I was still using a CRT when I played Shift 2 Unleashed. Input latency on HDTVs is a pain. Though of course it's nice to have 1080p with the monitor I now use (for consoles actually, not a PC).Boy oh boy, back in the day when we had to respect CRT's and screen width restrictions on consoles...
I do have interest in completing tasks -- I'm a gamer in addition to a racing sim hobbyist, and tasks/credits/etc. provide structure, context, and goals to achieve, like in so many other videogames. Gameplay systems done right are naturally compelling. It's why people play videogames, and I enjoy playing a sim that is also a videogame.So I guess I'm just confused or really out of touch with everyone else. I don't understand how having a locked down game is more fun than a game that just lets you play? By locked down I mean being forced to complete a lot of tasks/disciplines that you may have no interest in what so ever just to get to a car or track that you want.
I suppose I'm lucky in that I generally don't have to play long to get to cars I want to drive. The cars that interest me the most tend to be available from the start or easy to acquire, and the cars that are the most expensive or elusive tend to be cars I don't really care about -- contemporary hypercars, expensive Ferraris, track-based special edition models, whatever. I would rather toss around something like a Morris Mini, BMW E30 M3, or Subaru wagon than some boring modern high-end performance car on sticky tires.
Anyway, they're not locking away the cars or tracks you want to drive. They are simply going to be implementing something with more of a fun structure in addition to the open sandbox of PCARS2. Good news for everybody.