Should PD just make a NFS Underground game?

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Mike240SX
Ah, the days when EA made good games. I have two versions of the Sega Saturn game (3D0 version shown in that video), both of the US Need for Speed release and the Japanese all-Nissan "Over Drivin' GT-R" version.

I dont think ea made the original nfs
 
I dont think ea made the original nfs

It is one of the few they actually did. Electronic Arts Canada was the studio.
Edit: Distinctive Software, which later became Electronic Arts Canada :) my bad
 
jtv90069
It is one of the few they actually did. Electronic Arts Canada was the studio.
Edit: Distinctive Software, which later became Electronic Arts Canada :) my bad

They became ea? I didnt know that thanks for the info
 
thelvynau
I dont think ea made the original nfs

They didn't. Well, EA pinched (most of) the development team that made the first two Test Drive titles. So technically it was an EA title but the original concept wasn't.
 
make it a DLC, one 150sq/mile "track" and the addition of lots of body kits for the current cars. A selectable start and finish point would be nice. Then they dont have to call it anything, and if you dont like the "track" dont use it. PD wouldnt have to do anything else really, we made drag racing work on are own im sure we can figure something out.
 
Need For Fastness? Is that the level of intelligence you've stooped to now? :lol:
I'll chalk that up as a win for me.:sly:
Sure, give yourself a net cookie, glass of milk, and a whole bag of kudos. ;)

But within that snarky reply is a simple premise. If NFS isn't sucky, then methinks you protest too much. Also, EA is cranking them out already. They have access to SMS (Shift) coders through contract. They could work with the NFS team to make the game you want. Have you made any noise in this regard in EA forums, or just like to throw posts at people in here?

And as I said before, PD would have to pretty much, dare I say it, shift their focus from GT6 to a completely different game. And no one wants to wait seven years or so for GT6, and possibly Tourist Trophy 2 in there somewhere. But this is all moot. PD won't do a street racing/cop chasing/helicopter flying/whatever-you-want game, the idea is goofy to start with, thread over.
 
To each is own... NFS games are based on car costumization, hollywood sounds effects, crash physics and open world... somehow I dont think that PD would be the best DEV to pull it off...
-Costumization - mehh
-Hollywood like sound effects - mehh (a little better after the last update)
-crash physics - double mehh
-Open world? - you cant even leave the track a few feet - you bump into an invisible wall - triple mehh

Dont get me wrong I like GT5 much better than NSF games but there are some things PD could learn from them.
Those are actually pretty fair points I must say.

I guess the obvious goal would be that PD would fix those things, but being that they haven't improved them for a "simulation" I can't imagine they'd fix them for an "arcade game".
Maybe it's best after all, to leave those making these games for almost 2 decades to reign king of them.

But if they could make a collaboration, where it was an NFS game, that simply had GT5 physics for driving instead of NFS physics, it would surely be phenomenal. :drool:
 
GT5 took six years to make because PD had all sorts of problems during the development process, and they've actually been close to cancel the project several times (that is, making GT4 the last one of the franchise). This was revealed in a long December 2010 Famitsu interview to Yamauchi.

Source: http://www.famitsu.com/news/201012/16036986.html

That makes sense, since GT5 can't possibly be the result of 6 years of continuous work.
If they've sorted out their internal problems for once and for all, GT6 won't take as much time and might finally include free roaming capabilities (which, seeing the amount of "cruise" rooms online, appears to potentially have quite a following).
 
GT5 took six years to make because PD had all sorts of problems during the development process, and they've actually been close to cancel GT5 several times (that is, making GT4 the last one of the franchise). This was revealed in a long December 2010 Famitsu interview to Yamauchi.

Source: http://www.famitsu.com/news/201012/16036986.html

That makes sense, since GT5 can't possibly be the result of 6 years of continuous work.
If they've sorted out their internal problems for once and for all, GT6 won't take as much time and might finally include free roaming capabilities (which, seeing the amount of "cruise" rooms online, appears to potentially have quite a following).

I cant read that link, thanks for posting anyways.

At the end of the day it doesn't matter what problems they had with 5, or how many years they spent in continuous development of 5, the fact is it still took 6 years to be released. which was the point i was making. i do see what you are saying though.


But to the topic at hand, no need for roaming in GT, peeps can play NFS or some other crappy racer if they want roaming. all i care about is racing in world class cars on world class tracks as realistically as possible :)
 
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A few 'tracks' or roads or whatever you want to call them, that had real world traffic on them would be nice. Something along the lines of the roads you found in NFS Porsche or NFS1 is what I'm thinking about. Bombing along a nice coastal road in a Ferrari.....nice.

Lord knows GT has enough shopping cars in to make up the traffic!
 
GT5 took six years to make because PD had all sorts of problems during the development process, and they've actually been close to cancel the project several times (that is, making GT4 the last one of the franchise). This was revealed in a long December 2010 Famitsu interview to Yamauchi.

Source: http://www.famitsu.com/news/201012/16036986.html

That makes sense, since GT5 can't possibly be the result of 6 years of continuous work.
If they've sorted out their internal problems for once and for all, GT6 won't take as much time and might finally include free roaming capabilities (which, seeing the amount of "cruise" rooms online, appears to potentially have quite a following).
Most of it doesn't make any sense to be honest, Japanese translated directly to English is not very readable it would seem, but I did catch the meaning here:
- That are found in many movie scenes Metropolitan Expressway, I have some kind of respect for the Metropolitan Expressway?
I respect Yamauchi says, and there is a fast and interesting look at the world What is the capital. As long as large-scale urban highway, I is not quite as well What fun to road running. Overseas Highway, the highway section is not finished roughly around the city, located in the middle of the highway is almost no city outside of Japan. At night, in a scenic run at high speeds in a glittering neon is not an uncommon view. Such views, and I want the world to put it.
- As well as the opening, I had a scene in the ending of the Metropolitan Expressway.
Yamauchi, ending at the end of " Gran Turismo "has included the exit of series development with locations Toyosu. "Poly came back to" In a sense (laughs).
Which I believe is in regards to SSR7, where Kaz says he wants people to see the beauty of speeding down through these roads late at night.

Not too far from street racing, but actually a street racing view itself. So we can see that Kaz has interest in these things, so I can't say the entire concept of this thread is that bonkers.
 
silvia%20s15.jpg

Is it so wrong to want to make our S15 in GT5 look like this! And not what it looks like now in GT5 with does 195 tire's and worse offset i have ever seen in my life!
 
TLDR: A PD refined MC:LA? Would it affect GT negatively/positively? I'll be honest, I'd probably buy it. What about you?

Yes.

Emphatically Yes.

However, I would prefer it to be more along the lines of TDU as opposed to MC:LA (would take either though).
 
G219
Yes.

Emphatically Yes.

However, I would prefer it to be more along the lines of TDU as opposed to MC:LA (would take either though).

Agreed as tdu2 has a big problem with handling, GT5 handling on this idea would be epic
 
silvia%20s15.jpg

Is it so wrong to want to make our S15 in GT5 look like this! And not what it looks like now in GT5 with does 195 tire's and worse offset i have ever seen in my life!
👍 on this,

But all I really want is a free roaming map in GT5, and let NFS be NFS.

Actually a good body modification system that I think would work PERFECTLY with GT, is Tokyo Xtreme Racer 0's customization, its deep, but not drastic.
 
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Watt2159
I just want a free roaming map in GT5, and let NFS be NFS.

Actually I wouldnt mind the idea of driving between say go race and the gt auto and dealerships would be good to add the roaming to menu items
 
Actually I wouldnt mind the idea of driving between say go race and the gt auto and dealerships would be good to add the roaming to menu items

As long as it can be skipped, I don't mind. Sounds very boring after the first couple times though.
I prefer game makers spend their time on things that will be enjoyed over and over, and I'm pretty sure being stuck in traffic doesn't stay enjoyable very long for most of us. :lol:
 
I believe that Criterion Games would be able to a nice job if they made a new NFS Underground.... They made a good Hot Pursuit didn't they (it needed a better structure though IMHO).... As for PD I don't think so as they mostly ever made racing sims and I highly doubt that EA will allow them to make any type of NFS game..

Totally agree. It would be awesome to have PD's engine used with Criterion. The can mix the realism and tunability of GT, the Undergound awesomeness, and the crash effects of Burnout paradise. When i read that GT5 was gonna have cars damagable i thought it was great. "FINALLY" I thought. I get the game supe up my Mach 1 and slam it into a wall at 160 mph just to see it get royally messed up and all i got was what looked to me like the equivallant of a cartoon broken nose. Just kinda pushed the front clip to the side a little and turned the formerly round headlights in to slightly oval headlights. (disappointment) I have yet to have a piece fall off a wrecked car. (and i have tried...really really hard i have)

But as for EA not allowing PD to make a nfs type game i can say that EA does not have exclusive rights to customizing an automobile or they would have sued West Coast Customs or Galpin Auto Sports by now. Nor do they have exclusive rights to how a car is damaged if you crash into something. That's just physics.
 
Wow I would really love that Gran Turismo and Need For Speed combined was be such an awesome game that would be like a dream come to if I could make a game I would make my personal GT5/NFS game I would call it Need For Speed: GT Series I been buying NFS and GT Games for the longest since GT 1 and Need for speed High Stakes if only dreams really came true
 
I'm being completely serious when I say this. I was in rush hour traffic the other day and my brain just randomly spit out " Gran Turismo 5.5 The real gridlock simulator.". Then after a long wtf moment, I wondered if GT and open world driving say in an online only community would actually be like.
 
I'm being completely serious when I say this. I was in rush hour traffic the other day and my brain just randomly spit out " Gran Turismo 5.5 The real gridlock simulator.". Then after a long wtf moment, I wondered if GT and open world driving say in an online only community would actually be like.

lol traffic when free roaming online that could happen....maybe they will have a congestion charge too :scared:
 
I could do without the customization options. Use the ones we already have, then add a Forzaish Livery Editor.

It would be free roam, and it should have a story line. Difference between this and the NFS series, the story wouldn't be thought of by a two year old. Lot's of traffic as well, and cops. A large playing area as well, with increasing/decreasing traffic as you go along different areas/times. In the morning the highways would be congested due to rush hour. After that it would be more clear, since most people are at work. Day/night transitions, with weekdays/months/years. Also weather depending on seasons. SNow, rain, thunderstorms, all of them. Every car must be premium quality, and the graphics must not drop FPS, or tear. Bumps in the road must be more noticeable, and construction sites should be variable, meaning they pop up at different places and actually repair the roads. Put a simulation feeling to it. Cops should leave you alone unless you match a description of a suspect, or your going about 13 mph above the speed limit.
 
silvia%20s15.jpg

Is it so wrong to want to make our S15 in GT5 look like this! And not what it looks like now in GT5 with does 195 tire's and worse offset i have ever seen in my life!

I tuned the premuium Silvia yesterday and I agree, totally rubbish. The tiny wheels are placed so deep inside the fenders ruining the whole car completely. The pic you posted is exactly the kind of moderate tuning we already should be able to do without talking about NFS at all. There should be an option to remove the wing too, and to lower the car as in your photo. And the new Toyota 86 GT can be lowered a lot so people expect the same for one of the most popular tuning and drifting cars in the world. For now I'll use only the RM Silvia because the stock one once tuned is just garbage.
 
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