Should PD just make a NFS Underground game?

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I have feeling that PD is one of those companies that are against street racing.

I mean if they say wear your seatbelt, then I think they won't condone street racing.

All racing games have to have the "wear your seatbelt" disclaimer nowadays to keep the lawyers happy.
 
Should PD make a Need For Speed ? HAHAHAHAHAAAA !!! that would be like asking Lionel Messi to come and play for my local Sunday Soccer Team.
 
I can see what the OP is getting at. I enjoy some of the street racing games out there in addition to traditional track racing games like the GT series.

I long for a new NFS Underground from EA, but I don't think it'll happen anytime soon, especially with NFS: World around. EA was probably the king of street racing titles, but they gave up on making them. I don't think anyone else has really come close since.

A game like Underground but a little more technical would be right up my alley. A game that is nice to play if you're used to Underground, but rewards those who have a little more knowledge in driving and tuning. I have an idea for such a game, but no way to get it off the ground. Bummer.
 
Nope, never played any of that crap and have no intention of doing so. Therefore no, I certainly don't want PD to make a game even remotely similar to that.

Circuit based racing, that's all I'm interested in.

Cool story dude!!!
 
I would love to see a couple of street courses in the next DLC pack. I occasionally like a little point-to-point racing.

PD could take what EA has done to the next level, as they have with circuit racing with this game.
 
PD or not I would like a City+Countryside Street Racing Simulation. Hardcore mode with realistic damage model similar to GRID.
I have really enjoyed watching some of the Getaway in Stockholm videos and would love to see a game recreate a similar experience.
 
jtv90069
PD or not I would like a City+Countryside Street Racing Simulation. Hardcore mode with realistic damage model similar to GRID.
I have really enjoyed watching some of the Getaway in Stockholm videos and would love to see a game recreate a similar experience.

Sounds like you have played tdu
 
I'd love a lot more freedom in customisation. The existing aero kits are okay but it's hardly building your own racecar. Once you've threw the kit on, added a spoiler, changed the wheels and painted it, it's more or less the same as anyone elses.

Imagine throwing DTM style wheel arches on some of your cars, or air scoops on the bonnet or roof. Functional modifications as opposed to modifying for the sake of looks. The cars would look unique but then the modifications also serve a purpose in performance. Maybe decals/subtle liveries for originality too?

To be honest, as good as the game is I expected much more customisation than we initially got when GT5 came out. Standard wheels are a welcome addition but having so few cars you can RM is disappointing. More RM's would be good but I think detailed customisation will be something that they'll wait to put in GT6, though probably not to the detail I've mentioned.
 
It has good potential as a side project. GT graphics and physics with more visual customization options (licensed where possible, to keep it from becoming MFSMW with riced out Corvettes and Vipers), and a lighter "NFS-like" car list (i.e. no 60-horsepower boxes that no one wants to drive).

I also agree that the main GT series needs to include more visual customization options, as long as they don't include tire stretching and panel rust. Maybe if we ignore that stuff it'll go away.

Oh, and no airbag suspension ever.
 
I'm sorry do you have a problem with me giving an answer and opinion to the question posed in the OP?

Just said cool story, seems to me you think that random people have it out for you. Well sorry for thinking you had a good quote.
 
Test drive unlimited has the free roam that is a game that attempted to have the racing experience but give you free roam. They did well with the first but destroyed the second I wouldnt mind if pd attempted that

Well, I just know that what I want is a street racing game with free roam and realistic physics. Whether it'd be PD or not, it hasn't been done before. The only reason I'd want PD to do it is that they really know their driving physics.

Free roam and street racing has been done too bad they never got the physics right in test drive unl mited 2 now if that had gt physics that would have made the games awesome

So should they make another nfs? No. Should they attempt something like tdu2 tried to achieve I think yes

These.

A TDU/GT5 with realistic driving physics and an open world (complete with AI traffic) for you and your buddies to enjoy driving would be the best game ever made IMO.

Definitely PD to do it though.
 
I can see it now...GTU - The Ultimate Ricing Simulator.

I think PD is doing the right thing by keeping the GT series the way it is. It caters to a different crowd. A crowd that enjoys racing more than ricing.
 
I thought op was saying he would like Gt physics with tunning and customizing options from nfs and a open world map type of game from Pd
Not PD make nfs underground or make an arcade race game.

If they had the time to do so im all for it.
 
YES!

I was just thinking about this, as I'm about to get NFS The Run, and how awesome it would be if it had GT physics instead of NFS physics. :D

In the words of MANY people on these forums, "If you don't like it, don't buy it" etc, etc. :sly:
NFS has offered some fantastically fun games to play, and if GT were to branch out and offer more then just one specific game (which hasn't really changed, ever) I think it would be fantastic.

Yes, yes, a thousand times yes.
 
Such a "GT Underground" hybrid would please neither camp. Most fans of GT would scoff at the "tuner scene" nonsense, and most fans of NFS would be taken aback by the difficulty of a non-arcade physics engine, amongst other things.

I've never understood why so many people want GT to become something that it's not. Either more tuner based, or an F1/WRC/DTM/BTCC/etc simulator, or more focused on racing than driving...I don't get it. There are games out there for that. Why not leave GT alone to be what it has always been, what it has built its fanbase on? Driving everyday, normal cars. The racing events just give you something to do with them.
 
Such a "GT Underground" hybrid would please neither camp. Most fans of GT would scoff at the "tuner scene" nonsense, and most fans of NFS would be taken aback by the difficulty of a non-arcade physics engine, amongst other things.

I've never understood why so many people want GT to become something that it's not. Either more tuner based, or an F1/WRC/DTM/BTCC/etc simulator, or more focused on racing than driving...I don't get it. There are games out there for that. Why not leave GT alone to be what it has always been, what it has built its fanbase on? Driving everyday, normal cars. The racing events just give you something to do with them.

GT started out with every car (or close to) being able to be race modified, and it also had unprecedented tuning/customization options for cars.
I'd like to hear your thoughts on how that's what you describe above please.

Or are you simply not familiar with GT's roots but instead have based an opinion of what GT is "supposed to be" based not on the game at all, but what you personally like about it?
I'm betting the latter.
 
No, I'm well aware that the first two games had RMs and mechanical tuning options for just about every model. It also doesn't change the perspective of driving everyday, normal cars. My opinion on what GT is "supposed to be" is based on my experiences with and the content in every game in the series thus far, and comments directly from Yamauchi about his vision for the game (which have been repeated ad nausem and don't warrant direct quoting).

Perhaps I wasn't clear enough by being so brief in my original post, figuring people would understand what I meant. Yes, I know that mechanical modifications and RMs have been with the series from the beginning, and later iterations added some more visual modifications (wheels in GT, wings in GT4, body aero in GT5), and I don't have any issue with people wanting more of that or even simple expansion of that. However, the nature of the game has remained the same - driving and racing everyday, normal cars (and the ability to modify them to perform better).

The series has never been about modifying cars to *look* better. Wings and body aero have some actual performance value, though I will admit that changing wheels (as it is implemented) is pure appearance factor. Underbody neons, free-edit body painting, and other such things (like what one is asking for when they ask for the game to be more like NFS Underground) have no performance value whatsoever. Many people call for a "livery editor", citing the notion of creating custom RM-esque racing paint schemes, and that's fine and dandy...but for every one person asking for it for that purpose, there are a dozen who want to litter the game's online scene with Fast-and-Furious graphics, artwork covering the whole car, or immature/offensive imagery. THAT is what I am opposed to.

The other part of my post (about making the game focused heavily on real-world racing series, or making it more about racing than cars themselves) was perhaps somewhat off-topic for this thread, but still stands. These forums are ripe with threads asking "Why isn't there all the F1/D1GP/WRC/JGTC/BTCC/DTM/NASCAR/V8SC/dirt-track/you-name-it cars/courses/season/drivers/sponsors/race queens/etc in the game?" and "I'd give up all these sub-300hp cars from Japan for just one or two more cars from <insert favorite race series/exotic car manufacturer>!" These are the ideas that I don't believe stay true to the origins and spirit of the series.
 
Such a "GT Underground" hybrid would please neither camp. Most fans of GT would scoff at the "tuner scene" nonsense, and most fans of NFS would be taken aback by the difficulty of a non-arcade physics engine, amongst other things.

I've never understood why so many people want GT to become something that it's not. Either more tuner based, or an F1/WRC/DTM/BTCC/etc simulator, or more focused on racing than driving...I don't get it. There are games out there for that. Why not leave GT alone to be what it has always been, what it has built its fanbase on? Driving everyday, normal cars. The racing events just give you something to do with them.

BUT IT ISN'T GT! It just has the name and developers! Its a name, if it is that important, then I'm never buying a Rick again.
 
noisiaturismo
BUT IT ISN'T GT! It just has the name and developers! Its a name, if it is that important, then I'm never buying a Rick again.

Huh?
 
BUT IT ISN'T GT! It just has the name and developers! Its a name, if it is that important, then I'm never buying a Rick again.

Oh, so you want PD to make a 2nd side game, in addition to the regular series, like you described? Still a bad idea; we saw what the distractions of Tourist Trophy and GT PSP (both awesome games, mind you) did for the development time of GT5.
 
I would say, let’s take things one step at a time. Forget about the fictional city/free roam, the illegal street racing and the cop chases. Firstly, it’s a big task to bestow on a single developing studio, and I don’t want to wait three decades for GT6. Secondly, more importantly, I’m pretty sure that cop chases and weaving between traffic wouldn’t be quite as fun with realistic, GT-like physics.

Now , when you start a thread a like this, you’re inevitably going to have the bunch who wail: “Go and play NFS or FM!” – it’s this kind of short-sighted, pig-headed, narrow-mindedness which renders a product obsolete and eventually extinct. Maybe not today, next week or over the next couple years. But eventually.

Anyway, I would say PD needs to focus on bringing us visual customization. Now that they’ve pretty much mastered the art of interior-modelling (not going to comment on the cockpit camera itself), you can make that visual customization both inside and out. Obviously, some might feel like that would attract the wrong crowd. Well, sorry, but as long as the game allows driving in the wrong direction, you’re always going to have the occasional act of attempted idiocy. When you’re being rammed head-on by a Veyron doing 400km/h, whether or not there’s a genital on the hood doesn’t really matter in the grand scheme of things. And I hate to break it to you, but "ricers" are positively beautiful compared to some of the butt-ugly monstrosities that can be created in GT (which you have no choice but to create, unless you want a bone-stock-looking car).

The fact is, car customization is a part of automobile culture. I am yet to see a race car which doesn't have some unique form of visual customization. And no, I don't want to buy and drive another racer's pre-designed car. I want to be my own racer and create my own unique car, in the game which supposedly allows me to parttake in professional motor racing.

A livery editor is a must have. As is a large choice of wheels. When it comes to bodywork, I’d be interested to see PD come up with an Autosculpt-like feature. Right now, it’s possible to recreate someone else’s car simply by glancing at it. However, these features would truly make your car just that – your own. I can only assume that PD wants to invoke some sort of ownership experience with us, why else would they make us do oil changes, services and car washes?

I’ll say it again: visual customization. I ask not for street racing, city roaming or, god forbid, cop chases. Just proper visual customization. Come on PD, let us make our cars our own.
 
Gt5anticip8r
I would say, let&#146;s take things one step at a time. Forget about the fictional city/free roam, the illegal street racing and the cop chases. Firstly, it&#146;s a big task to bestow on a single developing studio, and I don&#146;t want to wait three decades for GT6. Secondly, more importantly, I&#146;m pretty sure that cop chases and weaving between traffic wouldn&#146;t be quite as fun with realistic, GT-like physics.

Now , when you start a thread a like this, you&#146;re inevitably going to have the bunch who wail: &#147;Go and play NFS or FM!&#148; &#150; it&#146;s this kind of short-sighted, pig-headed, narrow-mindedness which renders a product obsolete and eventually extinct. Maybe not today, next week or over the next couple years. But eventually.

Anyway, I would say PD needs to focus on bringing us visual customization. Now that they&#146;ve pretty much mastered the art of interior-modelling (not going to comment on the cockpit camera itself), you can make that visual customization both inside and out. Obviously, some might feel like that would attract the wrong crowd. Well, sorry, but as long as the game allows driving in the wrong direction, you&#146;re always going to have the occasional act of attempted idiocy. When you&#146;re being rammed head-on by a Veyron doing 400km/h, whether or not there&#146;s a genital on the hood doesn&#146;t really matter in the grand scheme of things. And I hate to break it to you, but "ricers" are positively beautiful compared to some of the butt-ugly monstrosities that can be created in GT (which you have no choice but to create, unless you want a bone-stock-looking car).

The fact is, car customization is a part of automobile culture. I am yet to see a race car which doesn't have some unique form of visual customization. And no, I don't want to buy and drive another racer's pre-designed car. I want to be my own racer and create my own unique car, in the game which supposedly allows me to parttake in professional motor racing.

A livery editor is a must have. As is a large choice of wheels. When it comes to bodywork, I&#146;d be interested to see PD come up with an Autosculpt-like feature. Right now, it&#146;s possible to recreate someone else&#146;s car simply by glancing at it. However, these features would truly make your car just that &#150; your own. I can only assume that PD wants to invoke some sort of ownership experience with us, why else would they make us do oil changes, services and car washes?

I&#146;ll say it again: visual customization. I ask not for street racing, city roaming or, god forbid, cop chases. Just proper visual customization. Come on PD, let us make our cars our own.

That is something I would like, to give my car my own personal touch
 
The series has never been about modifying cars to *look* better. Wings and body aero have some actual performance value, though I will admit that changing wheels (as it is implemented) is pure appearance factor. Underbody neons, free-edit body painting, and other such things (like what one is asking for when they ask for the game to be more like NFS Underground) have no performance value whatsoever. Many people call for a "livery editor", citing the notion of creating custom RM-esque racing paint schemes, and that's fine and dandy...but for every one person asking for it for that purpose, there are a dozen who want to litter the game's online scene with Fast-and-Furious graphics, artwork covering the whole car, or immature/offensive imagery. THAT is what I am opposed to.

Thing is, Ive been wanting that in GT since GT3 lol.I grew up and realized how silly neon lights look but I still want that other stuff.
GranTurismo can add that stuff and still be GranTurismo.People like you seem to think if PD add a livery editor or more substantial bodykits it will automatically make it an arcade game.Adding more features is never a bad thing even if you dont like them.
And the fact that you oppose those options for those reasons are beyond selfish if you ask me.
 
No, I'm well aware that the first two games had RMs and mechanical tuning options for just about every model. It also doesn't change the perspective of driving everyday, normal cars. My opinion on what GT is "supposed to be" is based on my experiences with and the content in every game in the series thus far, and comments directly from Yamauchi about his vision for the game (which have been repeated ad nausem and don't warrant direct quoting).

Perhaps I wasn't clear enough by being so brief in my original post, figuring people would understand what I meant. Yes, I know that mechanical modifications and RMs have been with the series from the beginning, and later iterations added some more visual modifications (wheels in GT, wings in GT4, body aero in GT5), and I don't have any issue with people wanting more of that or even simple expansion of that. However, the nature of the game has remained the same - driving and racing everyday, normal cars (and the ability to modify them to perform better).

The series has never been about modifying cars to *look* better. Wings and body aero have some actual performance value, though I will admit that changing wheels (as it is implemented) is pure appearance factor. Underbody neons, free-edit body painting, and other such things (like what one is asking for when they ask for the game to be more like NFS Underground) have no performance value whatsoever. Many people call for a "livery editor", citing the notion of creating custom RM-esque racing paint schemes, and that's fine and dandy...but for every one person asking for it for that purpose, there are a dozen who want to litter the game's online scene with Fast-and-Furious graphics, artwork covering the whole car, or immature/offensive imagery. THAT is what I am opposed to.

The other part of my post (about making the game focused heavily on real-world racing series, or making it more about racing than cars themselves) was perhaps somewhat off-topic for this thread, but still stands. These forums are ripe with threads asking "Why isn't there all the F1/D1GP/WRC/JGTC/BTCC/DTM/NASCAR/V8SC/dirt-track/you-name-it cars/courses/season/drivers/sponsors/race queens/etc in the game?" and "I'd give up all these sub-300hp cars from Japan for just one or two more cars from <insert favorite race series/exotic car manufacturer>!" These are the ideas that I don't believe stay true to the origins and spirit of the series.
I still see 2 problems here.
1. You're far to concerned with what others "might" do with options, which frankly is none of your business, no offense. I'm all for people playing however they wish, and if my want for something allows someone else to have an "immature" but still fun time playing, I see that as a win-win-win. I win, they win, and PD wins, everybody is happy.
2. I was actually (and the OP) referring to a different game, a separate game made by PD, that as we all know will almost guaranteed not happen.

You should also read this:
Gt5anticip8r
I would say, let’s take things one step at a time. Forget about the fictional city/free roam, the illegal street racing and the cop chases. Firstly, it’s a big task to bestow on a single developing studio, and I don’t want to wait three decades for GT6. Secondly, more importantly, I’m pretty sure that cop chases and weaving between traffic wouldn’t be quite as fun with realistic, GT-like physics.

Now , when you start a thread a like this, you’re inevitably going to have the bunch who wail: “Go and play NFS or FM!” – it’s this kind of short-sighted, pig-headed, narrow-mindedness which renders a product obsolete and eventually extinct. Maybe not today, next week or over the next couple years. But eventually.

Anyway, I would say PD needs to focus on bringing us visual customization. Now that they’ve pretty much mastered the art of interior-modelling (not going to comment on the cockpit camera itself), you can make that visual customization both inside and out. Obviously, some might feel like that would attract the wrong crowd. Well, sorry, but as long as the game allows driving in the wrong direction, you’re always going to have the occasional act of attempted idiocy. When you’re being rammed head-on by a Veyron doing 400km/h, whether or not there’s a genital on the hood doesn’t really matter in the grand scheme of things. And I hate to break it to you, but "ricers" are positively beautiful compared to some of the butt-ugly monstrosities that can be created in GT (which you have no choice but to create, unless you want a bone-stock-looking car).

The fact is, car customization is a part of automobile culture. I am yet to see a race car which doesn't have some unique form of visual customization. And no, I don't want to buy and drive another racer's pre-designed car. I want to be my own racer and create my own unique car, in the game which supposedly allows me to parttake in professional motor racing.

A livery editor is a must have. As is a large choice of wheels. When it comes to bodywork, I’d be interested to see PD come up with an Autosculpt-like feature. Right now, it’s possible to recreate someone else’s car simply by glancing at it. However, these features would truly make your car just that – your own. I can only assume that PD wants to invoke some sort of ownership experience with us, why else would they make us do oil changes, services and car washes?

I’ll say it again: visual customization. I ask not for street racing, city roaming or, god forbid, cop chases. Just proper visual customization. Come on PD, let us make our cars our own.
Although I do want street racing, cop chases, and even a drive-across-the-United States game with GT physics.
I love that stuff, it's highly entertaining, and lots of fun. That's why NFS games sell well, that's why when I tried to buy "The Run" today it was sold out, and it's why I will be buying it, because it's hands-down great entertainment and loads of fun.
But it would be even better with GT physics. 💡
 
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