screen tear

  • Thread starter Thread starter gtjonathan1991
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Most of the games the guys at Digital Foundry test on the PS3 have some screen tear. Even those that run natively in 720p.

I guess the console could benefit from some more GPU memory.

Sometimes I get some nasty tear on GT5, but mostly when there's a lot going on in the image. Considering how much the game demands, I'm fine with it.
 
For whatever reason I saw screen-tear for the first time after this Spec 2.0 update. So I went into settings and changed the image quality settings from 'Sharpen' to 'Flicker Reduction' and its been fine since.
 
i get screen tear also once in a while in my 1080p vizio, and i also get a sound distortion once in a while after i hit a wall or car hard.

This happened to me recently for the first time. I hit a Yellow Bird into the gravel for fun and the revs sounds went all psychedelic on me, I couldn't shift gear properly for a few minutes!

Screen tear? Never experienced it. I'd assume I'd need to be playing on a TV for that to happen.
 
I noticed some screen tearing before Spec 2.0 but it feels as though it has gotten a lot worse. I was racing the Tokyo Kart track in the World Compact seasonal last night and it got very frequent. I wonder if it has been exaggerated as a result of one of the latest updates?

I did have a little idea the other day; to squeeze the last bit of remaining juice from the PS3 maybe Sony could release a memory module which works in conjunction with some games. A bit like Sega did with the DSP chip in the Virtua Racing cartridge for the Megadrive/Genesis.
 
For whatever reason I saw screen-tear for the first time after this Spec 2.0 update. So I went into settings and changed the image quality settings from 'Sharpen' to 'Flicker Reduction' and its been fine since.

Where did you find these settings?
 
Where did you find these settings?

Go to the in game options, then under Hardware go to Display settings and set it to flicker reduction.

I can't guarantee that will fix it for you, but it did seem to make a difference to my setup, I hope it helps. 👍
 
Go to the in game options, then under Hardware go to Display settings and set it to flicker reduction.

I can't guarantee that will fix it for you, but it did seem to make a difference to my setup, I hope it helps. 👍

Definately will give it a try. Thanks! 👍
 
Nope, bone stock. And I swear, it has never screen teared (Or screen tore? No idea :p), unless it happened without me noticing, which is unlikely, since I have OCD when it comes to stuff like that XD

It has you just haven't noticed it, doesn't matter what TV you have GT5 tears! The End.

GT5 pushes PS3 more than any other game on either console, the amount of effects and reflections, textures and shadows done in real time at a targeted1280x 1080 upscaled to 1920x1080 @60fps, refreshing at 1.33 milliseconds is phenomenol.
Getting this performance from PS3 is extremely hard.

to put into context Uncharted3 and Killzone3 are 1280x720 with twice as long to render each frame @30fps
or Forza4 which does 60fps but is 1280x1080 and doesn't look as good in gameplay.
 
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Why is it a joke? I have not once experienced screen tear on my GT5.

I haven't noticed it either.

It might be there but if I don't notice it to me it doesn't exist.

Sites which have looked at the technical side of things with GT5 have analysed it and it exists. FACT. It's not open for conjecture, GT5 has no Vsync. It's what you do on PC games when you get frame rate drops. Disable Vsync and see if it helps. Side effect is screen tear which can sometimes look just as bad as frame rate drops.

GfxJG - sorry if my initial post sounded harsh, bit narked off at GT5 again.
 
^You always sound narked.:)

Anyway, I mainly get screen tearing when it's raining heavily.

There are other times I get screen tearing, but it's really too quick for me to get distracted by it.
 
Sony Bravia '32, 720p, never seen that screen tear of yours.. maybe Im just to buisy playing.. but Im 100% honest! I am seeing alot of bad anti-aliasing, square shadows, square smoke behind cars... but screen tearing never!
 
^You always sound narked.:)

Anyway, I mainly get screen tearing when it's raining heavily.

There are other times I get screen tearing, but it's really too quick for me to get distracted by it.

I've been enjoying GT5 more recently, until I attempted the supposedly fixed Tsukuba Enduro, wasted 2 hours of my life.
 
@robbo6

GT5 does have v-sync but it is only engaged when the fps is>60 it seems to switch it off as soon as fps drops to minimize the effect of the fps drop (so you're not kicked down to 30fps instantly). Pretty clever really. I know that I'd prefer to suffer a bit of tearing every now and then over choppy fps.
 
At launch yes it was but now they have improved considerably. Not much noticeable or causing any distraction. Play at 720P mode.
 
I only see tearing when there are other cars in my view. But that's very rare, since I always finish first :dopey:

but seriously, I just went into the display settings of the game and found a setting for "reduce screen tear" or something. It makes the game a small bit muddy but screen tear gone.
 
@robbo6

GT5 does have v-sync but it is only engaged when the fps is>60 it seems to switch it off as soon as fps drops to minimize the effect of the fps drop (so you're not kicked down to 30fps instantly). Pretty clever really. I know that I'd prefer to suffer a bit of tearing every now and then over choppy fps.

So, it means, that almost still isn't fps steady at 60.
 
There is screen tearing, but I don't notice it because I have to keep my eyes on the road.
 
There is screen tearing, but I don't notice it because I have to keep my eyes on the road.

Well, it sometimes happen when you are being overtaken and the overtaker puts his car right in front of yours, while he is overtaking, his car sometimes breaks the screen.
 
Why is it a joke? I have not once experienced screen tear on my GT5.
👎
you should have...
He said it because, it is in GT5, and no screen can "bypass" this or not have screen tear while it is in there...

It's in the engine, they're not using V-sync, so every screen in the world will tear, maybe you don't know what it is...
 
There's loads of screen tearing on some tracks.

But I'm currently playing in SD on an old TV and I don't notice screen tearing anymore.


@robbo6

GT5 does have v-sync but it is only engaged when the fps is>60 it seems to switch it off as soon as fps drops to minimize the effect of the fps drop (so you're not kicked down to 30fps instantly). Pretty clever really. I know that I'd prefer to suffer a bit of tearing every now and then over choppy fps.


So I assume that playing in SD helps the game to stay at 60 fps constantly?
 
I *think* I get this a little but mostly at London and just very occasionally other places. To me, perhaps because I am looking at my car and road (which seem mostly unaffected to me) and not the scenery, it's not too noticable. The buildings etc. just shimmer a little, almost as if you are looking at them through a window rain or water is running down.

I may have had it to a lesser extent at Rome or Madrid and did notice it at one spot earlier somewhere in the FGT Championship, so could've been a chicane at Monza.

It's not a significant distraction to me though, rather like the supposedly low quality of some standard cars, which I only ever really notice in photomode, never when racing, unlike some folks who seem to go crazy about it.

I do wish some folks here would be a little more open minded though and realise that whilst it's a shortcoming of the game, it most likely also depends on your TV, cabling and a hefty dose of luck. If people say they don't have it, it's most likely they don't, or it's barely discernible. It does kinda smell like sour grapes on the part of those who are affected by it more.

I also think PC gaming culture has bred an over-awareness of such technicalities, where it used to not be much of a consideration for console gaming. IMHO anyway, there's way too much focus on technical aspects and "setting up" a game rather than whether the game is enjoyable and fun to play. It becomes all about numbers, like a spec sheet. But I guess each to their own, and I just feel fortunate that such things don't seem to irritate me anything like they seem to do others =)
 
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You too eh?:crazy:

I'm avoiding the Tsukuba enduro's like the plague at the moment.

Yup, I'm thinking about the Suzuka one to try out. Then it's just the dreaded Tsukuba 9 hour and the two 24 hour ones left to do.

@robbo6

GT5 does have v-sync but it is only engaged when the fps is>60 it seems to switch it off as soon as fps drops to minimize the effect of the fps drop (so you're not kicked down to 30fps instantly). Pretty clever really. I know that I'd prefer to suffer a bit of tearing every now and then over choppy fps.

Thanks for the tech heads up there. I suppose it does actually make a bit of sense, it depends how much the frame rate drops. I'd have liked an option to force Vsync on at all times (something i do in PC games as my personal hate is screen tear).

There's loads of screen tearing on some tracks.

But I'm currently playing in SD on an old TV and I don't notice screen tearing anymore.

So I assume that playing in SD helps the game to stay at 60 fps constantly?

I'll give that a go.
 
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Wow, I'm very sensitive to screen tear. It drives me NUTS and makes me feel seasick/nauseous to the point I can't stand using anything that has the problem. Fortunately, I've never seen any of that in GT5 and my system isn't exactly cutting edge. My five-year-old 65" DLP Mitsubishi has a laughable refresh rate and my PS3 is 4-years-old all running at 1080p.

Makes me wonder if there might be an issue with a bad cable (costly doesn't guarantee quality.) Is video being routed through a receiver? What is that receiver trying to do with the image?
 
Wow, I'm very sensitive to screen tear. It drives me NUTS and makes me feel seasick/nauseous to the point I can't stand using anything that has the problem. Fortunately, I've never seen any of that in GT5 and my system isn't exactly cutting edge. My five-year-old 65" DLP Mitsubishi has a laughable refresh rate and my PS3 is 4-years-old all running at 1080p.

Makes me wonder if there might be an issue with a bad cable (costly doesn't guarantee quality.) Is video being routed through a receiver? What is that receiver trying to do with the image?

Nothing to do with screen , cables, old PS3 etc.. its the Game Engine under stress!

BTW flicker reduction and sharpness in the menu only works on SD TV's!
 
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