Should the races in GT4 be harder?

  • Thread starter Thread starter GT-Unit
  • 46 comments
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Should the races in GT4 harder than the hardest in GT3?

  • No, the races were so hard I couldn't finish the game, or gave up.

    Votes: 3 4.4%

  • Total voters
    68
Messages
114
IMO, all of the races in GT3 were very easy, even the F1 Championship (which I am currently doing, and lapping every car each race at least once). I think that there should be like a grand championship, where the absolute best lines are needed, with superb times, pit strategy, etc. The professional mode has to be harder, not just "grab the f1 and floor it". GT3 isn't hard, just very, very long. I'm making this a poll to see other's opinions.
 
I agree with you, the races in all GT's so far have been far too easy. I'm having to use underpowered cars to make it a challenge.

In GT4 the F1 cars need to be banned from all but F1 type races, and the Bhp limits need to return along with other restrictions such as weight and maybe some cups that only allow you to run a certain compound tyre.
 
They are easy if you use the same cars as the AI. Thats not how it should be, like I said before you've always needed to use underpowered cars to make it a challenge.
 
Not having completed the game yet, I'm probably not the best person to comment about the whole game. So I'll only comment on the bits it completed. Which is all the begineers leagues, kind of got bored after that if I'm honest. So far I've found it easy enough to win, so long as you have enough extra horses under the bonnet. You could easily slam into the computer players and push them out of the way to win. I never felt you needed to know how to drive to win anything.

Cheers

Jamie
 
Originally posted by live4speed
In GT4 the F1 cars need to be banned from all but F1 type races, and the Bhp limits need to return along with other restrictions such as weight and maybe some cups that only allow you to run a certain compound tyre.

I don't think it's that fair to punish people that arn't so good at the game by making them stick under the limits...

But then again I never had any trouble and I'm hardly a God.
 
hp limits dont fix anything. there's always gonna be a superior car. i hate hp limits as a matter of fact. if i wanna run the escudo in beginner then i should be able to do that.
 
Originally posted by jr93alty
hp limits dont fix anything. there's always gonna be a superior car. i hate hp limits as a matter of fact. if i wanna run the escudo in beginner then i should be able to do that.
Hp limits alone don't, but as live4speed said, other restrictions such as weight and compound tyre should do the trick.

And I'm sure there are a lot more people that would like a good and even race, than people such as you who enjoys taking the Escudo to Sundays Cups...

Anyway, I think that it will all depend on the AI.
Bad AI will always lead to easy races IMO.
 
Originally posted by DiabolicalMask
Anyway, I think that it will all depend on the AI.
Bad AI will always lead to easy races IMO.

Yep. If the game gets a good AI it will be a *****. But... I don't expect it. If GT4 will have the same AI as GT4:P then i'm going to cry...

So, fix the AI and it could get difficult.
 
I know one thing. I don't want any revisitations of the Italian Avantgarde! If you're going to have Pagani Zondas, at least have the STREET versions of them. It's too tough to deal with a race car you have to earn. That's my complaint. Other than that, I just hope the other racers don't drive like jackasses. And if I'm lagging, I want to at least have a chance to make a comeback. If I don't see these happening, GT4 may be the toughest GT ever (drinking soda bottle).

Well, that's my two cents.
 
GT3 was great.......until the endurance races came......I am not gonna sit in front of a T.V. screen for 2 hours+ just to either crash on the last corner and loose or have a massive headache for the sake of gaining some credits and a car.

The endurance races, for me were just a bit to enduring!!!..sorry

The rest of the game was excellent but I hate really long races and I hope there are more short races (15 laps and under) in GT4.
 
I agree that the formula 1 cars should be restricted from entering the usual tournaments. Not that I always use them anyway, but it would make the game universally more difficult for people who do.

I think BHP limits would be a good idea, too. Should make races more challenging.
 
Originally posted by live4speed
In GT4 the F1 cars need to be banned from all but F1 type races, .....
simply don´t use them in other races than Formla 1 cup.
 
But if you don't, then some newbie could just race the SS Enduro and win the f090 and blow everyone away...getting around 50-75% without even trying, no skill involved

They should have a dedicated F1 league, like the rallies and enduros. It would be hard and super-fun at the same time.
 
Originally posted by GT-Unit
But if you don't, then some newbie could just race the SS Enduro and win the f090 and blow everyone away...getting around 50-75% without even trying, no skill involved

They should have a dedicated F1 league, like the rallies and enduros. It would be hard and super-fun at the same time.

OH NOES! What will happen then? Will we all die? :(

I mean come on! Freedom of choice anyone? You know not everyone has the time to do all these races!

To be honest with you, I would of used an F1 car in all the enduros (except the 2 hour ones) if I had one at the time. Because A. They take an age and B. They are bloody easy. Besides... Even if you finish all the races up to 100%. It's just a waste of time to have to use the same slow cars to win past races for money/cars. Do you really want to use a Mini to get that rare car when you could use an F1 car and get it over with?

Of all the ideas for GT4 I've EVER heard... I think these HP/class limits are about the WORST. Let people do what they want, it's only a damn game!
 
I think people are arguing for it on the basis of everyone completing the 'same' game, with the same degree of difficulty, something GT has offered reasonably well so far, but there are still different ways of going about things and that's good in a game.

I don't like the idea of BHP limits, but they are a decent solution. I just want to be able any car I want, but the leagues where you were forced to use the same crappy car as everyone else were the best imo. So, I think class/model specific races should evolve so that certain mods are allowed.

A neat thought I had would be to limit the amount of fuel you so you're forced to drive quick yet conservatively so as not to run out.
 
The game producers still have to allow the new players a chance of winning. A system needs to be introduced that increases the AI ability as your skill improves.
Maybe the AI level could be controlled by what license colour you have.
Bronze makes the AI easy, Silver is average and Gold is hard. The level would be linked to the license requirement for each race.
The races are too easy in GT3 for experienced players.
 
Thing is, how do you make races challenging, but not extremely challenging? First and foremost, get rid of Test Course races. Super Speedway is okay, but I'd rather turn left AND right. Second off, if you're not driving very well and an idiot bangs into you in a sense of saying "move your ass! I'm trying to win this thing," that racing thug needs to suffer a penalty. Or like I have to do in Pro Race Driver- make rivals pay. I rammed into a Ford Falcon at Adelaide in the V8 Supercars, flipped him out and had him on the roof of his car (believe it or not, I actually have a pretty bad temper when angry). Of course, rough racing is not racing at all. But if it turns out that you have thugs instead of race drivers and you have no choice but to play dirty, sometimes you'll have to get mad. Maybe not even care about the 10 second penalty. Where I'm getting at is that the AI racers should be... well, racers. Not thugs. Racers. GT4 will be a bigtime improvement in terms of AI, based on what we've heard about the game.

Here's another question. Should races be harder on tracks you're not good at?
 
The races in GT3 were too easy, yes. But you have to consider that most people posting on gtplanet are hard-core GT fans and that most of them have 100% completed the game (and probably golded all licence tests). But not everyone playing GT has done so.
Most of the people I know (who play and like GT), are not so fanatical about honing their skills to near-perfection, and they find some races simply too-hard to win. I'm talking about races like the Vitz race, Tuscan challenge, Italian avant-garde, and F1 race - mostly the races that have some sort of restrictions as to what cars can participate in them. So if PD wants to make races more difficult, I think that restrictions would help (hp, weight, class, type, whatever).
And if you want freedom of choice, maybe they could make something like a "custom race", where you could take any car on any event you want, but your score in the race "doesn't count".
Or maybe I'm just trying to bore you to death... :p
 
Most of the races in GT3 were easy but there were a couple that were a challenge...

These tended to be the ones were you were fully limited to the same car as the AI... i.e. the Elise or Yaris/Vitz cup. The F1 championship was a piece of urine and the hardest endurance race was the MX5/Miata one but that wasn't tricky and I lapped all of the equal cars at least once!

I want to see Endurance races where strategy actually does something... as far as I could see I just blasted my way round each course until I needed to change tyres... in a proper race there might be some laps where I needed to take it a little easy to conserve fuel/tyres and therefore actually make it round more laps per pit stop.

I like nothing more than when you change tyres you get put into the middle of the pack and have to fight your way through again/wait for them to pit... etc.

I'm really looking forward to the enduro's in GT4... they will IMO be some of the most fun if the AI and strategy aspects are improved.

C.
 
An advancement of uncle harrys idea being that the AI difficulty will be determined by the type of license, That the Ai Difficulty should be advanced by the number of Golds, and silvers achieved in the license.
Ie If you have all golds in a particular license then the AI should be significantly faster then if you just got a few silvers and bronzed the rest.
 
Yeah but the problem with this is that you may do all the licences first and bronze them all... and most people will only return to the licence tests once the rest of the game is complete and they are now a better driver to tidy up the golds (if they can!)

I notice that Prologue has (for the first time) a difficulty setting for the AI... this therefore can be rated on a sliding scale... the harder races (i.e. Pro league) should have tougher AI too.

C.
 
Originally posted by KSaiyu
GT needs to take some lessons from TOCA Race driver's AI.

Yes, and that difficulty slidebar in particular is useful - to be able to set the AI to 50% or to 110%, that's a real good find.
 
Originally posted by LaBounti
I could never beat the Zonda Race cars with a maxed out Zonda S. It's impossible it seems.
Not impossible at all. I did it fairly easily with a C12S (not even maxed out). And in the Weeklies I'm solidly mid-pack in the lowest tier, so I am by no means anything better than an average driver.

While I like the idea of making the game harder, in general I think that leaving it open to the pride and self-motivation of each player is the best way to go. Too many restrictions lead to too linear a game, and not enough flexibility for players to find their own enjoyment... though I can't imagine finding any enjoyment in mopping up every race with a way-overqualified car. A few one-marque series like the Avant Garde and the Vitz Pro seperarate the racers from the non-racers. Those races are easily doable if you learn from your mistakes instead of blindly hammering away.

Instead of seeing limits, etc. I'd like to see improved, more consistent AI... as would everybody.

Another alternative to HP limits, etc. would be to reserve extra rewards for those who do it the hard way:
  • Extra bonus money to people who win with a lower-powered car. Or maybe a sliding scale of payout, that is inverse to your power advantage over the field. Win the Clubman Cup in an F1 car, and get 100 credits. Win it in a stock Mini and get 2,000 credits.
  • Special models, versions, or colors that are only given to racers who win with less power than the AI.
  • A special "Sportmanship Bonus" of cash and/or special car for each level you complete with cars on par with the AI machines.
Ideas like this let people judge for themselves how much challenge they want, and if the extra rewards are worth it.
 
Perhaps they could have a mixture of "Free Lance" races where any car and mods are accepted (i.e. Sunday Cup, Clubman Cup) while also having some races with imposed restrictions on different categories such as type of car (Spider & Roadster, Sedan, Compact Car, etc...), horsepower, power-to-weight ratio, etc... I also like the aforementioned idea of having races with a restriction on tire compound (just imagine a race where the lineup includes Shelby Cobras on Sim tires!).

Bring back the Event Generator from GT2 where you entered a car and the game would place you on a random track with random cars designed to match your car's performance. They could expand upon this greatly by allowing us to make our own events where we are in control of every aspect of the race, including the amount of AI cars (anywhere from 1 to 5, or 6 if you want to just watch the AI race), the actual cars, level of modification, number of laps or hours, right down to the actual parts and settings of the cars. Wanna make a race where you run a field of Skylines and set half of them up to have great handling and good speed while the other half are set up to have great speed but mediocre handling? Be my guest. PD could get really creative with this. The possibilities are endless.

Another welcome addition would be to bring back the screen from GT1 where you could view the horsepower and weight of the cars you were racing against before the race. Perhaps when previewing a race and looking at a replay of the cars racing, they should have a button you can press to view this type of info on whichever car the camera is on.This would allow people to get a good idea of how fast the competition is instead of having to repeatedly enter and exit the race trying out different combinations of mods and cars to get at an equal level with the competition.
 

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