- 1,762
- NG9
- Shin_Roh
Ok so I'm aware that this subject has been done to death all over the forum, but I dont think I ever really understood the whys and hows.
Basically no one can deny that the shadows within GT5 are somewhat of a let down compared to the visual prowess of everything around them. That said, I personally dont care enough to let it get me down. I'm not here to discuss wether they should be sorted out thats for sure.
On with the debate anyway.... I just finished watching one of the videos on the news blog which i'll post below. You can most clearly see the effect I'm talking about on the skirts of the enzo. What is this? I'm not fully clued up as to how dynamic lighting effects actually apply themselves to textures and polygons and what not. What causes the jagged effect?
You can also see a flickering near the end of the video, although the car is not actually moving. Is this caused by the light source or the rendering of the car? Or neither? Like I say I'm pretty clueless.
I'm also interested to know how, or if the 'problem' could be reseolved. Maybe there just arent enough resources left in the PS3's arsenal after displaying a 1080p picture at 60fps. But how in theory would realistic dynamic shadow effects be applied to GT5 as it is now? Better hardware? A compromise in visual quality? Possibly something simple like the banishment of a HUD completely? Pre loading? ... I just dont know.
Thanks to anyone who can shed some light. Here's the video for reference, although I'm sure you know what I'm talking about
Basically no one can deny that the shadows within GT5 are somewhat of a let down compared to the visual prowess of everything around them. That said, I personally dont care enough to let it get me down. I'm not here to discuss wether they should be sorted out thats for sure.
On with the debate anyway.... I just finished watching one of the videos on the news blog which i'll post below. You can most clearly see the effect I'm talking about on the skirts of the enzo. What is this? I'm not fully clued up as to how dynamic lighting effects actually apply themselves to textures and polygons and what not. What causes the jagged effect?
You can also see a flickering near the end of the video, although the car is not actually moving. Is this caused by the light source or the rendering of the car? Or neither? Like I say I'm pretty clueless.
I'm also interested to know how, or if the 'problem' could be reseolved. Maybe there just arent enough resources left in the PS3's arsenal after displaying a 1080p picture at 60fps. But how in theory would realistic dynamic shadow effects be applied to GT5 as it is now? Better hardware? A compromise in visual quality? Possibly something simple like the banishment of a HUD completely? Pre loading? ... I just dont know.
Thanks to anyone who can shed some light. Here's the video for reference, although I'm sure you know what I'm talking about