Biased turkey
So, it seems that the BUG is TV independent because it even happens with a TV capture card.
But what really puzzled me is that some people could get rid of the problem by decreasing the brightness because jittering is caused by some wrong timing and or synchronization ,and the brightness of each pixel has nothing to do with that.
I know a little about 3D graphics programming ( At least I can program a textured rotating cube using OpenGL )
Of course it is TV independant (although, it may not be video standards independant, since 480p shouldnt have interlacing obviously).
The way the PS2 is setup is that developers render to half height framebuffers, in order to save on fill rate costs. Whereas say, an Xbox or other consoles will render the full 640x448 framebuffer each frame, the PS2 (in GT4/480i) is setup to render 640x224 each frame (or some other width by 224). What that means is as long as the game is running 60fps, the end user will never know the difference since the odd/even fields are always showing the most up to date image.
However, the issue is when the game drops below 60fps...at that point, some fields are going to be old...the video hardware will be showing a old frame buffer and things get out of synch, thus the pronounced interlacing.
I like the theory about the brightness, I'll give that a try tonight. It may very well be that they are doing the brightness controls by doing a postprocess on the framebuffer (ie, use the frame as a texture, and then render a full screen textured polygon with over-bright vertex colors to increase brightness). If you set that to zero, I bet they've got it setup so that post-process doesnt happen. While that probably only takes 0.1-0.2 miliseconds, you only have 16.7 (1000ms / 60 frames, for 60fps) to work with each frame so in many cases that extra hair of time may be just enough to keep the game running 60fps. I dunno anything about the PAL version, but this may very well mean the PAL versions will have no such issues since they run at 50fps, and therefore have 20ms each frame for calculation.
Anyway, thats the laymans guide to how it all works. 480p guys should be fine either way.