Should every car be available in Arcade Mode?

  • Thread starter Thread starter machschnel
  • 114 comments
  • 5,120 views

Should every car be unlocked for Arcade Mode?

  • Yes

    Votes: 111 74.0%
  • No

    Votes: 21 14.0%
  • Don't care

    Votes: 18 12.0%

  • Total voters
    150
Now you wait for it to appear. It will probably be weeks or even months. Keep calm and do some racing while you wait.

You really don't see a problem with that game mechanic? It's hardly realistic is it, imagine going to one of those huge used car supermarkets but only being able to buy one of 30 cars on a given day, turn up a day late though and sorry, you'll have to come back in a year when the car has cycled around into the 30 cars again.
 
Of course it's not realistic. Neither is driving on two different tracks on the same day.

Yeah, the difference is that is an added convenience to gaming, the above is an added inconvenience. Everyone wants things that makes games more convenient than real life, only a masochist would want things to be less convenient by design.
 
Thinking now, with arcade's current setup, wouldn't it take forever to find a certain car? The current setup allows 100 cars in without too much hastle of locating them, as they're organized by horsepower levels...and i never paid enough attention on non favorites arcade to figure out how its done there.

To implement every car into arcade would require a new approach on organization. PD isn't what i would call keen on implementing past ideas into newer games if they could do it differently, but GT4's system is still being used for the NCD so i guess it would be a possibility.
 
Now you wait for it to appear. It will probably be weeks or even months. Keep calm and do some racing while you wait.

I just don't understand the rationalizing that not being able to either test drive any New car in Arcade or purchase any used car when your funds are available is a good idea. Can't wait to hear how much folks like the 20 million credit limit next.
 
Thinking now, with arcade's current setup, wouldn't it take forever to find a certain car? The current setup allows 100 cars in without too much hastle of locating them, as they're organized by horsepower levels...and i never paid enough attention on non favorites arcade to figure out how its done there.

To implement every car into arcade would require a new approach on organization. PD isn't what i would call keen on implementing past ideas into newer games if they could do it differently, but GT4's system is still being used for the NCD so i guess it would be a possibility.

They don't need a new idea, the NCD in A-Spec would be fine or anything similar. There is no need to re-invent the wheel, it's plainly obvious how you should choose a car from any manufacturer. The only thing that might change is the design.
 
Why should our freedom to drive any car in arcade be restricted because some people have short attention spans? I mean, should endurance races be removed because some people don't have the focus to do them in order to 100% the game?

Isn't practice mode for this? To the remark about people with short attention spans, this isn't entirely true. Just because someone doesn't want to spend most of the time weeding through cars just for a quick race, doesn't mean they have a short attention span, they are just more limited in time compared to some.

They also added a 'suspend race' feature in the Endurance races, not everyone has 24hs to sit a a game ;).

But one thing PD can do to make finding the car you want quicker is to again, take a page from Forza and not only arrange cars by manufacturer like Simon said, but also implement the sorting options for your garage in GT Life into arcade mode as well.

This would be nice, will PD implement this sort of menu, who knows.

You are complaining about having to scroll through cars yet you want a bigger favorites list? The way the favorites list is now, all of your cars are sorted out by power. If I want to get to my faster cars in favorites I have to spend time going all the way to the back instead of being able to sort them out to find what I want quicker. How's that really any different than scrolling through a bunch of Miatas?

Everything that I've said is based on them using the same method they use now, the horizontal list! Having a bigger favorites list is very different than having more than 1000 cars to weed from. You don't provide a good enough argument for me to think otherwise.

"IF" they used a system like Simon and others have mentioned, that would be great, easier sorting and quicker loading. On the other hand, if they keep the existing format, this will be more hassle than luxury. This is all I'm saying, I'm all for it if they use a different system, NO for keeping the existing one.

How is selecting a car from a manufacturer page like the NCD worse and slower than a random huge list? I don't understand your logic at all.

My logic is based on the existing system, not a theoretical one! The OP refers to GT5, not GT6, anything else is just wishing.
 
Now you wait for it to appear. It will probably be weeks or even months. Keep calm and do some racing while you wait.

I don't have time to wait for a car to randomly appear.

Is this Pokemon or Gran Turismo?

Player used Grind, Credit was awarded to Player
Player used Grind, Credit was awarded to Player
Player used Grind, Credit was awarded to Player
Player used Buy Car on Mclaren GTR but it failed
Mclaren GTR ran away.....
 
Isn't practice mode for this?

No because you can only drive cars you own there.

To the remark about people with short attention spans, this isn't entirely true. Just because someone doesn't want to spend most of the time weeding through cars just for a quick race, doesn't mean they have a short attention span, they are just more limited in time compared to some.

Seriously, how long do you think it's going to take for someone to select a car with proper menus?



My logic is based on the existing system, not a theoretical one! The OP refers to GT5, not GT6, anything else is just wishing.

But it's common sense that if they were going to add such an update PD COULD change things design wise, they already have the code in place for the NCD, it just needs moving over to arcade with some changes. Obviously it makes no sense for them to just add the other 900+ cars to the current list and be done with it. I don't think the OP or anyone else was suggesting they do that.

I mean in reality I think this thread probably should be in GT6 because they're highly unlikely to change GT5 now but even if they did, theoretically there is nothing stopping them completely changing the car select setup in arcade.

I don't have time to wait for a car to randomly appear.

Is this Pokemon or Gran Turismo?

Player used Grind, Credit was awarded to Player
Player used Grind, Credit was awarded to Player
Player used Grind, Credit was awarded to Player
Player used Buy Car on Mclaren GTR but it failed
Mclaren GTR ran away.....

Look at the trading forum, it's scary. I honestly think a large amount of people do treat this as a collecting game, either that or they have OCD. Why else would you collect hundreds of driver helmets and car horns?
 
Look at the trading forum, it's scary. I honestly think a large amount of people do treat this as a collecting game, either that or they have OCD. Why else would you collect hundreds of driver helmets and car horns?

The funny thing is, I don't have a problem with any of it. If I don't like it, I just don't use it. Would be nice if those against the proposed Arcade Mode changes had a similar perspective.

You keep your "gotta catch'em all" style game and I enjoy my "want to actually drive the cars in a car game"" style game, in Arcade Mode.

Who loses?
 
The funny thing is, I don't have a problem with any of it. If I don't like it, I just don't use it. Would be nice if those against the proposed Arcade Mode changes had a similar perspective.

You keep your "gotta catch'em all" style game and I enjoy my "want to actually drive the cars in a car game"" style game, in Arcade Mode.

Who loses?

Absolutely. I sometimes look at the trading forum to see the craziness but otherwise I ignore it.

It seems to me to be the same as the people against a rewind feature in GT6. They either a) don't believe it's "what GT is all about" or b) they don't want it because they have no self control and would use it themselves even if they don't really want to.

Neither are particularly good arguments.
 
Who loses?
You've forgotten that it isn't your right to play the game the way you want. It is their right (as it has been since GT5 came out, of course) to dictate the terms that you play the game under.

Because how you play offline in single player effects their enjoyment of the game.
 
They also added a 'suspend race' feature in the Endurance races, not everyone has 24hs to sit a a game ;).

You still need focus because the game won't let you do anything else until the race is done, but that's beside the point.

Everything that I've said is based on them using the same method they use now, the horizontal list! Having a bigger favorites list is very different than having more than 1000 cars to weed from. You don't provide a good enough argument for me to think otherwise.

Except I didn't say anything about having to go through all 1000 cars at once. I said that in the sense if every car is arranged by manufacturer, in this case the Mazda dealership since you brought up Miatas. Of course having a bigger favorite list is not as bad as having to choose one car out of 1000 under one menu. If I wasn't clear enough about this, I apologize.

Another thing they need to do is add a skip button, so you can get to the back of the list quicker. Again, Forza has this simple function.
 
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Nah, it takes away the thrill of finally finding the car you want to drive in the used car lot.

Not if you don't want it to, it doesn't. It's that temptation thing again isn't it? If you want to have a "thrill" of finding a car in the UCD then you still can, why begrudge people who just want to drive the cars if they so choose? Because personally I think trying to find cars in the UCD is anything but thrilling, it's a pain in the you know where.
 
SimonK
No because you can only drive cars you own there.

Seriously, how long do you think it's going to take for someone to select a car with proper menus?

But it's common sense that if they were going to add such an update PD COULD change things design wise, they already have the code in place for the NCD, it just needs moving over to arcade with some changes. Obviously it makes no sense for them to just add the other 900+ cars to the current list and be done with it. I don't think the OP or anyone else was suggesting they do that.

I mean in reality I think this thread probably should be in GT6 because they're highly unlikely to change GT5 now but even if they did, theoretically there is nothing stopping them completely changing the car select setup in arcade.

Look at the trading forum, it's scary. I honestly think a large amount of people do treat this as a collecting game, either that or they have OCD. Why else would you collect hundreds of driver helmets and car horns?

Wow, what a way to dissect a post. I'm agreeing with you, personally, mainly in a future GT!

Some people, not aimed at you, need to learn to read the whole paragraph before jumping to conclusions.

Edit, no one knows the complexity of ones software, its not safe to assume so.
 
In my opinion, yes, all cars should be available in Arcade Mode, but not from the very start of the game.

In GT5, the only thing that locks a (new) car from being bought is your current level. But, I can buy a X2011 once I'm level 40 even if I didn't do a single license test. While they won't change this in GT5 anymore, I think PD should give the license tests and your current level importance (plus, the level system should not have an end, and there should be no division between A-Spec and B-Spec).
One of the things where your license and your current level matter would be the arcade mode. You can drive any 'ordinary' streetcar from level 0 without a license, sports cars from let's say level 10 (considering there will be a lot more levels showing a lot more detailed how much progress the player does, so you should be able to reach level 10 within 2-3 evenings playing the game), supercars (such as Ferrari or Lamborghini) from level 20 with a National B license, going on like this with semi-race prepared, than complete race cars up to a certain power level, followed by race cars beyond this power level, and (maybe with some steps in-between) finally the ultimate class available from level 100 with an S-license (which has actually challenging tests...) including Formula cars (if PD either get more licensed real ones or rather create a new Formula GT as Premium with enough liveries available (or even enable the player to create their own ones) and the X-class (which could be a nice basis for a complete race series).

With all that being said, I agree this is more of a Gran Turismo 6 thing.
 
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I really liked GT4's style of arcade car selection and availability. Buy the car in career and get it in arcade with the nifty 'all the colours!' selector.

Then give the additional choices of the 'timeline/decade' selector or GT5 premo dealership/GTPSP style manufacturer icons to get to the desired car faster rather than scrolling through hundreds.

Well, either that or all cars unlocked. Either is much better than solely relying on the favorite system. It should be kept to allow player-modified cars though.
 
I'd say make them winnable in Arcade mode. This is how.

Say the game has 100 tracks (possible with updates), each at three difficulty levels, Easy, Normal and Hard. Win a race in Arcade mode on a track at a specific difficulty setting and win a car for use in Arcade mode.

That means 100 prize cars for easy mode, 100 for Normal mode and 100 for Hard mode.

Beat any track on Hard difficulty to unlock Pro difficulty for that track. 100 more cars for Pro level.

Win on Pro level to unlock Expert difficulty. That's another 100 cars to win for Expert level races.

Beat expert level, unlock Extreme difficulty. That's another 100 cards to unlock.

So far that's 600 prize cars. How about another 300? Time Attack Mode.

You take on each of the 100 tracks with the nominated car for the challenge. There would be Gold, Silver and Bronze pass times. One car awarded for each pass time equals another 300 cars. That's 900 in total. All the other cars would be you start cars available as soon as you start the game.

All of this restricted to Arcade mode would not affect GT-Mode in any way what so ever, leaving that mode to be played as it has always been played. As a separate entity to Arcade Mode.
 
In my opinion, yes, all cars should be available in Arcade Mode, but not from the very start of the game.

In GT5, the only thing that locks a (new) car from being bought is your current level. But, I can buy a X2011 once I'm level 40 even if I didn't do a single license test. While they won't change this in GT5 anymore, I think PD should give the license tests and your current level importance (plus, the level system should not have an end, and there should be no division between A-Spec and B-Spec).
One of the things where your license and your current level matter would be the arcade mode. You can drive any 'ordinary' streetcar from level 0 without a license, sports cars from let's say level 10 (considering there will be a lot more levels showing a lot more detailed how much progress the player does, so you should be able to reach level 10 within 2-3 evenings playing the game), supercars (such as Ferrari or Lamborghini) from level 20 with a National B license, going on like this with semi-race prepared, than complete race cars up to a certain power level, followed by race cars beyond this power level, and (maybe with some steps in-between) finally the ultimate class available from level 100 with an S-license (which has actually challenging tests...) including Formula cars (if PD either get more licensed real ones or rather create a new Formula GT as Premium with enough liveries available (or even enable the player to create their own ones) and the X-class (which could be a nice basis for a complete race series).

With all that being said, I agree this is more of a Gran Turismo 6 thing.
Then why have arcade mode at all. Just stay in GT Mode and unlock cars there.

We don't need pointless restrictions. The unlock-cars crowd already has what they want, but they are not the only ones who play the game. GT tries to be a simulator, but game elements like unlocks and credits are probably a big turn off for hardcore sim players.

I really think GT needs a mode that emulates high end simulators. Nothing about credits, trophies, or hidden secrets. Just realistic cars in realistic races. I already know that PD can't do anything in GT Mode that would make the game more fun that I would with all content unlocked and a good event creator, or even just all cars/tracks available online with better room creation and search options.

All of this restricted to Arcade mode would not affect GT-Mode in any way what so ever, leaving that mode to be played as it has always been played. As a separate entity to Arcade Mode.

But it turns Arcade Mode into a boring and pointless GT Mode clone. We don't need that. Having people waste time doing 500 races just to drive a car isn't going to help anything.
 
Why are people proposing to eliminate the need to unlock cars for Arcade Mode by replacing it with unlocking cars for the Arcade Mode?
 
I don't see why people are meshing Arcade and GT Mode (Aka forcing Arcade Mode Cars to be unlocked from GT Mode)
Need For Shift (The irst One) had a fun Arcade mode because most of the cars (Besides the M3 GTR, R8 LMS, 911 RSR, and the Falken Tire and NFS Mustangs) were availible, allowing me to drive the Maseratie MC12 GT1 on a figure 8 at pleasure/
Honestly,I would like to see more types of cars (not all of them), but more of a certain type (Like LMP/Group C, The Lexus ISF RC, and GT300 cars)
 
I voted yes because I think Arcade mode should be about what the game gives to you, while on the other hand GT mode should be about what you earn from the game. :)
 

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