Scrap non premiums

  • Thread starter Thread starter Mulan
  • 226 comments
  • 11,944 views
How would you do the Truck races if they scrapped standards?
 
The only thing I care about is the lack of content in GT5 (events and tracks), and that should be a first priority to fix. Graphics and standard/premium cars should be last priority.
 
But thats the point, they cant make them otherwise they would have after 5-6 years if it was done in minutes or couple of hours.
 
Also IMO I would rather have all cars with graphics like standards with working lights and a mediocre cockpit.
We could of had much more cars and better A spec if PD didnt focus on graphics

+1:tup:👍👍
I would be overjoyed just to have functioning wipers (even without cockpit views) and lights that could be toggled. It looks really silly to race in the pouring rain and have the leader (ie a GT Citroen Race Car) with lights on and wipers while 2nd place (a Minolta/Sauber) having lights possibly off and the wipers just sitting there doing nothing.
 
I like some of the premiums, I like some of the standards. When I drive the cars I always use the same view, Bumper Cam where I can see none of the car, so it doesnat matter to me! And please dont take my standards from me...
 
All use the bumperview cuz cockpit view is wrongplaced. Its too much to left/right. In real life you have a quite centered vision just a tad to the left but still see more to the center of the car than like it in the game where it feels like driving a half car.
 
All use the bumperview cuz cockpit view is wrongplaced. Its too much to left/right. In real life you have a quite centered vision just a tad to the left but still see more to the center of the car than like it in the game where it feels like driving a half car.

It is a bit disorienting yes, but eventually you will grab the hang of it.
 
Nothing wrong with the Midget...

Sorry, I also use it as a drifter:dopey:

It is a bit disorienting yes, but eventually you will grab the hang of it.

Yes, I used to use bumper cam exclusively from GT3 on. Since Prologue came, I've been using cockpit view all the time, to the point that I can do quicker laps when in cockpit view (unless I'm driving the X1:D)
 
Last edited:
No thanks.

The standard cars may not have a cockpit and offer customization such as wheels and aero-kits, but when it comes to driving well, they are exactly like the premiums.
 
ok, perhaps better would be to call it SCRAP DEVELOPING STANDARDS/PREMIUMS that people dont drive. Just upgrade 50-70 cars that people drive and focus on them 100% and all others are good as they are now, seems like people are happy with that. Give us at least 70 cars so that we get an option to actually have a simulatormode.
 
ok, perhaps better would be to call it SCRAP DEVELOPING STANDARDS/PREMIUMS that people dont drive. Just upgrade 50-70 cars that people drive and focus on them 100% and all others are good as they are now, seems like people are happy with that. Give us at least 70 cars so that we get an option to actually have a simulatormode.

First, show me evidence that the standard cars perform differently than the premiums.

Second, I doubt there is a wide enough margin in car use to show a significant difference in the top hundred cars or so.

At this point I'm not even sure what you're asking for.
 
I got in love with standards, too...not only premium ones. There are so much fantastic cars, even if they are standards. They drive lovely like the premiums and some of them look very good.

So if you cut them out, I wouldn´t have any need to play the game.

PD just needs to upgrade them from time to time.
 
First, show me evidence that the standard cars perform differently than the premiums.

Second, I doubt there is a wide enough margin in car use to show a significant difference in the top hundred cars or so.

At this point I'm not even sure what you're asking for.
Im asking for premium beeing really premium not just looks.
And since they probably (normal businessplan) they have less people now working they cant do very much without taking too long time. So my point is that the premiums should be premiums in more ways than just looks. (as stated before in regards to sound, feel, damage and so on...)
 
The standards don't handle differently, they're all running on the same phsyics engine. The only differences between standards and premium cars are in the cars visual details (quality of models, visual damage) and the interior view.

Kaz has already said that he plans to convert some of the standard cars into premium models at some stage. They're probably working on that now, they've probably never stopped making premium car models event after the game went gold because they will want as much as they can for GT6 too.

As for Gran Turismo being a simulator, it is, it simulats how a car behaves. This can be achieved regardless of how detailed the car models aer. Simulating how the car looks in another thing, ad the game does that too, the premium cars to a higher degree than the standards but all the cars do that and they all simulate how a car drives.

To claim GT5 isn't a simulator because not all the cars are premium is a bit unusual and must be based on a very personal definition of what a simulator is becasue Gran Turismo games from GT1-5 are all simulators, there are other simulators that are better and/or worse in their own ways but none of that stops Gran Turismo from being a simulator.

EDIT: To respond to your last post that wasn't there when I was typing this, why make the standards worse than they are when you don't have to? The premiums are as good as we can get, there's no reason that PD should make the standard cars run on a worse physcis engine to the premium cars. There's no reason they would give them worse sounds either, that's a very odd thing to want if I'm honest with you. Maybe I'm misunderstanding what you mean, but if I am then you are misunderstand what we are already getting in GT5 and what's possible.
 
I half agree and half disagree.

I think all standards shouldn't be scrapped instantly. What they should do is, for example, make 10 standard cars into 10 premium cars first, and then scrap those 10 standards since they would already been upgraded to premium. Time to time.

I do hope that PD are working to make more premium cars, to replace the standards!
 
No... Just no...

Most of my favorites are in the standard form. They drive and sound just like the premiums, so I rather have them looking bad, than not having them at all.

There is always a chance that PD will upgrade some of them in the future. Or we just rather wait for GT6...

So, no. I´m sorry. I strongly disagree. If you don´t like them, don´t use them...
 
Well The SIMS Franchise is a simulator too then...
Sorry dont agree in the part where you call this a simulator just because it has many cars that handle ok. No windeffect, tiretemperature, tirepressure, fuel consumption, lights, sound, damage, G-effects, grip on different surface, collisions, viewangle + much more outside the cars. Rolling starts, no qualifying, no real pitstops, prices of cars not logical and so on and so on...
 
How would you do the Truck races if they scrapped standards?

Include a Premium truck perhaps? ;) (although that still leaves the FGT which is unlikely to receive the Premium treatment......).

Honestly, as much as I personally dislike the inclusion of Standard cars in GT5 for many different reasons, it's much too late to remove them, also for different reasons.
One is that many people do really like them and use them, they've bought and collected a whole bunch which would be extremely stupid for PD to suddenly tell them they're removed (can't think of an example whereby a company actually removed content people paid for).

The only "hope" for people like me who tend to drive exclusively in cockpit view is for more Premium cars eventually, why remove content I don't use myself but others do?
And for the last time, this isn't about the sort of cars (as a lot of cars I really love in real life and GT4 are Standard) but about the archaic way they're modelled and therefor lacking key current-gen gameplay features like cockpit view (which isn't just a graphical issue).

For GT6 (which will be the best thing since sliced bread ofcourse......) however I do hope they're finally removed for the main reasons of consistency and coherency and put back into the 2004 timecapsule PD found them in, even when that means the total car count is significantly lower than a 1000.
 
Well The SIMS Franchise is a simulator too then...
Sorry dont agree in the part where you call this a simulator just because it has many cars that handle ok. No windeffect, tiretemperature, tirepressure, fuel consumption, lights, sound, damage, G-effects, grip on different surface, collisions, viewangle + much more outside the cars. Rolling starts, no qualifying, no real pitstops, prices of cars not logical and so on and so on...
Half the stuff you mentioned is in the game and some of the other half just doesn't relate to the game being a simulation or not. What do you think the definition of a "simulation" is?

It's not the perfect recreation of something, which let's be honest, none of us would really want anyway, wouldn't be much fun if they simulated a crash so realistically that it really killed you.

GT5 does have tire temperature, tire pressure, fuel consumption, lights, sound, damage, g-force effects and different grip on different surfaces and adjust your viewing angle. Are you honestly going to tell me that GT5 has none of that? Rolling starts are not unrealistic either, though GT5 has both standing and rolling starts. No qualifying is an issue, but all that relates to is how the game simultes a real race weekend. No one is going to claim GT5 does that, it simulates how a car drives which applies to all the cars, and how it looks, which the premium cars do to a higher level than the standard cars. Doesn't stop it being a simulation though.

As for it having "many cars that handle ok", define what you mean? Because every car in the game uses the same physcis engine be it standard or premium. So if you are saying scrap the standards becasue they don't handle as well, then surely you scrap the premiums too becasue they handle the same.

I have never played the SIMS (honestly never) but I guess it is a simulator of sorts, though compared to what it is simulating a very basic one. Racing games are basic simulations of real life too, no racing game can be a true simulation because there's too much you can't replicate, but that doesn't mean they aren't simulators otherwise there wouldn't be a single simulator in existance because nothing, and I mean nothing that we do to simulate real life is ever as real as real life.
 
Last edited:
Well The SIMS Franchise is a simulator too then...
Sorry dont agree in the part where you call this a simulator just because it has many cars that handle ok. No windeffect, tiretemperature, tirepressure, fuel consumption, lights, sound, damage, G-effects, grip on different surface, collisions, viewangle + much more outside the cars. Rolling starts, no qualifying, no real pitstops, prices of cars not logical and so on and so on...

Have you even played this game?
 
I think they should scratch all the premiums, make them all standard. Use all that extra disk space wasted on gimmick psuedo sim cockpit views on leaderboards and racing features.

And remove photo mode while they're at it.
Cockpit is a gimmick?? You cant have a simulation racing game if you dont have a cockpit view, thats not even debatable. No cockpit view or way to look through the windshield is NOT a simulation racing game. Period. Unless you are simulating car surfing. If the premium cars were removed GT5 would be 0% simulation. The premiums are the only cars with the cockpit view.
 
Cockpit is a gimmick?? You cant have a simulation racing game if you dont have a cockpit view, thats not even debatable. No cockpit view or way to look through the windshield is NOT a simulation racing game. Period. Unless you are simulating car surfing. If the premium cars were removed GT5 would be 0% simulation. The premiums are the only cars with the cockpit view.

I'm going to debate that. I can sit in my car, and then load up GT5 and load up the same exact car (a premium) and my POV is quite different and I have much less view of the road in GT5. A hood cam would be ideal, but I switch between bumper and cockpit depending on my mood or the car.
I wouldn't call cockpit mode a gimmick, but it's hardly a requirement and part of the definition of a simulation.
 
Cockpit is a gimmick?? You cant have a simulation racing game if you dont have a cockpit view, thats not even debatable. No cockpit view or way to look through the windshield is NOT a simulation racing game. Period. Unless you are simulating car surfing. If the premium cars were removed GT5 would be 0% simulation. The premiums are the only cars with the cockpit view.

You know he was mocking OP right?
 
Cockpit is a gimmick?? You cant have a simulation racing game if you dont have a cockpit view, thats not even debatable. No cockpit view or way to look through the windshield is NOT a simulation racing game. Period. Unless you are simulating car surfing. If the premium cars were removed GT5 would be 0% simulation. The premiums are the only cars with the cockpit view.

You are wrong. The viewpoint has nothing to do with simulation. Lots of arcade racers have it. Simulation is about the physics.

If you think having a cockpit view makes the game more realistic, you are wrong there, too. Without a way to turn your head and look around, the cockpit view of a game is a lot more restrictive than the actual view you would have when in a real car. A big part in real racing is being aware of what is happening around you. This awareness is much more difficult to have in a game.

Thus, in order for a game to be realistic, and simulationist, it should show you more than just a narrow field of view, half covered by a dashboard graphic. For a realistic experience, you should have a realistic amount of visual information.

I played GT5P and FM3 from a cockpit view, but in GT5 I prefer the bumper. It just feels better.
 
Back