Why is that? All of you guys are overestimating gt5. Its a racing game. It doesn't require as much power and data as shooters and adventure games. You think that because its been 5 years its gonna be huge with a massive 10 hour install? I would bet on an install because its casual for blu-rays these days but i don't expect more than 1 GB to be installed in the HDD
dual layer 50gb at minimum... dont forget they will have hd footage of each realworld track, and 1,000 cars at 400,000 polygons each, gran turismo tv..... dual layer at minimum
First off, I don't think anyone believes GT5 will have a 10 hour install. It'll be closer to 10 minutes if there is one, which I suspect there will be based on Prologue. And I figure it'll be 4 or 5 GB.
Second, ugh. I absolutely hate the misconception that racing games are somehow inherently less taxing on hardware. While a shooter might use some processing power for some pretty particle effects that GT doesn't have a need for, GT uses that bit of processing power for something else, such as the animated crowd around the track. And GT needs less data than other games? I'd argue that GT needs more data than most other games. 1,000 cars with 3D models, sounds, textures, shaders, 800+ physics parameters each. That sounds like a lot of data to me...
10h install was a metaphor. And its not a misconception. Lets take for example Uncharted 2 It uses more than 90% of the CPU If you seriously expect GT5 to beat that then you have no idea of game programming. Again, you are overestimating gt because of the half-a-decate wait. Yeah its gonna be the best driving sim but not the best game(performance not opinion)
hd footage of each realworld track? How do you know its gonna be in the disc and not downloadable?
10h install was a metaphor. And its not a misconception. Lets take for example Uncharted 2 It uses more than 90% of the CPU If you seriously expect GT5 to beat that then you have no idea of game programming. Again, you are overestimating gt because of the half-a-decate wait. Yeah its gonna be the best driving sim but not the best game(performance not opinion)
First off, where exactly do you pull this "90% of CPU" figure from? If it's from Naughty Dog saying that they're using "90% of the PS3's power", then I hate to break it to you, but they themselves are pulling that figure out of their asses. I don't think GT5 isn't going to make full use of the processor. I don't think there are many exclusives that don't. When a developer says "oh we think we're using all of the PS3's power" or "about 90% of its power", they really mean "we're using all of the processor, and I think we've tapped it out" or "we're using all of the processor, but I think we'll be able to optimize our engine in the future".
You really shouldn't be talking about things you don't know pretending you do (well, you may know but it certainly looks like you don't). I don't really know it myself also so I can't go into details but I'll just tell you something: real-time damage calculation. If it's as sophisticated as Kaz is saying it is, it wins "best game(performance not opinion)" right out of the bat. No questions asked.
I remember an interview where Kaz said that the damage engine was ready but they were having problems tweaking it so it can run in real-time. If they can do what they did with the Subaru in the E3 trailer in real-time... I can't even begin to tell you how mind-blowing it will be. That they did it is already astonishing, making it work in a PS3 game will be nothing but godlike. Unfortunately, I bet it will be toned down quite a lot, or limited to rally races since the biggest crash would involve only 2 cars, so the game doesn't have to pause for 10 seconds to calculate a 16 car crash. PD never ceases to impress me but pulling off godlike feats? I don't think so. We shall see.
Anyway, one thing is certain: you can trash you copy of Uncharted 2 and it's "best game(performance not opinion)" award if it happens.
Sounds like fun. I guess 48,061,757,784 bytes.
So my guesses are:
If game has 20 tracks:
Minimum 14,000,000,000 bytes
Maximum 20,000,000,000 bytes
If game has 80 tracks:
Minimum 18,709,090,909 bytes
Maximum 25,745,454,545 bytes
+ movies
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I am not pretending anything. I now a lot about ps3 cpu and gpu. How many times will i have to write this? You are overestimating gt5. You expect A LOT from it and you will be disapointed. PD will make the best driving sim,for that i'm certain. But you will be disapointed if you expect perfection. Uncharted 2 is the most amazing game I have ever played and the power required of the ps3 to simply run it is astonishing. If you expect that from GT5 then you kno nothing about PS3
And by the way Uncharted 2 has won many awards including game of the year
hd footage of each realworld track? How do you know its gonna be in the disc and not downloadable?
You misunderstood me. I'm not overestimating it at all. Not that I can realize anyway. I have a small hope that what was shown on the E3 trailer will be in the actual game. Small hope, that's all.
Uncharted 2 is a really impressive game, I'm not denying that. It's pushing the PS3 to it's limit, I'm not denying that either. What I'm telling you is, if the damage shown in the E3 trailer is actually in the final game, it will be a greater accomplishment than what Uncharted 2 ever dreamed of doing.
While I may be overestimating GT, it does look like you're underestimating it. Prologue is already pushing the RSX to it's limit, squeezing 4xMSAA at 60fps with unmatched car graphics in the gaming world nowadays. Including computer racing games. It doesn't get any more impressive than that. Sure the cell is definitely underused in Prologue, but that will (here's hoping it actually happens) change in the final game with that unbelievable damage engine. For that split second it will work it's magic to deliver unprecedented eye-candy.
It does sound too good to be true but hope dies last anyway. Also, I'm prepared if it never happens.
Mr. Kazunori Yamauchi told me personally " he said, my son, there will be hd footage of each real world track"
hehehe
granted how he always talks about everything being all inclusive and "maybe" on downloadable stuff.....just a hunch
I am not pretending anything. I now a lot about ps3 cpu and gpu. How many times will i have to write this? You are overestimating gt5. You expect A LOT from it and you will be disapointed. PD will make the best driving sim,for that i'm certain. But you will be disapointed if you expect perfection. Uncharted 2 is the most amazing game I have ever played and the power required of the ps3 to simply run it is astonishing. If you expect that from GT5 then you kno nothing about PS3
And by the way Uncharted 2 has won many awards including game of the year
If you assert something, then yes, you will need to let everyone know what your qualifications are and/or provide us with qualifying sources. Not intended to sound jerky. I don't know the answer, but I do enjoy learning, and cannot possibly do so with what has been made available.
Heh, while I love technobuffalo's PS3/360 console war videos, they don't really provide you with the knowledge to determine whether Uncharted 2 or GT5P is crunching more numbers than the other.So you wanna know a LOT about ps3? I will give you a link: http://www.technobuffalo.com/
Be sure to check their console war between ps3 and xbox360
.......Its a racing game. It doesn't require as much power and data as shooters and adventure games........
So you wanna know a LOT about ps3? I will give you a link: http://www.technobuffalo.com/
Be sure to check their console war between ps3 and xbox360
Its a racing game. It doesn't require as much power and data as shooters and adventure games.
Heh, while I love technobuffalo's PS3/360 console war videos, they don't really provide you with the knowledge to determine whether Uncharted 2 or GT5P is crunching more numbers than the other.
The bottom line is that the PS3 has a finite amout of raw power. And both Naughty Dog and Polyphony Digital are going to try to get the most out of that finite power. No developer working on a major game is gonna say "Yeah, we're only going to use 2 of the Cell's SPEs because we simply don't need the others". They're going to get the game running, and if they find a way to optimize the game to use less of the CPU, they're going to put the freed power to some new use.
For an example, let's assume Uncharted 2 is a super-optimized game. It's using all of the CPU and there is very little room for any significant optimization. Now, let's assume Polyphony is hard at work on Gran Turismo 5. They're also using all the power that they can draw from the processor to push 16 cars in a race. But alas, they discover a much less processing-intensive way to do something that they do frequently, such as update the physics. A 16 car race which used to need all of the PS3's processing power now only demands half. Does Polyphony let that be that? Or do they put the newly freed processing power to another task? Of course they're going to put the freed power to use. Maybe they'll increase the number of cars per race, or perhaps they'll sprinkle more 3D spectators around the track, or a balanced combination of both.
I have been thinking about the size thing and here are some estimates I have. I think the cars are like 50 mb apiece and the track is 100. most likely the physics are 5 mb and the sounds are 15 mb. so here are my calculations. cars plus sounds - 1000x65=65 GB. Tracks (considering the 20 track thing which is highly unlikely) - 20x100=2 GB. Physics - 1000x5=5 GB. I would say a multilayer blu-ray is quite a possibility
I have been thinking about the size thing and here are some estimates I have. I think the cars are like 50 mb apiece and the track is 100. most likely the physics are 5 mb and the sounds are 15 mb. so here are my calculations. cars plus sounds - 1000x65=65 GB. Tracks (considering the 20 track thing which is highly unlikely) - 20x100=2 GB. Physics - 1000x5=5 GB. I would say a multilayer blu-ray is quite a possibility