SSRX Alternate Route Found (+more)

  • Thread starter KinLM
  • 516 comments
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Do you believe that the alternate SSRX will end up in the game?


  • Total voters
    297
  • Poll closed .
My guess is the aero model wasn't up to the whole driving upside down thing. The downforce direction is fixed on the car's body, doesn't change in magnitude with pitch and yaw, and only acts properly through the suspension.

Maybe Spec II will change that, and this variant may appear shortly after. Otherwise, it's PS4.
 
Useless, but it's still possible to get through the barrier, just like in GT5.
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#1 camera locks to your car, once you get in there.
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None of this area is solid...
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Got in there a pretty good ways, before getting reset to the track.
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Maybe one of these days, we'll get to run it for real.
 
Is that a barrier at SSRX or is the data loaded by other means? If not where is the barrier to enter?
 
MMX
Search for the glitch in GT5, same one used here. Basicly just rubbing the barrier, until you get in.
I never knew I was that close to getting out of SSRX, I use to rubber band my controller on GT5 to brake in cars. I always thought it was odd how it would dig in.
 
I didn't try to go off road and then go up a part of the track not used on the track layout (for the track such as the Nurb which has different layout). But I'm not sure the game load the floor for the part of the track not used on the layout. So it could be normal the car pass through the back ground on the SSRX alternative layout...
 
It's pretty standard to use a proxy geometry for the physics. It just means that PD didn't define any physics behaviours outside of the normal track limits.

However, on SSR7, some of the slip roads outside of the "track" were drivable outside of the plane you "escaped" on. This implies they had physical parameters defined, for whatever reason.
 
I have a new hypothesis, the modellers quit working on this because something more important came up. Instantly we all decided it was Suzuka... But what if, they are modeling the cars for next years FIA GT championship?
 
I have a new hypothesis, the modellers quit working on this because something more important came up. Instantly we all decided it was Suzuka... But what if, they are modeling the cars for next years FIA GT championship?
I suppose multiple cars are one task that would divert attention from modelling a section of track but from my impression of PD's philosophy and something that appears in "KAZ", it's one person to a CAD job. If the whole modelling team is taken up on a set of cars, it must be a big addition; though it must be noted that GT7 is being put together and there is a lot more freedom offered by the PS4 - freedom that PD is famous for taking right up to its fullest extent.

Personally, I see too many possibilities to take a guess on what they're actually doing. Whatever it is it should be pretty good though.
 
I suppose multiple cars are one task that would divert attention from modelling a section of track but from my impression of PD's philosophy and something that appears in "KAZ", it's one person to a CAD job. If the whole modelling team is taken up on a set of cars, it must be a big addition; though it must be noted that GT7 is being put together and there is a lot more freedom offered by the PS4 - freedom that PD is famous for taking right up to its fullest extent.

Personally, I see too many possibilities to take a guess on what they're actually doing. Whatever it is it should be pretty good though.
Well they have the FIA GT championship as I said in 2015, so they probably want to have all updated GTs to impress the FIA. :)
 
I have a new hypothesis, the modellers quit working on this because something more important came up. Instantly we all decided it was Suzuka... But what if, they are modeling the cars for next years FIA GT championship?
I think you're confusing the Landscape designer's jobs with the car modelling team's jobs.
 
I think you're confusing the Landscape designer's jobs with the car modelling team's jobs.
They aren't the same team? The jobs aren't different very much, the only big, distinctive difference in modeling is character modelling.

Never mind you're right the cars are as complex as characters.
 
They aren't the same team? The jobs aren't different very much, the only big, distinctive difference in modeling is character modelling.

Never mind you're right the cars are as complex as characters.
Check the credits. ;)
3D modelers often specialise; props, scenery, characters, animals etc.
The rendering requirements for cars and tracks are different, and the technologies used on either are different also.
 
The reasoning behind why the additional SSRX layout isn't in GT6 seems to me to be on the assumption that it was meant to be but it's now been 'delayed'.
I'm not overly convinced this is the case.

But if we are looking for reasons, then I would point towards raising current real world tracks to FIA standards in preparation for the FIA Online Championship which is planned for 2015.
Apparently 4 tracks have already been approved.
It would seem reasonable that the Suzuka upgrade is part of this process.

If you are going to spend time modifying track data, I would assume the FIA certification for real world tracks would take priority over original track updates.

Just my 2 cents.
 
The reasoning behind why the additional SSRX layout isn't in GT6 seems to me to be on the assumption that it was meant to be but it's now been 'delayed'.
I'm not overly convinced this is the case.

But if we are looking for reasons, then I would point towards raising current real world tracks to FIA standards in preparation for the FIA Online Championship which is planned for 2015.
Apparently 4 tracks have already been approved.
It would seem reasonable that the Suzuka upgrade is part of this process.

If you are going to spend time modifying track data, I would assume the FIA certification for real world tracks would take priority over original track updates.

Just my 2 cents.
Good Idea, I thought that the Suzuka update seemed weird lol :P
 
I'd be satisfied by version 1.2 by the end of the year. :P Things move slow in PD-land.
(I'm taking college geography as its required for degree and the professor is obsessed with Japan)
This is actually a cultural thing. In Western Europe and the US. There is the belief in doing things spontaneously and then fixing it if it is broken. While in Japan and Northern Europe there is a tradition of very intensive preplanning so that things are better in the future. :) Look at Forza, each game they dumped a bunch of cars and tracks, while if you look at GT3-6 The cars and tracks were purposely made better than the current gen systems could handle at 100% so that they could be carried on to the next system so they can have an awesome game with much less resources than the conventional Euromica way.
 
Wouldn't that contradict how GT6 was planned? I remember Kaz saying that with this version of the game and with the way the industry is going, he could get the game completed (for the most part) and then slowly implement things that are being worked on, but not yet ready for release. I'm actually fine with that, but things better be near perfect when they are released.
 
(I'm taking college geography as its required for degree and the professor is obsessed with Japan)
This is actually a cultural thing. In Western Europe and the US. There is the belief in doing things spontaneously and then fixing it if it is broken. While in Japan and Northern Europe there is a tradition of very intensive preplanning so that things are better in the future. :) Look at Forza, each game they dumped a bunch of cars and tracks, while if you look at GT3-6 The cars and tracks were purposely made better than the current gen systems could handle at 100% so that they could be carried on to the next system so they can have an awesome game with much less resources than the conventional Euromica way.
Wouldn't that contradict how GT6 was planned? I remember Kaz saying that with this version of the game and with the way the industry is going, he could get the game completed (for the most part) and then slowly implement things that are being worked on, but not yet ready for release. I'm actually fine with that, but things better be near perfect when they are released.

I know nothing about programing, but here goes nothing. First scenario, the game coding done at PD;lets call it OC-Original Code-; is made complete. Then it gets re-coded for GT6; GT6C; which I presume was toned down so PS3 can handle it. Before or after release. Like Mount Panorama. Therefore in GT7 it will be re-coded again from the OC to GT7C on PS4 ?

Second scenario, each game is coded from scratch, with only the original track info files to build on. Like what they do with any new track they never been to or had any info on ?
 
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