100% agree regarding the deadzone. I've repeated the same thing in the forums lately more than once.
Setting the sensitivity low isn't necessarily true. A better label for that setting would be linearity. I actually prefer a linear response so I'm using 95 for sensitivity with a little filtering to improve small adjustment control. At low sensitivity it basically produces a curve of response that increases with range. While this makes the stick less touchy with very small movements you also end up with a steep increase in stick response as you get away from center. A very bad thing if you aren't gentle enough and make the mistake of moving the stick just a touch too far during counter steer. Adding filtering further decreases response from small stick movements and results in an even more extreme response curve as you get away from center. On a control (xbone) where only a percentage of the stick movement is currently working as intended such a steep response curve is only going to lead to further twitchy-ness.
A high sensitivity setting basically creates a straight line of response increase from center to limits. With a little filtering and speed sensitivity I find it much more gradual and predictable. The steering rack speed in car setup is also very important and can't be overlooked.
Everyone has the controller bug. With proper settings the game is perfectly playable.
While having such deeply customizable inputs is nice I think it's also turned out to be a little self destructive as it allows people to totally hose their controls when they don't know understand what the settings actually do and then they end up blaming the game.
Last edited: May 14, 2015