Well there's me , drjustice, FLX, logiforce, nlx and a few others.Do they? Is anyone here a member so I can some questions? Or perhaps share some new information about the game! Something we have not heard yet! That would be nice!
It be nice if then can start leaking some nice information as its very close now to release date!
We are always providing as much information as we possibly can without breaking the rules. But there are also people with less integrity on WMD, so any other information can usually be found too. So pretty much everything is on the table already.It be nice if then can start leaking some nice information as its very close now to release date!
They are AI, not real racing drivers, so they will all act the same. Very few games (Only game that comes to mind is Forza 3) have adaptive AI that has each driver with different traits and stuff. For PCars it would be impossible to have 60 dynamic cars on track. Console or no.But with 95% does it mean they are almost perfect with no mistakes? If they are so many options as a driver why is that not reflected with the AI? It would be better if they progress and learn so over time they know what you do and can form an attack plan.
Does the Ai reflect many different attributes even though it is set at 95%? Or setting it at 95% make them all the same personality? Is that what your saying?
I do hope the Ai have personality and each one is different and not just slide to 95% and all them act the same.
Oh, wow, never thought it would be that complex for the AI. That is quite suprising.Sorry Jason, that's wrong. If you set the AI to 95% for example, there will be a spread of drivers going from ~90% up to ~97%. If you set the grid to random, you will see the faster drivers move through the field. Within the AI settings, you have things like aggression, attack, defence, braking, spatial awareness, closeness to opponents, risk taking, and so on. But the AI is not linear, you might find that one AI driver might be rated 97 for braking but 92 for risk taking and 95 for closeness to opponents. The drivers do learn a little bit, but the majority of behaviour comes from pre-programmed abilities.
Oh, wow, never thought it would be that complex for the AI. That is quite suprising.
I love insignificant details in games and this far surpasses what I usually expect!!! I'm getting more hyped for this every day!You should have seen the individual AI sliders ingame when they still were exposed to the players. You would have passed out.
Oh, wow, never thought it would be that complex for the AI. That is quite suprising.
They should. Race would be boring if they just gave up once you overtook them.Will the AI try to overtake me or will they seat behind forever ? Will they actively look for the overtake - for example braking late ?
Will the AI try to overtake me or will they seat behind forever ? Will they actively look for the overtake - for example braking late ?
Will the AI try to overtake me or will they seat behind forever ? Will they actively look for the overtake - for example braking late ?
Of course they do. I was fighting for the position in front of me, my move wasn't successful and so I got passed by the car behind me
Holy good god! Getting more hyped every hour now!I've actually had drivers faster than me close me down and pass me coming out of a slow corner. The AI does learn where they can pass you and make it stick. If they are alongside you with no chance of overtaking you, they will pull back and try again somewhere else. Or in the Clios, they'll push their way past (just rubbing, not barging or divebombing).
I've actually had drivers faster than me close me down and pass me coming out of a slow corner. The AI does learn where they can pass you and make it stick. If they are alongside you with no chance of overtaking you, they will pull back and try again somewhere else. Or in the Clios, they'll push their way past (just rubbing, not barging or divebombing).
I've actually had drivers faster than me close me down and pass me coming out of a slow corner. The AI does learn where they can pass you and make it stick. If they are alongside you with no chance of overtaking you, they will pull back and try again somewhere else. Or in the Clios, they'll push their way past (just rubbing, not barging or divebombing).
As I just told you in our conversation:...
But to me there are the things that we all like to know that they are not sharing yet even though you have asked them about it.
So I like to know everyone thoughts on this. Can they share the information they know about PC and if they can why dont they share more. When I was told that we all need to share information of what we know on PC?
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Will the AI try to overtake me or will they seat behind forever ? Will they actively look for the overtake - for example braking late ?