Should there be license tests for NASCAR?

  • Thread starter Thread starter SrRd RacinG
  • 125 comments
  • 11,363 views
Why does everyone believe thats the only reason Kaz has Nascar the game? Where was Nascar when all the previous GTs became "Greatest Hits"?
 
Yep NASCAR's boring. Today's race at Loudon proves that. lol

*is praying there is an under layment of sarcasm in that line*

Today was epic, JPM slammed his way to the front only to beat by an old man!👎

With 15-20 laps to go and about 7 guys could have won, it was like that in the F1 Grand Prix of Never Neverland.
 
How about 2 tests?
One an oval and one a road course.

I believe Indianapolis Speedway is to be in GT5. I don't know if it will be 2 configurations or not.
If the Indy road course is not in the game then use Infineon's stock car course.
Either way.

Do your qualifier which is 2 laps to get your AI setting. The better you qualify the stronger the AI, versus a better starting position.
This is to match the AI to your driving ability.
This lap is to have a minimum time, kinda like NASCAR's minimum race speed, not fast enough and go park it in the garage.

With the AI, do 10 lap races (starting last (or even 8th like now)) with a reguired pit stop, pit road speed and all. You get caught speeding and you get a pass through penalty.
The AI would have to be matched to give you a race that you can win but not by any number of laps, just win.
It's a 16 car field so that shouldn't be too hard.

The tires would be a compound that would go the 10 laps and be worn at the end of the race.
If you push the car too hard the tires will wear out. Simple.

Indy is a difficult track and if the road course is included, all the better.

It would be great (realistic too) if PD were to impliment the correct rolling 2 wide starting/restart grid, not the current rolling starts.

Seeing that this years qualifying times were around 50 seconds a lap the race would be less then 10 minutes, not too long.

I would imagine there will be some kind of a dedicated section for NASCAR racing so some liscencing would be in order.

How about a tuning test for B-spec Bob?
You set the car's settings and Bob trys to improve his lap times.

I would like to see GT5 with tire pressure settings, individual would be best.
 
Why does everyone believe thats the only reason Kaz has Nascar the game? Where was Nascar when all the previous GTs became "Greatest Hits"?

I didn't say that's his only reason. But he's in business to make money, and whether or no he gives a **** about NASCAR or not he'd be an idiot to ignore the NASCAR fans.

Where was NASCAR? The exclusive gaming property of somebody else. :sly:
 
Where was NASCAR? The exclusive gaming property of somebody else. :sly:

Fortunately that is no longer the case.👍

I can't wait to play it in GT5, even if it is only on a couple NASCAR tracks(three so far) and 16 cars it will still be better than anything EA ever put out.
 
I do have to give some credit to Juan Pablo Montoya and other drivers from other series. Because the cars are set up so similarly, the minute differences from tuning experts have that much more of an effect on a race, and most of the successful drivers enter into mediocre teams (now if Juan Pablo was racing for Hendricks...)

I find it comical too that Kasey Kahne won the last Infineon circuit race despite his entire career being on circle tracks and his loathing for circuits. Even beating out the road track experts.

And while NASCAR is certainly the fastest, most competitive and most physically demanding, I don't think it the most challenging of oval racing. That title belongs to the Dirt/Clay Sprint Cars.

750hp+4 wheels/tires+rollcage/frame+gas tank=Sprint Cars, you can add a wing too, but only men race wing-less

Personally I think all racing is challenging each in a different way. I respect NASCAR, WRC, Formula 1, IRL and GT races all for the feats each presents.
 
Sprint car drivers are a thin line from being crazy. In fact I'm sure most would qualify.
 
Sprint car drivers are a thin line from being crazy. In fact I'm sure most would qualify.

Ever look at the racing seat in a sprint car? It's got 2 huge depressions in it. And they're not for their butt cheeks.
 
I can' t be bothered with watching Nasca on tv. The babbling of the commentators, sometimes the lack of actions for a few hours. If I want that, I will watch F1 :sly:
And watching a short clip with the action and the last 3 or 4 rounds is good enough for me. But besides JPM I couldn' t name 5 other Nascar drivers.

But, visiting a Nascar race is on my list. just to get the feeling for beeing at a race with a typical atmosphere and vibe. It is like going to a DTM/F1 of GT race weekend, you got te visit it once in your live, at least. 👍

I am interested in driving those cars though. on racetracks (not on ovals) a racecar comes to live for me. And being someone that cares about automotove sports, it is always nice to see where i can judge NASCAR.

For me it is like DTM, BLR, V8supercars or any other local/regional raceleague.
 
I think there will be the following license tests:

Test A-1 - Accelerate

Test A-2 - Turn left

Test A-3 - Do donuts

Then you are licensed :)

You've missed a few things there. Notably usuing the brakes, balancing the car into the corner and accelerating out of the corner without swapping ends.

Nascar is a lot harder than it looks.
 
I'm led to believe that NASCARs have a stagge in place that actually causes the car to pull to the left. This makes it easier to steer in the turns, but requires you turn to the right on the straights. If this is true, licence tests for drafting will be very interesting ...
 
I don't know if they do naturally pull to the left, i've not watched enough of it to remember seing drivers turn the wheel to the right on straights. The cars are certainly set-up to make the cars more balanced in left turns by adjusting the wheel camber.

I'm sure PD will allow players to run their NASCARs on tracks other than ovals (as they occasionally do IRL). If this is the case, will the cars have a built in set-up that favours driving 'left' on an oval or will they come stock with a neutral set-up that will suit road courses better?
 
I'm sure PD will allow players to run their NASCARs on tracks other than ovals (as they occasionally do IRL). If this is the case, will the cars have a built in set-up that favours driving 'left' on an oval or will they come stock with a neutral set-up that will suit road courses better?
Since the majority of NASCAR races take pace on ovals, arguably the default setting is with the camber.

However, there could be an auto-adjust setting, like if you entered a car with both turbo and natrually aspirated parts in the turbo or naturally aspirated events in GT4.
 
Contrary to you and everyone else's ignorant and ineducated statements, there's more to NASCAR then "Driving in circles".

+1

NASCAR have actual tracks with left and right turns and hairpins also people. im from australia and i even know this.
 
Since the majority of NASCAR races take pace on ovals, arguably the default setting is with the camber.

However, there could be an auto-adjust setting, like if you entered a car with both turbo and natrually aspirated parts in the turbo or naturally aspirated events in GT4.

I suppose we'll have to wait until GT5 comes out to tell how in depth PD's take on NASCAR is. If they have only the two or three ovals we've already seen/had then perhaps the balance will tip towards road circuits and the car's will come with a neutral balance, leaving a fine tuned oval set-up for the individual to come up with. Having said that, without knowing for sure, i'd have thought that the camber on a NASCAR is different from left to right side. Have you ever been able to adjust camber from left to right in a Gran Turismo game like you can front to back?
 
A bit off topic, but.

Have you ever been able to adjust camber from left to right in a Gran Turismo game like you can front to back?

In addition to this question can you adjust individual tire pressures?

The answer is probably NO. I've only played GT since GT3.

Yesterday at Loudon (and most ovals) cars were setup with driver side tire pressure around 10psi.
That gives you great traction as the foot print is bigger and while mostly turning left there is no real load bearing pressure on that side of the car.
You can gain better rear grip by adjusting tire pressure alone so PD needs to have this added to the game.
I remember the early NASCAR games ( I have not played any NASCAR since 2000) had more settings than GT to adjust so PD should have these in GT5.
 
Actually all adjustments should be completely independent. Castor, camber, shock damping and rebound, spring rates, tire pressures...
 
Actually all adjustments should be completely independent. Castor, camber, shock damping and rebound, spring rates, tire pressures...

If NASCAR is going to be true to real life in GT5 we should get flat tires also, but I have seen no indication of flatties coming to the series, even though that is the most important damage in most forms of motorsports.

I am going to be very skeptical about the inclusion of NASCAR, I dont want to be too disappointed.
 
Well it technically is, but so is every form of motorsport that doesn't have point to point tracks.
 
I'm led to believe that NASCARs have a stagge in place that actually causes the car to pull to the left. This makes it easier to steer in the turns, but requires you turn to the right on the straights
They do (or did back in 2005 when I last paid attention).
 
I dont think they with bother with special licenses for just 1 series of races.

BUT I do believe some of the more advanced license tests may involve a NASCAR scenario...
 
They really need to get 3 things right physics wise so the NASCAR races will be a realistic challenge (and then the haters can shut up):

Slipstream physics

Collision physics

Tyre wear

Judging from Prologue, the oversteer issue while braking etc. is already good enough.
 
we will see when the game comes out which formula is liked best - i imagine the nascar races will be quite empty on -line.
Then tell me how a 6 year old NASCAR game can still have a lot of people online and tournaments going on?

If you're wondering, the game I'm talking about is Nascar Racing 2003 Season.

175px-NASCAR_Racing_2003_Season_boxart.jpg
 
I've done the oval challenges in GT4. There's nothing to them.

I suppose by the time GT5 comes out, all NASCAR fans will be complaining about how the physics are not good enough and that's why people are passing the licenses on the first try.

We shall see...
 
Back