- 630
- Friesland
- djslofstra
So in 1995 cars in NFS (DOS version) had interiors, why don't the standard cars in GT6 have an interor. Even with this quality of interior I would be happy.
For starters they weren't 3d interiors, and you haven't mentioned the fact there's only like 6 driveable cars in that game.
Not knocking the game as I loved if back in the day, just not really comparing apples with apples.
Yes there were only 6 cars. But damn it was running on DOS and it's from 1995, what would you expect? I think it looks quite good and I am really wondering why there aren't such interiors in GT6 for the standard cars. It's way better than the black hole.For starters they weren't 3d interiors, and you haven't mentioned the fact there's only like 6 driveable cars in that game.
Not knocking the game as I loved if back in the day, just not really comparing apples with apples.
Exactly, that's my whole point.Even if it is 2D at least there is interior, that is the point IMO.
But the point is it had six cars, even if it is from '95 you can't compare a game with 6 cars to one with 1000+.
GT6 doesn't have interiors for all cars because of how much time it would take, not because they don't have the technology to do so.
If it was that simple they would've done it. What makes you think that any of us know better than people who've been in the Industry for almost 20 years?
View attachment 154729
So in 1995 cars in NFS (DOS version) had interiors, why don't the standard cars in GT6 have an interor. Even with this quality of interior I would be happy.
PD already did that when they gave most of the Standards cockpit view.DIY is heaps more satisfying than a complaint thread.
1. Print image
2. Cut out the windscreen
3. Stick it on your TV.
DIY is heaps more satisfying than a complaint thread.
1. Print image
2. Cut out the windscreen
3. Stick it on your TV.
Thank you,that is By far the best thing I have seen all week!
Is not that easy. An interior like that would require a high quality 1080p texture (or higher) of a cockipt and would imply an important reallocation of the resources to fit in the actual game. That mean downgrades in other parts (track textures, effects, etc).View attachment 154729
So in 1995 cars in NFS (DOS version) had interiors, why don't the standard cars in GT6 have an interor. Even with this quality of interior I would be happy.
View attachment 154729
So in 1995 cars in NFS (DOS version) had interiors, why don't the standard cars in GT6 have an interor. Even with this quality of interior I would be happy.
So you're saying that a 1080p image overlayed on the black silhouette in place now would take up more resources than a Premium car interior?Is not that easy. An interior like that would require a high quality 1080p texture (or higher) of a cockipt and would imply an important reallocation of the resources to fit in the actual game. That mean downgrades in other parts (track textures, effects, etc).
A 1080p image put on top of the game is totally something my PHONE cannot doIs not that easy. An interior like that would require a high quality 1080p texture (or higher) of a cockipt and would imply an important reallocation of the resources to fit in the actual game. That mean downgrades in other parts (track textures, effects, etc).
For some reason, it reminds me of this:
Show that it wouldn't.So you're saying that a 1080p image overlayed on the black silhouette in place now would take up more resources than a Premium car interior?
I don't know but is probably that the default texture memory reserved to map the interior of a premium car is much lesser than the required for a 24bits 1080p texture.So you're saying that a 1080p image overlayed on the black silhouette in place now would take up more resources than a Premium car interior?