Should Players Have Full Controll Over Engines (Patch or GT6?)

  • Thread starter Thread starter Slash
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Would you utilize this feature?

  • Oh god yes

    Votes: 66 86.8%
  • Ewww no.

    Votes: 10 13.2%

  • Total voters
    76

Slash

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slashfan7964
Been pondering this for a while now. I used to be obsessed with cars, and then I quit playing GT4...then GT5 came and my obsession is back.

What I'm thinking, is something that would most liekly be considered overkill for a game, and this will never happen, even in future games, but what if we had full control overs engines? I mean everything...aftermarket parts by Holley and Edelbrock, etc....I know Edelbrock is already licensed to be in the game, I have seen the logos before on tracks, specifically Laguna Seca.

This would give users the chance to be unique but most casual players would have no interest in this. When I mean everything, I mean, distributors, spark plug wires, timing chains, carbs, and all sorts of other stuff. All the way down to boring and stroking engines, even what brand of exhaust you have.


Different engine blocks and engine swaps would also come in handy. Getting some old Fords and Chevy engines in there that aren't yet would be cool. Being able to buy a 460 block and then supe it up ina 71 Mach 1 would be a blast.

Also it would help us if you wanted to actually build this engine in real life, you'd know what to buy and how to install it and even have a working model before you actually do it.

This will never happen, but I've always dreamed of having something like this. And people that want to build engines that don't know how could really learn something.
 
Shift 2 has a engine swap option, I dont think PD would know how to do it. They would be to busy making mx-5 at Tsukuba races.
 
It would be nice but gt games have far too many cars for this to be accomplished properly. It would most likely end up halfway done with hundreds of parts for skylines but very few for cars from countries other than japan.
 
dhandes
Shift 2 has a engine swap option, I dont think PD would know how to do it. They would be to busy making mx-5 at Tsukuba races.

That's all you ever complain about now :lol:

savage388
It would be nice but gt games have far too many cars for this to be accomplished properly. It would most likely end up halfway done with hundreds of parts for skylines but very few for cars from countries other than japan.

And this is my opinion of this...it's just too complex for the whole game to be covered. :indiff: Remember, space is not infinite on a disc...
 
Oh I'd love that. I'd even prefer that over engine swaps.

It'd be cool to stroke it too far and blow the heads off xD

the only bad thing is that PD would take too long to code it. Like dhandes said, they're too busy making MX-5 races :rolleyes:

But it would be cool to FULLY tune things like Carb jet size, timing, etc.
 
That's all you ever complain about now :lol:

I'm mentally scarred by them now, just can't let it go!

I'm sure we would all like more customisation options, but I wont be holding my breath!
 
I would absolutely love this. Although, it'd be one hell of a challenge to get all the parts balanced and working "as they should". Which also means real-life parts are a no-no, given they absolutely must perform as the company's marketing dictates!

We'd probably need some sort of engine performance simulator and a virtual dyno to get the tune just right with the various parts. What'd be really cool is if dyno sessions cost money, but we could buy an engine dyno for moneys, too. That way tuning is a bit hit and miss without spending money on validation (as it is in the real world.)

It'd open it up for the peak horsepower whores to be happy with their dyno queens, whilst also catering for those that want useful power from their cars, across the usually broad spectrum that in itself implies.
 
Won't happen. Especially not to have competing brand parts on there. Who says which is best? The company with the "lesser" part won't agree to licensing terms unless their product is the best.

If you ever notice how Forza does it, depending on what car you have, a certain brand is associated with each sort of part. So where a Civic might have "HKS" displayed when you're buying exhaust, a Mustang might show Borla or something.

And just because there's an Edelbrock sign somewhere on a track means nothing. PD had to have permission to include the logo, yes, but they have no permission to portray any of their products in any way, shape, or form.

Now one way this whole idea could be incorporated would be for having a few parts available that offer certain characteristics. Much like the NA tuning and different turbos in GT5 currently, except allowing you to choose a cam that is best at a certain RPM range, which in turn needs ___ valvetrain parts to work best, and at that rpm range, you're gonna want ____ style headers, rather than ____.

You could end up with a Corvette that runs to 9000rpm and makes 800 horsepower naturally aspirated with not much more torque than stock, or build a more balanced motor that revs about as high as stock and pulls harder all around.
 
totally the car market is designed around customization whether it be to an engine (lacking in the game) or to the looks of a car (extremely lacking in the game)
i feel the we got f'ked over when it came to this game i want to be able to customize, make liveries,not have garbage sounds,only a few cars like the lexus lfa sound like their true to life counterparts
 
I want a flathead ford in my AC Cobra.

But, we don't really get to see under the hood, and the engine sounds are mostly terrible. So, I don't see this being a big addition to the game.
 
It would be a lot cooler IMO because it allows for more personalization. Going into an online lobby and everyone has the same sounding same fully tuned cars with the same parts...where is the fun in that. I would enjoy this a lot
 
Thats part of the reason I suggested this. I think it would give most people more options so that you wouldnt always be racing the same setup online.


Obviously it wouldn't happen, but I would so love to build a 351W in the Mach 1 just like my dads in his truck.
 
Great idea but It's never going to happen in GT5 (or any GT game for that matter).
 
You know, it could be cool to have the "Tuner Shops" from GT4, but with more of a difference than the ability to install special Twin/lag-less turbos and super-stiff suspensions. I mean, a real difference in performance between shops.
 
I'd love to build an engine from scratch and tune it but the reality of it all is the modeling behind it would be so insanely detailed that it would take them years to even come close to finishing just that aspect of the game.

That and it can get pretty in depth which might put people off who are looking for a quick fix or at the very least not waste hours just trying to get their car to run "right".
 
I played a PS1 game that revolved entirely around drag racing. the graphics and game play were terrible, but the tuning was absurdly in depth. You could alter the cam shaft settings, engine timing, engine size, valves, engine stroke, use different fuels (which was fun because too powerful a fuel would blow the engine), what rpm the clutch would be fully engaged, all ratios and so much more...
But the gameplay was terrible, there were five engine sounds to choose from (which weren't altered by your tuning changes, I don't think) and I gave it up soon after buying it.
Heck, even NFS something or other had it so you could adjust the turbo, setting it for low-mid-high rpm peaks.
The problem with incorporating this into a game as vast as GT is how many variables there are, and getting them to all work smoothly. If the game eased back on the trillion-pixel cars and devoted 90% of the staff to the subject maybe it could be pulled off. But GT's focus is notoriously all over the place so it won't happen. Maybe GT12 on the PS9 in 2028?

I would like them to at least get the cars with 4-barrel carburetors to behave like they had a 4-barrel and not smooth electronic fuel injection. The ability to tune carbs shouldn't be too difficult to implement either.
 
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If PD doesn't get damage right, what makes you think complicated engines options would work. I like the idea but it wont work.
 
They could do it in GT6 by having a Disc2 which in part would be an engine build shop disc. To swap to a new engine or do major work on the current engine you would need to stop the game and start disc 2. Therefore simulating the annoyance of actual engine work :p then save the work and put disc 1 back in again XD

Installed a new engine..... didn't like it had to swap discs 10 times til I found one that I liked haha
 
Been pondering this for a while now. I used to be obsessed with cars, and then I quit playing GT4...then GT5 came and my obsession is back.

What I'm thinking, is something that would most liekly be considered overkill for a game, and this will never happen, even in future games, but what if we had full control overs engines? I mean everything...aftermarket parts by Holley and Edelbrock, etc....I know Edelbrock is already licensed to be in the game, I have seen the logos before on tracks, specifically Laguna Seca.

This would give users the chance to be unique but most casual players would have no interest in this. When I mean everything, I mean, distributors, spark plug wires, timing chains, carbs, and all sorts of other stuff. All the way down to boring and stroking engines, even what brand of exhaust you have.


Different engine blocks and engine swaps would also come in handy. Getting some old Fords and Chevy engines in there that aren't yet would be cool. Being able to buy a 460 block and then supe it up ina 71 Mach 1 would be a blast.

Also it would help us if you wanted to actually build this engine in real life, you'd know what to buy and how to install it and even have a working model before you actually do it.

This will never happen, but I've always dreamed of having something like this. And people that want to build engines that don't know how could really learn something.
I think considering GT's current state of "tuning" and such, it'd be better if they focus on just improving/expanding what they've been using for 15 years now, before trying to go anywhere near this deep.

I'll be happy with just more options, and at least every premium car having all options, with proper paint/aero/wheel/RM mods available for each car, this (OP) is something for PS4 at best.
 
You'd have to figure out what was wrong with it and fix it.


Oh what fun would that be lol. Also it would be cool if you had to actually start the car or if it was able to stall or even shut off.
 
Yes, even with generic (but realistic) "PDI" parts, not necessarily real branded ones.

There is already virtual dyno software around that does similar things (here's an example), and I don't think there would be any limitations in particular on the PS3. It wouldn't necessarily have to be hard to use. The program I linked is quite easy, for example, but there is of course more complex software around that would be overkill for GT.

Engine wear, tear and damage (and other mechanical damage, for example clutch/transmission) would have to be seriously implemented though. Not what we have now, but something more realistic, and persistent after each race. Highly tuned engines don't last very long. Drag-racing specific engines gets rebuilt every 1 or 2 full speed runs or so. Users would have to really care of tuned engines. Redlining often on tuned engines can be fatal (while stock engines usually can get all sort of abuse for long without getting comprimised too much on the short to mid term).

In the end, thinking more about it, I don't think such a thing will be ever implemented entirely. PD/Sony are too much afraid to scare the masses. I hope I'll be proven wrong sometime in the future.
 
And the ability that doing burnouts can pop tires....
 
And the ability that doing burnouts can pop tires....

Already present, in a way - the tyre icons turn black. At least, I've done it online. It's not a particularly visual effect (except all the smoke), but the car doesn't take well to having it's feet amputated.
 
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