What annoys me about these elite types of controllers whether sony, Xbox, scuff etc is we get these 4 extra buttons/paddles that duplicate another button that we already got.
With games nowadays having multiple button inputs (especially sims & strategy games) like ACC, MS Flight simulator or pretty much any PC title converted to console where they try to fit an entire keyboard layout onto a 12+ button controller, why aren't these 4 extra paddles acting like a left/right shift/alt key so we can have 48+ key configurations if we desire & I've always wondered why they don't implement holding a button down when you configure your controls.
In ACC or AMS2 or any racing game instead of having 1 button to turn lights on & off and another button for wipers imagine if you could press a button for lights & hold the same button for wipers etc, it frees up a button for something else (this would be handy for wheel users without a button box aswell)
I know this button holding is in some games as default but as soon as you want to configure it you lose the ability to assign a long press command for that button, this is where these paddles could be handy.
Hold paddle 1 press dpad up/down to adjust TC
Hold paddle 2 press dpad up/down to adjust ABS
Hold paddle 3 press dpad up/down to adjust seat position.
Hold paddle 4 press dpad up/down to adjust brake bias.
That's 8 inputs confined to the dpad up/down which leaves countless other button configuration left to do with as you please.
I don't know who's responsible for implementing this sort of stuff Sony, Microsoft or the game designers but a controller doesn't have to be the handicap it used to be when it comes to the amount of controller inputs a certain game requires.