To me the problem does lie in the fact there are only three, generic tyre models in the game whilst in the real world there are hundreds of different constructions and compounds. So it's all very well saying for example 'soft racing tyre' in GT, but soft in relation to what? F1 soft tyres? Endurance soft tyres? GT racing softs? Because in real life they're all different, I'm not going to look it up but I assume Kaz would have run the Ring 24 hours race on 'hard' tyres at the weekend. The compound and endurance of those tyres will be completely different to the hard tyres used in F1, the silver ones (and even the hard tyres before Pirelli turned up with their deforming tyres). But in GT5, they are the same, they give the same grip and endurance and are only affected by the power of the car and how it puts it down. They don't offer different levels of grip and endurance from the start, as they do in real life.
So that's where we need changes as far as I'm concerned, as well as a much improved tyre model all around. A much bigger expansion on the tyres, so when you go to the shop and buy 'racing soft' tyres for your Honda Accord touring car you get very different tyres to a 'racing soft' tyre you buy for a Peugeot LMP car.
So that's where we need changes as far as I'm concerned, as well as a much improved tyre model all around. A much bigger expansion on the tyres, so when you go to the shop and buy 'racing soft' tyres for your Honda Accord touring car you get very different tyres to a 'racing soft' tyre you buy for a Peugeot LMP car.