SimRaceway

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I feel as though this game is being knocked for features that actually make it more realistic. For instance, not being able to drift the Evo X, especially with one hand is a good thing. If you were able to do that, then something would seriously be wrong with the way they modeled the car. The Evo X has all sorts of advanced technology that's built to keep the car in-line with yaw sensors, throttle control, and an S-AWD system. Meaning, the car will understeer when pushed hard and won't get out of line. So what you were experiencing is the game being proper and true to life.

That's what makes the Evo X the Evo X, the amount of grip the car generates, how it constantly hugs the road is what makes this car special. Depending on who you ask.. To some that level of tameness has ruined its once famed-legacy.

But, this is probably why they chose the Evo X as the car that's available to everyone. It's a great choice for beginners.

If you want to drift, then I suggest checking out the RX-7, you can drift that to your hearts content and it's a lot of fun to drive.


Now, in comparison to iRacing it boils down to preference. First, I find it really odd that people are upset over there being micro-transactions in a free to play game. As if they entered with the expectations of getting a full "retail" game 100% for free? It doesn't work that way. Personally, I've only spent $5 on the game and I think I've purchased about 7 cars with that amount of money.

In comparison to iracing 7 cars would cost me upwards of $50. Not to mention you're also buying tracks and paying a monthly fee, both of which you don't have to worry about on SRW. So the amount of value present is pretty immense IMO. Not to mention you can win money in races.

The key area where iRacing has lost me though, as good as their physics are I feel that they water down the difficulty in order to appeal to a slightly wider audience. When a staff member commented that the NTM for the V8S wasn't ready because it's "currently too difficult to drive" sort of leads me to believe that accessibility is indeed a concern of theirs. When I'm paying that much money for a sim, I don't want to hear about something being too difficult to release. All I want to hear is whether or not it's realistic, if it's simulated properly then release it regardless of how difficult it is.

Aside from that, all of the cars on iRacing are fairly easy to control and drive. I feel that in comparison to every other comparable sim iRacing is probably the least difficult. That's against SRW, NetKar, RBR, rFactor, etc. There are much more challenging sims out there. However, I do still enjoy iRacing and there's a lot of things they do very well and even better than everyone else.

Moving on to sound, I think SRW has nailed it. The engine sfx is probably the best I've heard in any sim to date. The Viper sounds exactly like the real thing and turning up the bass while driving it is really awesome.

Car selection, again this will come down to preference, but even in beta stage I think SRW has the best collection of cars that are available stock. So discounting mods.. Personally, I want to drive cars I can connect with, RX-7, 1M, MX-5, etc. Everyday road cars that I'm passionate about and can relate to. Having a game that only focuses on open wheels and prototypes seems more fantasy than reality from my perspective. As much as iRacing touts their selves as a training tool, IMO, they should add more cars that their user base can actually take something away from, versus "training" in cars they'll never have a chance to drive. So, as far as I'm concerned you need both, and all of the every day cars that iRacing features are on the low end.

Physics wise SRW is also excellent. Yes, they use the rF engine, but that's not to say that this game is merely a carbon copy of rF with additional cars. Look at it this way. How many developers use the Unreal engine to develop shooters? How many of those shooters play remotely anything like Unreal Tournament?

For those that don't think their physics are up to par, I encourage you to give the MX-5 a spin and compare it to the MX-5 featured in iRacing.

For the sake of not drawing this post out any longer :ouch: I'll just wrap up in saying that SRW has a lot of potential and is currently my favorite sim. Whether you like the game or not, it's definitely a positive that there's so many options out there for us to even debate.
 
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The statement about the drifting the evo x is more down to Jeremy Clarkson doing it on tv with 1 finger, not about trying to do some D1 style drifting but with holding controlled power oversteer drifts, something that is impossible in the Simraceway car. I think comparing the MX-5 from the 2 of iRacing/SRW games is not a fair comparison as the iRacing car is a track car with a rollcage running on slicks with a beefed up engine, the SRW car is a road car on road tyres with a lower powered engine. Personally I think the iRacing car out of these comparisons is the easiest and most enjoyable to drive, the MX5 in SRW is very difficult to drive and doesn't respond well to countersteer, when it oversteers it wants to spin without the chance to correct, it isn't a good representation.


Otherwise though I think that SRW is an easier sim to play than iRacing ever was, when I tried my hand at the few events on SRW I was able to much faster and more confidently get up to speed with the cars and was even competiting at the top 5-10 of the leaderboards in every event I entered, something I've never been able to do in comparison to the top drivers in iRacing, I never felt I had a full control over the cars and was always struggling to push the speed for that perfect lap, never really felt comfortable pushing the cars and even when I did I was still a long way behind in terms of consistancy and ultimate lap pace. Though part of that is the requirement in iRacing for you to be a virtual engineer fully capable of setting up a race car, not just a driver.

Sounds wise? SRW doesn't have great sounds in my opinion, it doesnt have bad sounds but it definitely doesnt have good sounds, when I compare them to for example, Project Cars or even some of the iRacing cars, I personally feel the sounds very average, better than GT5 on the whole.


Back to Difficulty - SRW as a whole is a much easier to drive sim than iRacing, with iRacing you had the situation of real racing drivers turning up and laughing at how difficult and wrong some cars were to drive, how they couldn't push them as hard as real life. You had people arguing that iRacing were artificially increasing the difficulty over the real thing by a large margin in their pursuit of a pure numbers based perfection. SRW is much easier to pickup, its much easier to drive the majority of cars, if you think that iRacing were getting it wrong when they didn't want to release content because they thought it was too hard then thats not because they are catering to wide audiences but because iRacing was more difficult than real driving, in some cases by a large margin (LMP2 car).

Simraceway is its own game but the very core is Rfactor and that much is very apparent to anyone who plays it, especially graphically. The FFB is just worlds better though, its better than iRacing too. Using the Unreal engine is not a good example because in this case the 2 main aspects of the Rfactor engine are the graphics and physics, both of which are heavily noticeable in the game. Its not like they built the game up from the ground as a developer would do with the Unreal Engine, more like as if the developer had taken the complete unreal game and started to heavily modify it.
 
All tracks and the Evo X, but you get virtual money for driving (not much but still) and you can buy cars with that too. You, theoretical, don't have to pay at all for content.
 
Never tried a sim before (noob here),downloaded this seeing as my rig passes the specs however the instant I started it graphics were just terrible, i couldn't set up my G25 at all.willing to give it another go anyone willing to share the G25 setup? .graphics are a mega let down but probably bec of my PC
 
SimonK
Thinking of giving this a try, what do you actually get for free?

You absolutely should give it a go but I think the Evo X is a pretty poor choice of free car (I suppose that's intentional though). However there are a number of cars that cost less than $1 (I think the kart is like $0.03) so if you plan wisely you can get quite a few cars for $5, or just a couple of pretty good ones. I think I got something like 7 or 9 cars for $5, including the McLaren M6A (if that's what it's called). I think I might spend another $5 or 10 soon actually.

Edit: Oh. Oh damn. I've just seen they've added the Maserati A6GCS. I saw one at Goodwood a few years back and fell in love with it, but $32 is a lot for one car.
 
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Some of the cars are VERY expensive though. As in over $30, not a typeo over $30. Thats just crazy. Others are stupidly cheap also, as in pennies. Not to sure what there thinking on car prices. :nervous: Im not sure how I feel about the game yet havent played much yet.
 
Some of the cars are VERY expensive though. As in over $30, not a typeo over $30. Thats just crazy. Others are stupidly cheap also, as in pennies. Not to sure what there thinking on car prices. :nervous: Im not sure how I feel about the game yet havent played much yet.

The base the car prices on the real car's worth. They just divide it by something, can't remember the number. That's why it's like that.

About time the Audi R18 showed up, I remember seeing an image of it in the rear view mirror on their site at the start of this year. :D
 
The base the car prices on the real car's worth. They just divide it by something, can't remember the number. That's why it's like that.

About time the Audi R18 showed up, I remember seeing an image of it in the rear view mirror on their site at the start of this year. :D

Now that you mention it that does seem about right. The Evo VIII is $0.30 and was roughly £35,000 in real life (no idea what it is in dollars).

Guys, I need some advice! I've just been looking at some cars I'd like to buy (this thread tricked motivated me into it), I've come up with this list:
MX-5 ($0.25)
RX-7 ($0.33)
Viper ACR-X ($1.10)
Toyota 2000GT ($3.28)
BMW M1 Procar ($4.35)
Megane Trophy ($1.80)
Lancia Stratos ($2.10).

Those are cars I want for sure. Then there's options:
Option one is:
Two of these three:
VW Jetta TDI US-Cup ($0.45)
Renault 5 Turbo ($0.45)
Mustang 302 Boss ($0.45),
Plus either:
Megane RS ($0.49)
and
Supra RZ-S ($0.40),
or
Jaguar XFR ($.82).

Option two:
Saleen S5S Raptor ($1.85).

Option three:
Palatov D1 ($1.50)
Alfa Romeo 1750 Veloce ($0.35).

I have $0.09 in my account already and no matter which option I choose $15 will cover it, but wait, there's another decision to make! Do I spend $15, which is about £9.70, on SRW cars or £12 (only a little more) on an LFS S1 licence? I have pretty much every other sim under the sun (except for Netkar Pro, Forza 4 and iRacing) though so neither SRW cars nor LFS are strictly necessary (not that they would be anyway because at the end of the day they're just games) so spending nothing at all is also an option.

What would you guys choose?
 
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My opinion on cars

Rx-7 - Sluggish engine with no torque, not the best sounding car, I was disapointed but its based on a low end model.
Mx-5 - A bit tail happy and hard to correct, easy to fishtail into a spin, pretty fun to drive though.
Supra - Engine is balanced throughout all the rev range and the car drives really well, this is one of my favourite cars in the sim.
Dodge Viper - This is a rocket ship, tonnes of grip (think it runs on slicks) with really good brakes and huge ammounts of torque in the engine, easy to spin so you have to be very careful on the throttle.
MP4-12c - A lot of cornering speed and grip, fairly easy to drive. It has a lot of turn in and i'm guessing the brake turning is modelled in some way, because it drives like you would expect it to.

I don't have any of the other cars on your list. I definitely recommend the Supra though.
 
Hmm, that might change things a little. I wanted the RX-7 because of what BBVette said about it being easy to drift and fun to drive, is that not the case? Maybe I could drop the RX-7 and get the Palatov and Supra which would leave me with $0.31. The choice is limited at that price (considering I already have a few of the cheaper cars), I think the only two I'm even nearly interested in for that price are the RX-8 which I've recently developed a soft spot for despite being nowhere near as awesome as the RX-7 was and the Eclipse, which is an AWD 210bhp version.
 
Honestly, check what events are available, buy a car to run an event and earn some credits. You gain credits for warmup laps, qualifying laps and race laps, you can be in the event driving on your own and you still earn credits, they go up pretty fast and its easily doable to buy the low end cars with credits.

5 credits per lap, RX-7 is around 300 credits?
 
Guys, I need some advice! I've just been looking at some cars I'd like to buy (this thread tricked motivated me into it), I've come up with this list:
MX-5 ($0.25)
RX-7 ($0.33)
Viper ACR-X ($1.10)
Toyota 2000GT ($3.28)
BMW M1 Procar ($4.35)
Megane Trophy ($1.80)
Lancia Stratos ($2.10).

Those are cars I want for sure. Then there's options:
Option one is:
Two of these three:
VW Jetta TDI US-Cup ($0.45)
Renault 5 Turbo ($0.45)
Mustang 302 Boss ($0.45),
Plus either:
Megane RS ($0.49)
and
Supra RZ-S ($0.40),
or
Jaguar XFR ($.82).

Option two:
Saleen S5S Raptor ($1.85).

Option three:
Palatov D1 ($1.50)
Alfa Romeo 1750 Veloce ($0.35).


What would you guys choose?

Having driven all of these cars in SimRaceway, I'll give you my opinion on them;

Your for sure list is looking rather good, though I'd avoid the 2000GT like the plague, as at $3.28 it's too overpriced for what it is - a slow, difficult to drive car with a very slushy gearbox. Be aware that you've picked some very tough to drive cars - the Viper and Stratos just want to slide, and the Procar obliterates it's tyres.

Option 1 also looks good - in my opinion you should get the Jetta, the Supra and take a random pick out of the others. I'd strongly advise staying away from the Saleen S5S though, it's performance stats might be tempting, but it's handling is terrible, it just wants to lose control through low speed corners. Option 3 looks good as well, the Palatov is amazingly quick, and the little Alfa is a great car to drive, especially around Lime Rock.

In the end though, it's probably best to choose your cars according to what events are currently running, as that's the only place you'll be able to competitively drive them (unless you just want to do one make races with AI).
 
The statement about the drifting the evo x is more down to Jeremy Clarkson doing it on tv with 1 finger, not about trying to do some D1 style drifting but with holding controlled power oversteer drifts, something that is impossible in the Simraceway car. I think comparing the MX-5 from the 2 of iRacing/SRW games is not a fair comparison as the iRacing car is a track car with a rollcage running on slicks with a beefed up engine, the SRW car is a road car on road tyres with a lower powered engine. Personally I think the iRacing car out of these comparisons is the easiest and most enjoyable to drive, the MX5 in SRW is very difficult to drive and doesn't respond well to countersteer, when it oversteers it wants to spin without the chance to correct, it isn't a good representation.


Otherwise though I think that SRW is an easier sim to play than iRacing ever was, when I tried my hand at the few events on SRW I was able to much faster and more confidently get up to speed with the cars and was even competiting at the top 5-10 of the leaderboards in every event I entered, something I've never been able to do in comparison to the top drivers in iRacing, I never felt I had a full control over the cars and was always struggling to push the speed for that perfect lap, never really felt comfortable pushing the cars and even when I did I was still a long way behind in terms of consistancy and ultimate lap pace. Though part of that is the requirement in iRacing for you to be a virtual engineer fully capable of setting up a race car, not just a driver.

Sounds wise? SRW doesn't have great sounds in my opinion, it doesnt have bad sounds but it definitely doesnt have good sounds, when I compare them to for example, Project Cars or even some of the iRacing cars, I personally feel the sounds very average, better than GT5 on the whole.


Back to Difficulty - SRW as a whole is a much easier to drive sim than iRacing, with iRacing you had the situation of real racing drivers turning up and laughing at how difficult and wrong some cars were to drive, how they couldn't push them as hard as real life. You had people arguing that iRacing were artificially increasing the difficulty over the real thing by a large margin in their pursuit of a pure numbers based perfection. SRW is much easier to pickup, its much easier to drive the majority of cars, if you think that iRacing were getting it wrong when they didn't want to release content because they thought it was too hard then thats not because they are catering to wide audiences but because iRacing was more difficult than real driving, in some cases by a large margin (LMP2 car).

Simraceway is its own game but the very core is Rfactor and that much is very apparent to anyone who plays it, especially graphically. The FFB is just worlds better though, its better than iRacing too. Using the Unreal engine is not a good example because in this case the 2 main aspects of the Rfactor engine are the graphics and physics, both of which are heavily noticeable in the game. Its not like they built the game up from the ground as a developer would do with the Unreal Engine, more like as if the developer had taken the complete unreal game and started to heavily modify it.


iRacing was seen as more difficult, but not in a realistic sense. A lot of professional drivers have commented that the cars in iRacing don't have enough grip, and unfortunately as a result of that (among other factors) you'll see the fast guys really pushing past the edge in a manner that's not representative of how the real car would behave in real life. There's a lot of on the "edge" driving and usually unrealistic techniques were often used to keep the car balanced at this edge.

So, I would agree that putting down alien lap times in iRacing is definitely no easy feat, but at one point it wasn't realistic either. On the other hand, putting down times that are more in-line with what professional drivers do in the same car, in real life is very easy on iRacing. Outside of that, given the drastic difference in popularity between the two sims I don't think where you fall on the leaderboard is a fair factor to compare the challenge between the two. Certainly if all of the top iRacing players transferred over, then getting a good spot on the SRW leader boards would be far more difficult.

By no means am I saying that SRW is perfect, there's a lot of work that needs to be done. But, when it comes to the most important factors for me I think it wins out and it's only in beta. Those factors being car selection and FFB. I feel way more in tune with the car on SRW and the cars feel far more lively.
 
Now that you mention it that does seem about right. The Evo VIII is $0.30 and was roughly £35,000 in real life (no idea what it is in dollars).

Guys, I need some advice! I've just been looking at some cars I'd like to buy (this thread tricked motivated me into it), I've come up with this list:
MX-5 ($0.25)
RX-7 ($0.33)
Viper ACR-X ($1.10)
Toyota 2000GT ($3.28)
BMW M1 Procar ($4.35)
Megane Trophy ($1.80)
Lancia Stratos ($2.10).

Those are cars I want for sure. Then there's options:
Option one is:
Two of these three:
VW Jetta TDI US-Cup ($0.45)
Renault 5 Turbo ($0.45)
Mustang 302 Boss ($0.45),
Plus either:
Megane RS ($0.49)
and
Supra RZ-S ($0.40),
or
Jaguar XFR ($.82).

Option two:
Saleen S5S Raptor ($1.85).

Option three:
Palatov D1 ($1.50)
Alfa Romeo 1750 Veloce ($0.35).

I have $0.09 in my account already and no matter which option I choose $15 will cover it, but wait, there's another decision to make! Do I spend $15, which is about £9.70, on SRW cars or £12 (only a little more) on an LFS S1 licence? I have pretty much every other sim under the sun (except for Netkar Pro, Forza 4 and iRacing) though so neither SRW cars nor LFS are strictly necessary (not that they would be anyway because at the end of the day they're just games) so spending nothing at all is also an option.

What would you guys choose?

The Supra RZ is a lot fun as is the 302 Boss and Viper. I'd also recommend grabbing the old 302 as well - it's a handful but really shows off the physics of the game.

Not sure if you're a karting fan, but I'd add that to the list too given how cheap it is, and it's probably the most popular outside of the Evo of course.

As far as the other sims go, I would recommend NetKar but you may as well just wait for Assetto Corsa
 
Honestly, check what events are available, buy a car to run an event and earn some credits. You gain credits for warmup laps, qualifying laps and race laps, you can be in the event driving on your own and you still earn credits, they go up pretty fast and its easily doable to buy the low end cars with credits.

5 credits per lap, RX-7 is around 300 credits?

I get what you're saying but it's kind of weird having to pay real money for a car you might not actually like to be able to grind for in-game money to buy a car you do like, you know? I imagine that even if I don't have any cars which are in any events I could still use the Evo X to earn some credits in the meantime since I guess they'll always have events for new players.

Having driven all of these cars in SimRaceway, I'll give you my opinion on them;

Your for sure list is looking rather good, though I'd avoid the 2000GT like the plague, as at $3.28 it's too overpriced for what it is - a slow, difficult to drive car with a very slushy gearbox. Be aware that you've picked some very tough to drive cars - the Viper and Stratos just want to slide, and the Procar obliterates it's tyres.

Option 1 also looks good - in my opinion you should get the Jetta, the Supra and take a random pick out of the others. I'd strongly advise staying away from the Saleen S5S though, it's performance stats might be tempting, but it's handling is terrible, it just wants to lose control through low speed corners. Option 3 looks good as well, the Palatov is amazingly quick, and the little Alfa is a great car to drive, especially around Lime Rock.

In the end though, it's probably best to choose your cars according to what events are currently running, as that's the only place you'll be able to competitively drive them (unless you just want to do one make races with AI).

Thanks, that's some really useful insight. To be honest I'm not choosing the cars that I think will be easy to drive, just cars I like; the 2000GT is one of my favourite cars ever but at that price I might just stick to GT5 instead for now. Maybe I could get both option one and three if I lose the 2000GT, or maybe I could cut out a couple of other cars as well and get the Z4 GT3 or something. Thanks for warning me off the Saleen, I wasn't sure if it would be any good but for that price I'd rather not find out for myself... How are the GT2 and GT3 cars?

The Supra RZ is a lot fun as is the 302 Boss and Viper. I'd also recommend grabbing the old 302 as well - it's a handful but really shows off the physics of the game.

Not sure if you're a karting fan, but I'd add that to the list too given how cheap it is, and it's probably the most popular outside of the Evo of course.

As far as the other sims go, I would recommend NetKar but you may as well just wait for Assetto Corsa

Maybe I should've said, I already have a few cars including the kart, FSAE B11, both Evos, the MGA Mk.II, 1M Coupe, McLaren M6GT, Palatov D4 and Morgan 3-Wheeler. I'll bear the Mustangs in mind, too, I quite like the old 302 and the new one does look pretty cool even though American muscle isn't normally my cup of tea (always had a soft spot for the Viper, though, ever since I was young). And yeah, I was planning on getting Assetto Corsa instead, it looks great. This year and next should be really good for sim racers, what with Assetto Corsa, GTR3, rFactor 2 and Project CARS... Maybe more that I'm forgetting, too.


Thanks for your opinions, guys!
 
iRacing was seen as more difficult, but not in a realistic sense. A lot of professional drivers have commented that the cars in iRacing don't have enough grip, and unfortunately as a result of that (among other factors) you'll see the fast guys really pushing past the edge in a manner that's not representative of how the real car would behave in real life. There's a lot of on the "edge" driving and usually unrealistic techniques were often used to keep the car balanced at this edge.

So, I would agree that putting down alien lap times in iRacing is definitely no easy feat, but at one point it wasn't realistic either. On the other hand, putting down times that are more in-line with what professional drivers do in the same car, in real life is very easy on iRacing. Outside of that, given the drastic difference in popularity between the two sims I don't think where you fall on the leaderboard is a fair factor to compare the challenge between the two. Certainly if all of the top iRacing players transferred over, then getting a good spot on the SRW leader boards would be far more difficult.

By no means am I saying that SRW is perfect, there's a lot of work that needs to be done. But, when it comes to the most important factors for me I think it wins out and it's only in beta. Those factors being car selection and FFB. I feel way more in tune with the car on SRW and the cars feel far more lively.

You're in a sense agreeing with me here, just from a different angle. I should also mention that on the Project CARS pre-alpha I hold some of the fastest laps, along with being in the top 5-10 for a while in the Ferrari Virtual Academy sim, so while SRW definitely doesn't have the player base of iRacing, iRacing is the only sim where I cannot find myself competitive, I think most of that comes down to setup (which is required in iRacing), I generally cannot get the cars to drive well for my driving style, where as in the other sims I don't have an issue with this, and I don't touch the setups, just drive default.

Though iRacing is popular, it is still relatively a small player pool, 2000 players is the most i've ever seen online at once, last I checked the whole memberbase was around 30000, a lot of those members including the fast guys are playing a bunch of titles, while I'm definitely not the fastest driver by any means, I can be competitive in other sims where in iRacing it is much more difficult.
 
Ok, my new list:

Viper ACR-X
M1 Procar
Megane Trophy
Stratos
Supra
Jetta
Palatov D1
Alfa 1750

The total of the above is 12.05, which leaves $3.04 out of the $15.09.


That leaves the following options.

Option one - five of these six:
1969 Mustang Boss 302 ($0.60)
Austin Healey 100/6 ($0.50)
Renault 5 Turbo ($0.45)
'New' Mustang Boss ($0.45)
Jaguar XFR ($0.82)
Mustang 2+2 ($0.59)
(If I leave the Jaguar and get the other five I'm left with $0.45 which could buy one more car).

Option two -
McLaren MP4-12C ($2.65)
Leaves me with $0.39 which could buy any of the Mazdas, I'd probably go with the RX-7 because the MX-5 would be easier to buy with in-game credits.

I kind of feel like I should get the McLaren because it's expensive and would take quite some time to earn in credits, but if I buy a larger range of cars then the odds that I'll have a car that is in an event at any given time are higher. That felt like a grammatically weird sentence.

If I may ask again, what would you guys do?
 
I'd buy the Mclaren, firstly because its a fantastic car and so far the most realistic version i've seen in a game, based on what I know about the car and what i've seen in videos and read in articles etc, but most importantly for me atleast, the car is an interesting and "different" driving experience, it's certaintly very fast and engaging to drive.

Secondly because the other cars could be earned with just an evening of driving. I did a hotlap event in the Evo X (the 1 starter car) early this morning for a bit around Infineon road course (though its called something else in game) and earned myself around 170 credits. It's a long lap (around 1m 50s) in the evo and I was doing it while watching tv, just lapping around casually on my own, relaxing.

The point of it is, its very easy to jump into an event and just drive away and rack those credits up to buy the cheap cars in no time at all, there are so many events that you will always have something to run even if you dont have many cars. Time scale wise, if you're running a 2minute lap then 10 laps (20mins) will net you 50 credits, thats 150credits for an hour of driving, but thats on a long lap event. I think thats fairly reasonable when you look at the numbers.


Edit : The beginner Kart hotlap event is worth a go, fast laps down at around 50 seconds and alien laps down at around 48 seconds, means that racking up credits in this event is very easy and very fast. With that said, I was wiping out every lap for a while and taking more than 1minute, getting used to the car and track. Driving a go-kart in a sim is just absolutely nothing like doing the same thing in real life, takes some getting used to!

Still great fun though.
 
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I was thinking the McLaren too, I think I'll get that and then just leave the remainder until I either work out which Mazda I want or maybe they'll add some new affordable cars soon or something.

Have you bought any cars using credits yet?
 
I was thinking the McLaren too, I think I'll get that and then just leave the remainder until I either work out which Mazda I want or maybe they'll add some new affordable cars soon or something.

Have you bought any cars using credits yet?

I just bought the BMW 1 Series M Coupe using credits from the kart event, I bought the MX-5 and Kart previously with credits, not sure if any other cars. I originally got $5 of credit, bought the Mclaren (which was half price as some promotional deal with these test drive days they do every tuesday), formula renault and dodge viper.
 
The BMW Z4 GT3 will be free to drive in the "Test Drive Tuesday" event, and it's price will also be reduced by 30% for one day.
 
Stiggy
The BMW Z4 GT3 will be free to drive in the "Test Drive Tuesday" event, and it's price will also be reduced by 30% for one day.

Oh for Pete's... McLaren MP4-12C or Z4 GT3? I think the latter!
 
Just drove the BMW Z4 GT3 - The car is amazing, looks good and it sounds great, but most importantly it drives amazingly well, such an enjoyable car to drive.

Safe to say I've added it to my permanent collection. Graphically too, the original circuits like Longstone looked absolutely terrible, but the newer circuits like Mid Ohio and Lime Rock look really good, they have a lot of character and detail in them and I would by no means say the graphics look bad. If they can fix up some of those crazy tracks (that feel really out of place) then it would help a lot. The first track that shows up in practice mode is Longstone, while it is a fun track to drive and I like it a lot, it really does look absolutely terrible compared to the new tracks and that is definitely going to push players away.
 
I've just had a go in the Z4 as well, it certainly isn't slow... My first two laps were a little too fast into the corners but it surprisingly didn't snap into sudden, unrecoverable oversteer and actually let me drift it before recovering. I haven't done any sim driving, much less racing, for a long time (probably a couple of months now) so I wasn't turning any particularly good laps but I'd forgotten how good it feels to see '5 Credits' pop up on the screen, in other sims you either get nothing or some obscure points, Shift style, which unlock badges and stuff.
 
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