5. If you're 1.5 seconds behind your target time, your score is also 1.5. The score is penalty points, and the winner is the driver with the fewest points.

The maximum score per lap is 5 points. Three of your laps are scored. If you have completed more than three laps, three of your laps are picked based on a random sample (all drivers will have the same random 'seed' in the same event), for instance if all drivers do five timed laps and the random seed picks laps 1, 2 and 4 to be counted, than those are the laps that are scored for all drivers. The seed scale with the number of laps you have completed, so if one driver completes ten laps with the previous example, then laps 2, 4 and 8 might be picked rather than 1, 2 and 4. If you complete less than three timed laps, you will get five penalty points for every lap that is missing, e.g. if you do 2 laps you get 5 penalty points for 1 missing lap; if you do 1 lap you get 10 penalty points for 2 missing laps and if you do 0 laps you get 15 penalty points for 3 missing laps.

The scores will be announced in this thread after the round.

The track
The track for the test round is Bourton-on-the-Hill. If you want to practice before the lobby opens tonight you can download the track here:

https://www.gtplanet.net/forum/resources/bourton-on-the-hill.4211/

Any questions?
 
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@Harsk100 @Downhill Dino @J_Starscream @LexLathor

Test round tonight! The lobby will be a "friends only" lobby, to prevent random strangers from joining in. I've sent friend requests to everyone, make sure you accept them. The lobby is open from 20:00 CET / 19:00 GMT and there will be 15 minutes of practice. The time trial begins at 20:15 CET / 19:15 GMT and lasts for 30 minutes.

The start
The time trial starts from the pit, the out lap will not be counted so you can use that lap to get into position for lap two. Typically, the faster you aim to go, the further up ahead you would want to be before lap two starts (otherwise you might get stuck behind slower cars on lap two). If you see a faster car approaching behind you, move to the side when possible and give them room to overtake.

Required laps
A minimum of three timed laps are required. Since the out lap is not timed, that makes a minimum total of four laps. There is no upper limit, you may keep driving for the full 30 minutes of the time trial. If you want to stop after three timed laps, that's okay too. I think you can exit the track as well if you prefer to do that, because you should still be saved in the replay file.

Goal and scoring system
The goal is to try and produce lap times as close as possible to your target time. Everyone have an individual target time based on the average time of all your timed laps except from the one that is the furthest from your average. For example, if you do five laps near the 3:05 mark and one lap that is 3:10, then the 3:10 lap is excluded when calculating your target time, since it's the furthest away from your average. This is done so that a single flawed lap won't ruin your target time.

The distance between your lap time and your target time becomes your score for that lap. If you're 1.5 seconds ahead of your target time, your score is 1.5. If you're 1.5 seconds behind your target time, your score is also 1.5. The score is penalty points, and the winner is the driver with the fewest points.

The maximum score per lap is 5 points. Three of your laps are scored. If you have completed more than three laps, three of your laps are picked based on a random sample (all drivers will have the same random 'seed' in the same event), for instance if all drivers do five timed laps and the random seed picks laps 1, 2 and 4 to be counted, than those are the laps that are scored for all drivers. The seed scale with the number of laps you have completed, so if one driver completes ten laps with the previous example, then laps 2, 4 and 8 might be picked rather than 1, 2 and 4. If you complete less than three timed laps, you will get five penalty points for every lap that is missing, e.g. if you do 2 laps you get 5 penalty points for 1 missing lap; if you do 1 lap you get 10 penalty points for 2 missing laps and if you do 0 laps you get 15 penalty points for 3 missing laps.

The scores will be announced in this thread after the round.

The track
The track for the test round is Bourton-on-the-Hill. If you want to practice before the lobby opens tonight you can download the track here:

https://www.gtplanet.net/forum/resources/bourton-on-the-hill.4211/

Any questions?
I will be there with my tune Lotus Europa Special.

I think that you should set the lobby as "Public", so more people will join. 👍
 
I think that you should set the lobby as "Public", so more people will join. 👍

It would take too long to explain the event to new people while in the lobby. It's better if they come here first and read about it.

Edit: This is the car I'll use. It's a 47 BHP Abarth 695 replica, top speed is 170 km/h downhill or 150 km/h on level road :D

7U3oYV6GSTjb2aUfA_0.jpg
 
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