I don't disagree. Speaking as a fan of legitimate sports (though this is a bit of a loaded term, it's due to the lack of sufficient words) I surely believe that by 2030, 2040, e-sports is going to be right at the door of legitimate sports. We're already seeing the seeds of that planted, with more Millenials (myself among them) cutting the cable cord and ditching live TV. And we are seeing more and more big telecom companies, especially in North America, use live sports as a carrot to dangle in front of them, hoping for them to keep their cable packages. Hell, it says a lot that the commissioner of the NBA believes that the future of sports television, the one he sees anyway, is more akin to Twitch then ESPN: http://awfulannouncing.com/nba/nba-...-sports-television-look-like-video-games.html But that isn't the point. My point is, in terms of e-sports, is that the people already trying, with iRacing's competitions, PCARS's ESL stuff, and the Forza Racing Championship, do **** all in terms of viewership, even if racing is naturally perfect for e-sports the way it is set up currently. Maybe a thousand people at the absolute max, more often then not 200-500 people watching, compared to the thousands to hundred of thousands for stuff like The international. So what is the FIA's help going to do in order to help it? It could succeed, it could not. But from what I have seen, from likewise companies trying to prove the validity and feasibility of racing in e-sports, Polyphony and the FIA are in for a long road, one that may not provide much fruit.