So do you think GT5 will fill a 25gb bluray, or dual-layered 50gb? or even less?

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I bet i will not be more than 12GB, not counting music and videos.
With music and vids it could be 50GB xD .. But I think it will be ~20GB

Are you serious? Prologue took up 6-7GB and that game is pretty low on content, and i'm going to bet a start and ending movie for GT5 will make it automatically larger even if it only had the same number of cars and tracks. (Yes Prologue had a starting movie, but i think thats ontop of the 6-7GB not included in it)

As for the compressed vs decompressed argument, i see no reason not to use uncompressed sound as long as it doesn't slow down the loading times too much. A lot of the visuals in MGS4 were pre-rendered, whereas GT renders everything or at least most things in real time (I think, correct me if i'm wrong). So the way i see it, the filesize is likely to be smaller for GT5, but it uses just as much, perhaps more of the PS3's hardware potential.

But with the sheer content in this game, 1000 cars is a lot and each one takes up 15-25MB or more. It could fill a 50GB disc, with a second install only disc similar to what some Xbox 360 games require.

I don't know what They are going to do about PSN downloads. Was there one for MGS4? Because anyone with a 40GB hardrive or below probably won't be able to install the game unless they remove everything else. But i guess hard drives are cheap and easy to replace so it shouldn't be a big problem.
 
MGS4 was 50 gb..Kojima said it compressed data on dual layer bluray disc hardly..That 36gb was counted on Linux.Linux cant read bluray disc normally or can read wrong..
on topic..I must say GT5 will be dual layer disc. i dont know but this content large for single layer...As i said tons of cars tons of tracks and sounds want large space,Especially sounds one of the important things on the disc.
 
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Are you serious? Prologue took up 6-7GB and that game is pretty low on content, and i'm going to bet a start and ending movie for GT5 will make it automatically larger even if it only had the same number of cars and tracks. (Yes Prologue had a starting movie, but i think thats ontop of the 6-7GB not included in it)

As for the compressed vs decompressed argument, i see no reason not to use uncompressed sound as long as it doesn't slow down the loading times too much. A lot of the visuals in MGS4 were pre-rendered, whereas GT renders everything or at least most things in real time (I think, correct me if i'm wrong). So the way i see it, the filesize is likely to be smaller for GT5, but it uses just as much, perhaps more of the PS3's hardware potential.

But with the sheer content in this game, 1000 cars is a lot and each one takes up 15-25MB or more. It could fill a 50GB disc, with a second install only disc similar to what some Xbox 360 games require.

I don't know what They are going to do about PSN downloads. Was there one for MGS4? Because anyone with a 40GB hardrive or below probably won't be able to install the game unless they remove everything else. But i guess hard drives are cheap and easy to replace so it shouldn't be a big problem.

You are wrong Prologue is about 2GB with no movies(Download version). Second install? No way, it may not even need a single install . PSN game download??? Not even 1% of psn game downloads are ps3 full games. Its only prologue,r&c quest for booty,warhawk and burnout paradise. And a download for MGS4???? Are you kidding me man?You seriously have no idea what you are talking about at all
 
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Maybe the extra disc contains an hour long GT5 ending movie and a full track editor once you complete GT5 on the first disc. It's a long shot but it could happen.
 
Let me do a quick estimate...

1000 cars x 15 MB each = 15,000 MB (14.6 GB)
70 tracks x 160 MB each = 11,200 MB (10.9 GB)

That's 25.5 GB right there. And that's not taking into consideration other things, such as the HD course guide videos.
 
Let me do a quick estimate...

1000 cars x 15 MB each = 15,000 MB (14.6 GB)
70 tracks x 160 MB each = 11,200 MB (10.9 GB)

That's 25.5 GB right there. And that's not taking into consideration other things, such as the HD course guide videos.

How do you know 1 car is 15MB and 1 track is 160?
 
How do you know 1 car is 15MB and 1 track is 160?

Just guesses. Those figures work out pretty well for the 2GB downloadable Prologue...

76 cars * 15 MB = 1140 MB (1.1 GB)
6 tracks * 160 MB = 960 MB (0.9 GB)

Though it's still unclear as to whether there are 70 unique tracks in GT5, or 70 variations. I personally believe there will be 70 unique tracks... there are too many unique tracks from the old GTs that I'd be surprised if they didn't return in GT5, not to mention the fact that GT's bound to be a handful of entirely new tracks also.
 
how abut sounds interfaces and other data?
You wrong..Gt5 has 400.000 polygons per car. Gt5 p 200.000..Lightnings tracks details more complex than gt5p.
You skipped that.
 
You can never know what is the real size per car/track until it comes out, then you'll be able to read it with linux, if you want to, and then check it for yourself. I actually think that it will use a 75 or a 100gb blu-ray, if prologue took up 7 gb with 60 cars and 5 tracks. Bare in mind that GT5 will have 15 times more cars and 12 times more tracks.
 
Just for the record, I'd be very surprised about anything more than 10- 25 GB.
1 car 15MB and a track roughly 200MB sonds reasonable, especially if you look at the TT demo. Also PD have learned a lot about reducing file sizes during work on GTPSP it seems. 👍
 
how abut sounds interfaces and other data?
You wrong..Gt5 has 400.000 polygons per car. Gt5 p 200.000..Lightnings tracks details more complex than gt5p.
You skipped that.

You're right. But "interfaces/other data" is nominal compared to the cars/tracks. And I consider sounds to be part of the cars... each car has its own sounds. The few non-car sounds are so few that they probably don't even take up more than 5 MB. And I'd say that everything else would take up 200 MB, max.

Also, you're right about the poly increase. I'd estimate that the poly increase adds about 5 MB to a car. But the refinement of the lighting is the result of improving the rendering engine, and shouldn't add much of anything to the size of the game. In fact, it's possible that improving the lighting could've very slightly made the game smaller.
 
You can never know what is the real size per car/track until it comes out, then you'll be able to read it with linux, if you want to, and then check it for yourself. I actually think that it will use a 75 or a 100gb blu-ray, if prologue took up 7 gb with 60 cars and 5 tracks. Bare in mind that GT5 will have 15 times more cars and 12 times more tracks.

No way it uses 100GB. What is wrong with you people? ITS A RACING GAME. 25GB is a lot of data. And GT5 Prologue was 2GB not 7GB
 
No way it uses 100GB. What is wrong with you people? ITS A RACING GAME. 25GB is a lot of data. And GT5 Prologue was 2GB not 7GB

Yeah... it definitely won't be 100 GB. I can see GT5 utilizing most of a 50 GB Blu-ray disc, simply because of the HD videos. I imagine that all of the real tracks will have a course guide video like they do in GT5P, and I'm sure there will be some sort of making-of video. Beyond that, there might even be additional GT-TV content included on the disc.
 
My last post on this as it is off topic (sorry 👍)

A few people have done this but this dude had screen grab.

http://www.neogaf.com/forum/showpost.php?p=11630733&postcount=38

it's 33.2gb of data on the disk.

It doesn't prove anything. Depending on how the disk is structured, you can have data on it that linux (in this case) can't access since it's not written the standard way. It's there, but the program you're using to read the disk doesn't know it's there, therefore it's showing only the 33GB it can read. The guy wasn't even using a program to try to circumvent this, he's just using the standard ubuntu browser. For example, get a wii game, put it in your computer and tell me what happens. I'll take a guess: even though it's a standard DVD, your DVD reader can't seem to read it, can it? Although maybe something shows up on linux. Can't tell since I never tested it on linux but I wouldn't count on it.

Since I have to take the word of Kojima or a random guy, I'll stick with Kojima. Specially because if it wasn't true, a blatant lie like that would create a big fuzz and I definitely would have heard something about it. Whenever I get a PC with a BD drive I'll look into it myself with the proper tools or maybe you can show me a more reliable source.
 
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i am with you Dravonic..Ubuntu cant reead Bluray disc..It can read but not the complete disc...
i am sure 100 percent gt5 50gb bluray disc..Not 50gb but it seems likely bigger for 25gb discs..
there is a lot of data contents videos in hd..Even if GT4 DVD9 and it was ps2 game.
 
i am with you Dravonic..Ubuntu cant reead Bluray disc..It can read but not the complete disc...
i am sure 100 percent gt5 50gb bluray disc..Not 50gb but it seems likely bigger for 25gb discs..
there is a lot of data contents videos in hd..Even if GT4 DVD9 and it was ps2 game.

I'm sure it can read blu-ray disks. I'm just saying it's not reading completely this particular one since, probably, it's not entirely written the standard way for whatever reason. I bet it's the compression Kojima talked about. That compressed area is probably these missing 16GB.

About GT5, I'm sure it will fit in a single Blu-ray disk and I don't think it has to be a dual-layered one.
 
Yeah... it definitely won't be 100 GB. I can see GT5 utilizing most of a 50 GB Blu-ray disc, simply because of the HD videos. I imagine that all of the real tracks will have a course guide video like they do in GT5P, and I'm sure there will be some sort of making-of video. Beyond that, there might even be additional GT-TV content included on the disc.

Yeah uncompressed audio and liberal use of video are both things that can do virtually anything to the size.
 
So to sum up dual layered blu-ray disc is more likely to be the disc gt5 will be in, mostly because of the hd videos and uncompressed audio. The question now is... is gt5 installing going to be necessary or optional(for faster loading)?
 
GT5 install will probably be necessary. Loading just 2GB of wireframe for the tracks and cars is already a huge toll on the rather slow Blu-ray drive. Plus textures and it would be like a old GT experience where everything is loaded onto a disc.
 
So to sum up dual layered blu-ray disc is more likely to be the disc gt5 will be in, mostly because of the hd videos and uncompressed audio. The question now is... is gt5 installing going to be necessary or optional(for faster loading)?

I fully expect a large and lengthy mandatory install.
 
I fully expect a large and lengthy mandatory install.

Why is that? All of you guys are overestimating gt5. Its a racing game. It doesn't require as much power and data as shooters and adventure games. You think that because its been 5 years its gonna be huge with a massive 10 hour install? I would bet on an install because its casual for blu-rays these days but i don't expect more than 1 GB to be installed in the HDD
 
Why is that? All of you guys are overestimating gt5. Its a racing game. It doesn't require as much power and data as shooters and adventure games. You think that because its been 5 years its gonna be huge with a massive 10 hour install? I would bet on an install because its casual for blu-rays these days but i don't expect more than 1 GB to be installed in the HDD

Because I am constantly surprised with what requires an install on PS3 and how long the installs are. And because GT has never been a traditionally fast loading game so anything that can keep that load screen shorter seems likely to make it in. While the overall size compared to data monsters like RPGs probably won't be big, amount of large assets that need loading often (ie every race will load assets for all cars and track) would make me believe that pulling off a BD every time is going to make painfully long and common load times.

Add to that the fact that I fully expect PD to pull out all the stops in terms of programming tricks to squeeze performance from the PS3 and fast access, low seek time data storage can be very helpful when paging to save on RAM use.

Also having data on both the HD and the BR means that you have 2 read sources so again potential gain in data access performance so some of the isntall might just be duplicating data onto another location.

BTW as far as power needed... considering the graphics that are getting pushed with all the effects and textures, it's not the same as an FPS, but I can't believe it's not going to be a system taxing experience.
 
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dual layer 50gb at minimum... dont forget they will have hd footage of each realworld track, and 1,000 cars at 400,000 polygons each, gran turismo tv..... dual layer at minimum
 
GT TV, you DL that stuff, but I agree, dual layer 50 gigs. MGS4 I hear it was near dual layer limits. SO why not this game.
 

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