Special stage 7 , money and xp glitch

  • Thread starter Thread starter mohammad
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we dont need to hide away for your pleasure since what we do is racing 200 laps, driver against driver, to find out who the fastest is and make the best money gt5 has to offer. we drive races, this is what you have to understand. you dont get the big cash and xp if you finish last! what we do is part of what gt5 is and it is 100% legit. you dont like it? it really is your problem not mine.

I didn't know doing donuts was a competition motor sport. Back in my day, we raced on complex tracks that were 13 miles long to find out who was the best.


I totally agree with you man.......you may as well take the hint like me, and save your breath :D
Both you & i know PD ain't gonna put up with this **** for too much longer :(
I just feel sorry for all the "innocents" who will inevitably be caught up in any backlash from PD ;)

All PD needs to do is to add two more checkpoints to the track. One on the west side of the track, and one on the east. Problem solved. *Not like anybody listened to me before hand with this...*


I did this a couple of times last night - easiest 2 million credits I've earned (didn't come first in either of my attempts), but it is incredibly dull.

If anyone else wants to do it then meh, let them. I cant think of better ways to spend my time (both in general and on the game!).

Driving in circles for 10-20 minutes is an excellent use of your time? I can only imagine what isn't...


I'd LMFAO if PD started wielding the banhammer :D

Not on anybody list of "Expected things PD will do", but IF this ever happens, it will catch everybody by shock. XD
 
Well i just did it a couple times.
Glitched the wall, went to loaction, play guitar, get money repeat.
Ended up with 3.8 Million and i now have some awesome cars.
Everyone needs to stop b*tching, It's like conflicting religions here anymore. The "Holy" players vs. the "damned" Players.
Shut the hell up and just race.
 
Really this seems like a very easy glitch to figure out to me....

i am not big into computers but it seemed pretty hard to just figure out for me

first off, you have to find your way to the start finish line, or under it for that matter.... after you go through a wall... only in a gtr

then you had to go to a specific spot and do donuts around it. a spot that is very specific

someone had a lot of time to figure this out lol
 
Well i just did it a couple times.
Glitched the wall, went to loaction, play guitar, get money repeat.
Ended up with 3.8 Million and i now have some awesome cars.
Everyone needs to stop b*tching, It's like conflicting religions here anymore. The "Holy" players vs. the "damned" Players.
Shut the hell up and just race.

Didn't realize that glitching a wall was part of racing. Holy vs. Damned sounds like an awesome online race series, we can decide who are better that way :D
 
All PD needs to do is to add two more checkpoints to the track. One on the west side of the track, and one on the east. Problem solved. *Not like anybody listened to me before hand with this...*

While I doubt they will, I hope this is how they do it... because I like outside of track glitches... it's intersting and I find it fun to drive around outside the map... brings me back to the days of SFRUSH on the N64 where I would just explore all the buildings and side areas...

first off, you have to find your way to the start finish line, or under it for that matter.... after you go through a wall... only in a gtr

then you had to go to a specific spot and do donuts around it. a spot that is very specific

someone had a lot of time to figure this out lol

I kind of doubt it... relative to other glitch finding like the insta gold on the license test at Tsakuba or getting outside of TGTT.

Someone probably took that corner too slow and sharp and noticed their car clipped or got hit cornering and got a weird angle and thought it was funny, then one time while reproducing the clip for the lulz they got outside the track which naturally draws attention and gets shown around. It wouldn't be long after that that someone drove the actual track while not on the track and noticed the lap counter beep at the start line and shortly after realized how easy it is to hit both the lap counter points.

In fact if someone had raced the track much at all they would realize with possibilities pretty quickly and probably try it pretty fast to see if the lap counter works while glitched.

I bet it took only a few hours max.
 
While I doubt they will, I hope this is how they do it... because I like outside of track glitches... it's intersting and I find it fun to drive around outside the map... brings me back to the days of SFRUSH on the N64 where I would just explore all the buildings and side areas...

I wasn't removing the ability to go off track, I was removing the possibility of doing a lap on the track by doing donuts. You can go off track, just not count laps while doing it.
 
I have a room up if anyone US wants in. 1472-6399-8580-6004.
 
I tried this for myself in my lobby, but how can i do this with others so I make some dough? There is never anybody in my lobby..
 
sebbemann

Your lobby is only for people on your friends list. You have to go to an online room.

Select track option. Then choose one that isn't currently racing.
 
chadwick
up, up, down, down, left, right, left, right, b, a, start. :D
You know you all used it at least once, so stop bitching about a little glitch.

Absolutely!!!
 
What are some of the payouts for just sitting in the room? Anyone have a room open?
 
I can't seem to get my car to stay in the same circle with the controller, it keeps getting wider and wider and I'm having to constantly adjust it. Any suggestions on how to get it to stay the same?
 
i need to learn how to do that donut thing its way more easier & faster... the problem is i cant find the sweet spot
 
I've tired to join many rooms now, all got ****** hosts, get disconnected all the time. most of them only contain 2-4 players. Would be nice to get a IP to a good room
 
I can't seem to get my car to stay in the same circle with the controller, it keeps getting wider and wider and I'm having to constantly adjust it. Any suggestions on how to get it to stay the same?

Just turn all the way left and don't go too fast, about 22 km/h will do just fine.
 
someone add me. psn Magzire22. grind this. 1st is 3.6 million and cxp is 1.2m for 12 mins. take turns )
 
This morning: lvl 30 and 2,5millions credits

Tonight: lvl 35 and 20 millions credits.
 
I can't seem to get my car to stay in the same circle with the controller, it keeps getting wider and wider and I'm having to constantly adjust it. Any suggestions on how to get it to stay the same?
And grinding 4 times at indy is any different?

If you put in 2nd gear, the car will run automatically at 17kph, this will enough to do the circle with the superb7 tip.
 
I can find the sweet spot and idle in 6th gear with the wheel tied to the table and turn 3.8 sec. laps. I am leading by 11 laps with 77 to go as I type this. Half way thru level 38 now started mid 35. Already maxed credits and bought everything in sight. Just hate wasting 3.5 million in credits. Oh well the XP is worth it.
 
how to rubber band controller so i don't have to actually sit there for 16 mins?
 
I can find the sweet spot and idle in 6th gear with the wheel tied to the table and turn 3.8 sec. laps. I am leading by 11 laps with 77 to go as I type this. Half way thru level 38 now started mid 35. Already maxed credits and bought everything in sight. Just hate wasting 3.5 million in credits. Oh well the XP is worth it.

pedal to the floor or do you have to hold it?
 
pedal to the floor or do you have to hold it?
No my idle speed is 14mph. So I do not have to give any throttle and the wheel is cranked full to the right. I experimented with different gears and different settings. i had one setting that liked 4th gear and turned 3.7 laps but tried to improve and now can't get it back. I have heard 12 mph but 14 seems fastest for me. i am using the 2009 GT-R SpecV with soft racing tires and racing suspension all weight reductions.
 
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