SCC in NA

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Live_Fr0m_NY GTP_YoungTurbo45
Does anybody know if this is coming out in North america? Would it be worth importing if i already have Ferrari challenge?
 
hi
Dont count on this to be released in NA.It's worth importing in my opinion.But then again
you are in supercar dedicated forum,so everybody would recommend it:).
Despite the bugs there still is in this game,it's by far the best sim-racing game
on ps3.
 
Only thing im concerned about is i JUST bought Ferrari Challenge, how much improvement is made over FC? The car list in SCC is 75% Ferraris...
 
For my part, my expectations of the game were higher. I got a good damper because there is no clutch. I see you don't have one so that is no your concern. I would recommend you to first play FC, and if you really liked it than buy SCC. But maybe till then GT is out, and the new V8 comes out soon.
There are some flaws in the game, i have it for 3 months and finished two championships (not a lot)
 
I don't think the next V8 will be distributed in NA, the current game isn't.

About the OP's question, if you just bought FC play it first. After that it's your call. SCC is a big improvement over FC in some areas, particularly online. And it has more cars and tracks.
 
Only thing i don't like about Ferrari challenge is the AI. Theres always one car 10x faster than everybody else, opposing cars will randomly smash into my rear bumper on turns & cars will literally SWERVE into my way when while i'm trying to make a pass (off the normal racing line!)
It makes it basically impossible to finish 1st, especially since im dealing with all this at once consistantly. Other than this i like the game alot.
 
The ai in SCC is not better. Not driven FC, but got the same problems as you in SCC. In fact, do the same as the Ai. Kick them in the back :P

V8 Next challange is due for release on 26 febuary in Germany Amazon on Ps3,xbow and pc. i tent to pc because of wheel options
 
I guess one could argue that Supercar Challenge is the game that Ferrari Challenge should have been in the first place. And in some ways I thought SCC was actually a step down from Ferrari Challenge: The graphics are less detailed, particularly in replay mode and presumably to help the frame rate (although the color saturation is better), all the in-game and replay music is gone, presumably due to it's smaller budget. There's only a few more tracks and about a dozen more cars. And the AI is absolutely atrocious. (FWIW, I was never a big fan of the AI in Ferrari Challenge. I found it to be dirty and unsporting. If anybody would drive like that in a professional race they would be black flagged immediately.) But the AI in Supercar Challenge is ridiculous--at times they can't even stay on the track. And after a few weeks (or less) or practice, you'll be able to win a quick race on Legend Level in 3 laps with ease. It should NOT be this easy and many of us have been pleading with Eutechnyx to update it. I would LOVE to have the dirty punting AI from Ferrari Challenge back. :(

Taking all that into consideration, Supercar Challenge also does many things right. It has a much better frame rate than FC (although still not perfect), the menus load faster, the deadzone with a wheel has been reduced, the handling and physics have been tweaked making car performance more realistic, especially with some models. The online is much more stable (and certainly more active). Although there is currently a bug which Eutechnyx is patching, the game allows you to make setup changes which opens a whole new world. A couple of the tracks have been tweaked and reprofiled and are now more realistic (i.e. Spa and Mugello). Some of the new cars, such as the Ferrari 330P4, Corvette C6R, F50GT, etc are quite interesting and fun to drive. The new Riviera track is just brilliant and one of my favorites. The new 'Dash' view is just terrific and I use this view most of the time.

So there are a lot of little tweaks in the game, too many to list, which make it better. But for somebody who just bought Ferrari Challenge and would have to go through the trouble to import it (although it's not that much trouble), I don't know if it's worth it. Amazon was selling Ferrari Challenge for ~ $15 so I'm assuming you didn't pay that much for it. You can probably find SCC from a game store in the UK in including shipping for ~ $50 at the current exchange. Considering what happened between the publisher and developer of this game, I wouldn't expect it ever to be released in North America.
 
Bro, from NY.
I love the AI in FC. Although they are dirty, they really can teach you loads on how to improve you driving style which makes you faster, not slower.
So hang in there you will get faster. Tip do arcade mode first with the 430 challenge, expert and legend will keep you busy for a while.
Happy racing.. Chilli..
 
Although there is currently a bug which Eutechnyx is patching, the game allows you to make setup changes
which opens a whole new world


im not so sure anymore that allowing car set ups in driving games is a good idea

aside from the bug that you mention in SCC, imo a lot of the set up options in driving game are merely a placebo
 
Well, I wouldn't really agree with that. The changes are certainly noticeable, although I would argue that in the real world the additional sensory input we enjoy from the seat of our pants would make any changes more apparent and easier to quantify. My real issue with setup changes, specifically in the case of SCC, is that the game does not account for tire wear. And as such, you can resort to radical negative camber loads that allow of a tremendous increase in cornering grip with virtually no negative effects. So in essence, there's no reason NOT to apply maximum negative camber to gain a cornering advantage. Where as in the real world, such a setting would result in extremely uneven and unpredictable tire wear within a few laps, rendering the car quickly undrivable. And therefore, any such changes to the setup in the real world would have to be much more strategic in weighing the positives and negatives.

That said, there is a certain purity in FC/SCC being able to race the same car under the same conditions as it really becomes a clearer test of skill and speed.
 
That said, there is a certain purity in FC/SCC being able to race the same car under the same
conditions as it really becomes a clearer test of skill and speed

agreed 👍 i've seen criticism levelled at SCC for having only one make races, but i think its a great idea

take out the ability to tweak the car set up, and it becomes ever more pure :)
 
agreed 👍 i've seen criticism levelled at SCC for having only one make races, but i think its a great idea

take out the ability to tweak the car set up, and it becomes ever more pure :)
👍 When I mentioned that somewhere here most didn't agree with me.
 
For goodness sakes Drivatar, it's 4:30 am. I thought I was the only one here who milked cows. :)
 
I think the AI in FC is pretty good, once you realise that at every opportunity it will move to block your inside line. Also, as in any game, expecting you to overtake 15 cars in 3 laps does not make for realistic racing. Setting longer races, &/or racing one on one with the AI is fun & quite challenging. I don't think there is an "extra fast" car in FC - the racing always seemed pretty fair & balanced to me.

Is it worth importing SCC? Let's face it: the only reason to buy SCC is to play online (or to do TT laps), as the AI is horrible.
 
Well, I wouldn't really agree with that. The changes are certainly noticeable, although I would argue that in the real world the additional sensory input we enjoy from the seat of our pants would make any changes more apparent and easier to quantify. My real issue with setup changes, specifically in the case of SCC, is that the game does not account for tire wear. And as such, you can resort to radical negative camber loads that allow of a tremendous increase in cornering grip with virtually no negative effects. So in essence, there's no reason NOT to apply maximum negative camber to gain a cornering advantage. Where as in the real world, such a setting would result in extremely uneven and unpredictable tire wear within a few laps, rendering the car quickly undrivable. And therefore, any such changes to the setup in the real world would have to be much more strategic in weighing the positives and negatives.

That said, there is a certain purity in FC/SCC being able to race the same car under the same conditions as it really becomes a clearer test of skill and speed.

a severe negative camber shouldn't only affect tire wear. The decrease in tire contact while pointing in a straight line should also affect braking and acceleration. If this is not affected in SCC, then their modeling is severely flawed. I don't follow SCC too closely but I think I recall a glitch in the game where an extreme in ride height would cause cars to gain considerable speed. The explanation that I heard was that the extreme range caused suspension components to bump into the wheels pushing them forward. The fix that I read about talked about limiting allowable ride height rather than fixing the physics.

I think the AI in FC is pretty good, once you realise that at every opportunity it will move to block your inside line.

That could get quite amusing if you were catching up to them approaching the corner. It would appear like they were moving out of your way to let you through.
 
The explanation that I heard was that the extreme range caused suspension components to bump into the wheels pushing them forward. The fix that I read about talked about limiting allowable ride height rather than fixing the physics.

The problem is, the selectable range is completely unrealistic. You can increase the ride height by up to 12~13 cms and it's well beyond the parameters of what Eutechnyx intended to allow. Don't even ask how something like this got through Q/A. The cars look like a bunch of monster trucks driving around. In the next patch they intend to limit ride height increases to (I believe) 3-4 cms. I've never done a thorough back to back comparison test of cars with extreme camber settings. I know the extreme camber combined with extreme ride height made the cars extremely fast but also very difficult to control. And the increased braking distances may have been the result of stopping from higher speeds. I'm just not sure.

At any rate, the next patch will also feature reworked AI.
 
I'm almost certain that the braking distances are increased not just due to the higher corner-approach speeds. I think it may be the camber. In the previous Classic event at Silverstone South, I noticed this when thinking I was on default setup; I kept outbraking myself, even when braking together with a few other cars (so immediately after this, knew something was wrong, checked external view, and bingo - big setup).

Of course it could be the ride height. But given that extreme camber is supposed to have this kind of effect, it's more likely to be that.
 
agree its the camber that increases the braking distance,
the tires have les braking surface, because of te angel + the angel also decreases the stability.
if the suspension is high and unstabel it has a grate effect on bracking stability..
all this combined has a grate effect on bracking performance ....

..toe setings can also do something about bracking stability ... ..but IMHO its not so important than than camber and suspension heigh.
 
So is SCC available in North America?

I have FC and enjoy the tracks and the sports prototype is the most fun to drive for me; love Spa, Monza and Quebec, Canada Tracks Mont Tremblant and Gilles Villeneuve (Redwood) as I have walked those 2 personally!
 
No, you have to import it.

Will an import version work in North America? I thought they were different systems around the world a la the Indy/Nissan Time Trial.

Would an import (from where? UK/Japan?) work in my ps3?
 
PS3 games are without regional lockout so it will work.

There's only an artificial limitation in the PS3 firmware:
NTSC machines don't output PAL resolutions (vice versa it works).

If a game doesn't support 480i you can only run it at HD (>=720p) on NTSC machines.
 
i got mine from this guy on ebay for $40 altogether:

Code:
http://cgi.ebay.com/NEW-PS3-Supercar-Challenge_W0QQitemZ220554492299QQcmdZViewItemQQptZVideo_Games_Games?hash=item335a12798b

only weird issue ive seen is that it will crash and reboot my ps3 sometimes when i am quitting the game..otherwise it works flawlessly online and off..
 
Rule number one for me - never buy a game off a shop: it always costs more - at least here in Portugal! You can get much better deals at Amazon alone, not to mention ebay. (Unless, of course, it's a game you can't wait a few extra days for, like GT5 lol!)
 
I just got my copy in the mail today!!!!! I can't wait to give it a go!

I ordered mine on 02/25/10 from

gogamer.com for $39.90 shipped
 
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