Scrap non premiums

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And i have put many examples of what they can do better: Sound, Interior view can be better with more detail (and free look), better lightning, shadows, more accurate tuning (tirepressure, wheelsize, individual springconfiguration)...

And yet these are all based on the assumption that the PS3 hardware could run all of these hardware intensive upgrades while maintaining the same 60 FPS target and field size for races.

Most likely, it can't. I'm sure there's some incremental improvements in certain areas, but generally as a system, I think the PS3 is being pushed to keep up with the demands of the game. Cut the field size down, cut the frame rate to 30 FPS, and maybe you can focus on rendering better details, lighting/shadow effects, etc. Kaz isn't willing to do that though (with good reason in my opinion) so these wishes are most likely impossible given the system.
 
freedomweasel
This has to be the only thread on the internet complaining about the lack of detail in GT5s premium cars.

Best of luck on your quest, I'm out.

Lol thats what i thought. The premiums are scarily well modelled, i have NEVER EVER EVER seen Anything computer generated look so real outside of the movie industry... with the current tech, it would seem that the premium cars are as good as it gets
 
well, i bet that after 5 years they get panic and publish the game, we know the story bla bla, but to say a game cant get better because GT5 is the limit of it? GT5 premiums are great, but i want as great interior...windows breaking, doors going off, fenders on track, getting flat tires from damages or oilslicks...but no, what makes all races interessting are theese factors, sepcially in endurance. They can do it if they want and if they think people want it. But now i think they have the money and will pass on the torch to Shift 2 and hopefully come back with new fresh ideas in GT6. For me Shift 2 has come a loooonger way ahead in just 2 years than GT5 has tried in 5 and since this game seems (have to try it first) more capable with the same hardware then im not buying the hardware stuff. I know the PS3 has more power than is used, i think that programmers have now learned the PS3 and will put in more stuff than we thought possible. Just look at the PS2 end titles...noone thought it could be done, for me GT4 is deffinately a show of that on the PS2 but they havent done that yet for the PS3!
 
well, i bet that after 5 years they get panic and publish the game, we know the story bla bla, but to say a game cant get better because GT5 is the limit of it? GT5 premiums are great, but i want as great interior...windows breaking, doors going off, fenders on track, getting flat tires from damages or oilslicks...but no, what makes all races interessting are theese factors, sepcially in endurance. They can do it if they want and if they think people want it. But now i think they have the money and will pass on the torch to Shift 2 and hopefully come back with new fresh ideas in GT6. For me Shift 2 has come a loooonger way ahead in just 2 years than GT5 has tried in 5 and since this game seems (have to try it first) more capable with the same hardware then im not buying the hardware stuff. I know the PS3 has more power than is used, i think that programmers have now learned the PS3 and will put in more stuff than we thought possible. Just look at the PS2 end titles...noone thought it could be done, for me GT4 is deffinately a show of that on the PS2 but they havent done that yet for the PS3!

Kaz has stated in interviews that they're bumping against the limits of the PS3 hardware, not the least of which was with the available memory. Read more, judge less. 👍

http://www.telegraph.co.uk/technology/video-games/8113479/Gran-Turismo-5-developer-interview.html

"Software has to be created under the restriction of the hardware,” he says. “With each new PlayStation, the vessel has become bigger, but it’s still not enough. With GT5, we’ve made it as clean and beautiful as possible within the confines of the space we’re given, but of course there’s a lot more that we want to put in.”"
 
Kaz has stated in interviews that they're bumping against the limits of the PS3 hardware, not the least of which was with the available memory. Read more, judge less. 👍

http://www.telegraph.co.uk/technology/video-games/8113479/Gran-Turismo-5-developer-interview.html

"Software has to be created under the restriction of the hardware,” he says. “With each new PlayStation, the vessel has become bigger, but it’s still not enough. With GT5, we’ve made it as clean and beautiful as possible within the confines of the space we’re given, but of course there’s a lot more that we want to put in.”"

Yeah, and he is right from perspective of his GT5 engine...but my guess is its lousy programing that is the problem. Just see the menusystem, having to switch back and forth just to change a car, not to mention the lousy online system...so yeah, judging by that they are not belivable!
 
i never drive with the cockpit view... only rarely... so the standard or premium status of the car im driving does not make a difference to me.. keep the standards.. however they should upgrade the R8 LMPs..
 
Yeah, and he is right from perspective of his GT5 engine...but my guess is its lousy programing that is the problem. Just see the menusystem, having to switch back and forth just to change a car, not to mention the lousy online system...so yeah, judging by that they are not belivable!

That's a pretty big guess, since you're directly contradicting the programmer and basing it on zero facts. 👎

Like I said, read more and judge less. There have been repeated statements by Kaz and the programming team about them struggling in relation to the amount of available memory and the demands placed on the system by the target 60 FPS.

Maybe you should try programming your own GT5 alternative and seeing how it goes, since you seem pretty confident in what can and can't be done...
 
I never drive the (sub) standard cars, except when it is the only one available in my garage do complete A-Spec or Seasonal Event.

In fact I have sold those standards that I could; so I can buy my 1st F1 Ferrari.

Without cockpit view I am not interested in driving any car
 
Not gonna get into the whole quality issue, but seriously, what on Earth makes you think this game would be better without standard cars? They've increased the car list fivefold!
 
Not gonna get into the whole quality issue, but seriously, what on Earth makes you think this game would be better without standard cars? They've increased the car list fivefold!

Because if they instead put time on developing cars to premium only and not just putting in loads of cars without quality then i would have confidence that this game was a simulator game as i thought it would be when i bought it and still have hopes it can become. Otherwise they might as well change it to GT5 "collect Cars that you wont be needing" Game and no way of knowing if they are modelled by their real counterpart as the premiums claimed to be done.

Regarding memory issue and 60FPS...why 60FPS? Why? Rather have 30fps with realism and damage modeling (which is a huuuge part of all racing) than having 60fps when driving a suzuki Swift in standard mode.
 
By the way guys, PD havent "wasted" their time doing the standards, they are only models converted from previous GTs.

It didnt took them very long to do that, or at least, it didnt took as much time as it took to make all the premiums that are in this game.
 
That's a pretty big guess, since you're directly contradicting the programmer and basing it on zero facts. 👎

Like I said, read more and judge less. There have been repeated statements by Kaz and the programming team about them struggling in relation to the amount of available memory and the demands placed on the system by the target 60 FPS.

Maybe you should try programming your own GT5 alternative and seeing how it goes, since you seem pretty confident in what can and can't be done...




There are always rooms for optimization and that type of comment (highlighted) doesn't mean anything.
 
There are always rooms for optimization
Sorry, but this is untrue. Especially if you take into account how GT5 has pushed first gen PS3s so hard, some of them YLOD after just an hour or less.

And even speaking generally, no, there are limits to how much you can squeeze from any system. Eventually, code can't be made any simpler, and processors can only do what they can in one clock cycle.

GT5 is evidently suffering from PD and SONY wanting to put too much into the GT5 engine. PD, wanting real time lighting changes, and SONY, wanting 3D to be standard for the whole game.
 
Just let us use standard cars in photo mode. Who cares about how they look?! Besides, it doesn't make any sense that standard cars appear in the photo travel locations in the main menu, and I find that to be very hypocritical of PD to add this restriction.
 
Scrap the duplicates. With all the nearly Identical Nissans, Toyotas, and other cars on the list they could make room for another 100 premiums while keeping a few standards.

Ford GT(no stripe)....seriously?
The fact that there is no difference to a normal GT other than it can't get a stripe should not be enough to include it as an entirely unique car. And what's with having the Right hand and left hand drive versions of some cars when you can't see the interior?
Some decisions that went into this game make no sense what soever to me.

Merc. Benz SLR McLaren(18 inch wheel option)? If this is a premium what is the point of the standard without the 18 inch wheels?

I still enjoy it, but I would prefer 300 Standards and 300+ premiums. The lengths they went to for the barging rights that come with 1000 cars are ridiculous.
 
Though a lot of the duplicates are easier to make with basic models already in place. They probably could have easily made all R32/3/4 Skylines, MX-5s etc premium just by using the base premium model. There are other standards where they already have a basic premium model to use to convert standards to premium, I don't mind about all the variations. Some of them are interesting, some of them are pointless to a degree.
 
Id rather drive my Lm and LMP and Group C cars around than worry about my Ferrari sounding absolutely 100% perfect in every way with out a single flaw. Standard cars aren't bad. premiums are just better resolution. It doesnt matter anyway in a race unless you arent focused on the race. I use bumper cam. theres dozens of standards that will out perform premiums. Performance>visuals
 
I think they can improve the AI too if they focus on premiums, its time they made it a challange to race against other cars, not just by giving them half a tracks startadvantage.
 
Regarding memory issue and 60FPS...why 60FPS? Why? Rather have 30fps with realism and damage modeling (which is a huuuge part of all racing) than having 60fps when driving a suzuki Swift in standard mode.

GT is Kaz's baby. Kaz wants 60 FPS. 60 frames per second gives a smoother, more realistic motion that better approximates real life (versus 30 or 24 FPS for many games or movies). Obviously, with screen tearing and it dropping below 60 FPS during more graphic intensive sequences (raining with a large field of cars on screen for example), you can tell that this is a difficult target (especially at 1080P). The programmers asked Kaz if they could stray away from the 60FPS/1080P requirements and he refused. The game was built around those target numbers. When driving down the Nurburgring and you have the road and scenery rushing by, that 60FPS is helping to give the sensation of motion.

This is in regards to Forza, but still applicable: http://www.joystiq.com/2010/02/05/forza-3-director-on-60fps-gran-turismo-5/

"...racers that run at 30fps have "visual shuttering artifacts," which developers are forced to cover up with motion blur. This, he said, takes up GPU resources for other features. Beyond that, he noted that the 60fps benchmark was essential to the "feel" of the game and the responsive nature of the controls."
 
There are always rooms for optimization and that type of comment (highlighted) doesn't mean anything.

My highlighted statement is in regards to the OP making assumptions (based on nothing) about what the PS3 hardware is capable of and how much headroom is left in it while running the current iteration of GT5. The point being is, he talks as though these changes are easy but in reality, he's just unhappy with the game and making a wishlist of changes he'd like to see.

No problem with that, but don't act like you have any idea what the hardware is capable of or why thing were or weren't included. Making statements like "lousy programming" or "put more time in" are vapid considering he clearly knows nothing about programming (and probably isn't aware that these premium models take about 6 months of manhours to create).

I'm sure he could critique Monet for having not put enough work in and ending up with a painting with blurry images.
 
I think they can improve the AI too if they focus on premiums, its time they made it a challange to race against other cars, not just by giving them half a tracks startadvantage.

So I know I said I was out, but I checked back in due to being bored.

I'd love to hear the relation between AI and premiums.
 
well, i bet that after 5 years they get panic and publish the game, we know the story bla bla, but to say a game cant get better because GT5 is the limit of it? GT5 premiums are great, but i want as great interior...windows breaking, doors going off, fenders on track, getting flat tires from damages or oilslicks...but no, what makes all races interessting are theese factors, sepcially in endurance. They can do it if they want and if they think people want it. But now i think they have the money and will pass on the torch to Shift 2 and hopefully come back with new fresh ideas in GT6. For me Shift 2 has come a loooonger way ahead in just 2 years than GT5 has tried in 5 and since this game seems (have to try it first) more capable with the same hardware then im not buying the hardware stuff. I know the PS3 has more power than is used, i think that programmers have now learned the PS3 and will put in more stuff than we thought possible. Just look at the PS2 end titles...noone thought it could be done, for me GT4 is deffinately a show of that on the PS2 but they havent done that yet for the PS3!
This level of damage will never be seen in a mainstream racing game that features a wide variety of manufacturers and the reason is, the manufacturers. They simply won't allow thier cars to be featured in he game if the developers want to feature such an in depth damage model where all this stuff can happen. This isn't an assumption or guesswork either, it's confirmed information, facts. There's been a few interviews with marketing boffins from various manufacturers posted on these boards over the years and they all say roughly the same thing, that the manufacturers don't want thier cars to be smashed up in a game. They will allow it to a certain extent as they do in GT5 and in Forza, but no more than that, geerally anyway. The odd one or two might but then in GT you have to go with what they will all agree with, not just one or two.

And before you point out games like GRiD and DiRT, the cars in those games are exclusively racing cars which cuts the developers a hell of a lot of slack where damage is conceerned. I don't know about you but I would prefer more limited damage and keep the game being primarily about road cars than having no road cars but a better damage model.

Yeah, and he is right from perspective of his GT5 engine...but my guess is its lousy programing that is the problem. Just see the menusystem, having to switch back and forth just to change a car, not to mention the lousy online system...so yeah, judging by that they are not belivable!
I would side with Kazunori here, I don't see any games that look like they are pushing the PS3 more than GT5. Bear in mind also that a racing game can be one of the toughest types of games on a console becasue not only is it prett much expected that the graphics are good but the sheer number of physical calulations the computer has to do to make not only the players car, but also the AI cars drive how they should is huge.

There's a reason that the premium models in the photo-mode and in the menus are higher detail than those during races and that's because they have to scale the detail down so the game runs.

Because if they instead put time on developing cars to premium only and not just putting in loads of cars without quality then i would have confidence that this game was a simulator game as i thought it would be when i bought it and still have hopes it can become. Otherwise they might as well change it to GT5 "collect Cars that you wont be needing" Game and no way of knowing if they are modelled by their real counterpart as the premiums claimed to be done.
Why do the standard cars impact on your confidence that the game is a simulator or not? Surely the driving mechanics do that, and if you are like Camaro Boy, the interior view, which yuo have for over 200 cars. The standard cars drive and sound the same as the premiums. Drive a car that's available as both standard and premuim and there is no difference barring the graphical details and interview view.

Regarding memory issue and 60FPS...why 60FPS? Why? Rather have 30fps with realism and damage modeling (which is a huuuge part of all racing) than having 60fps when driving a suzuki Swift in standard mode.
30FPS of 60FPS, you aren't getting the level of damage you described earlier, the level of damage isn't so much the issue, it's getting all the manufacturers to agree to it.

By the way guys, PD havent "wasted" their time doing the standards, they are only models converted from previous GTs.

It didnt took them very long to do that, or at least, it didnt took as much time as it took to make all the premiums that are in this game.
Correct, PD probably spent less time converting all the standard cars into GT5 than it would take one guy to make 2 premium cars, maybe even 1. PD simply coulsn't make any more premium cars than they did i the time they spent developing the game. If anything they over did the premiums because they take so damn long to make.

I think they can improve the AI too if they focus on premiums, its time they made it a challange to race against other cars, not just by giving them half a tracks startadvantage.
How do the standards have any bearing what-so-ever on the games AI? Are you serious or are you just on here to try to wind people up?

None of your points are valid, none are based on facts and none make any sense.
 
Excellent, can we close the thread now?

Oh really? Strange how yours is based all on fact on what can and cant be done on what Kaz has said.
Well read an articlen on IGN about Battlefield 3 and what it can do and how they had to rethink the PS3 memory issue...and they seem to have found a new way (strange how ppl can suddenly accomplish the impossible when all say no it cant be done..never happend before in history at all??) to accomplish things that noone thought possible. And sure PC will be crispier, longer field of view but the mechanics, the things that can be done will be the same. So if someone tells me that GT5 is more complicated than what BF3 will be then you are totally sold to Kaz.

Why im talking about Premiums, because it seems they put alot more effort into theese cars and make them real, with sound and behaviour and if they narrow down the models they can make the AI based on lesser models better.
Wish though they read about how they made BF3 sound...also a new way of thinking, bet that will be implemented in new Shift in 2 years and if GT5 doesnt step up then this game wont be more. It wouldnt matter to me if there was a better alternative but competition in games is good for development so if Shift 2 or 3 took over than development could stand still and wed see Shift5 go the same way as GT5.
 

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